I do think MS might go a route like this. Instead of trying to 'win' in numbers - just go 3rd party-ish but with their own hardware available just not trying to compete directly. What form that takes is anyone's guess at this point though, could be an Xbox PC, a high end traditional console, a handheld. Gotta imagine they are running the numbers themselves seeing what if anything might work.Microsoft should just announce the rumoured next gen console ASAP. Make it £999 and a beast. Would go down well after that PS5 pro unveil.
Steam Deck is at like 3-4m sold units at this point.
These are PS Portal numbers, not dominant console numbers.
Apple has a videogame console. It's called the Apple TV.Apple will not being doing it. There is literally zero incentive for Apple to enter the console space. The only one on that list that has true incentive is Valve. The rest will lose their ass just like Microsoft did.
Xbox Series consoles have ~30m sales in the market rn, and they consider this a gigantic failure that necessitates them to go 3rd party to recoup costs.Hence "close to being"
They have always been terrible with retail marketing and distribution. For these things, you need a focused company that thinks in terms of worldwide penetration, and Valve is nothing like that (and no, just setting recommended regional pricings and billing in all currencies doesn't make you actually global in the scale you need to be to become a successful console player).Worth noting that Steam Machines were a bit of a flop too.
Valve have a good software platform with Steam, but going toe to toe with Sony on hardware would be difficult as Sony produce a lot of the hardware in their consoles themselves which keeps costs down.
Apple has a videogame console. It's called the Apple TV.
Microsoft invested billions into launching the Series consoles, bought publishers and used their long history of Xbox and failed.Xbox Series consoles have ~30m sales in the market rn, and they consider this a gigantic failure that necessitates them to go 3rd party to recoup costs.
So no, 3m is not even remotely considered to be "close". The Steam Deck is a peripheral, not a console competitor.
As of now Steamdeck should be at 3M+, pretty likely around 3.3M-3.5M. I think that the main issue it has to be more mainstream (same applies for the other PC handhelds) is the pricing.Valve is treating Steam Deck as a side project and sells 4 million+ without breaking a sweat. If they actually tried the next time they could top 20 million easily, especially with a more mature OS and better distribution (which they would most likely get now).
Most console gamers don't care about power. That's the mistake that enthusiasts always make. So Apple doesn't care about those people, like Nintendo doesn't care about those people (or, they tell them to buy a laptop or iPad). And Sony can make a good profit by releasing a machine for people who do.Would they put an M4 chip in there and up the price though?
They risk losing Apple TV customers that way.
20 million units is a lot... Where are they getting that from? These devices are expensive and bulky.Microsoft invested billions into launching the Series consoles, bought publishers and used their long history of Xbox and failed.
Valve is treating Steam Deck as a side project and sells 4 million+ without breaking a sweat. If they actually tried the next time they could top 20 million easily, especially with a more mature OS and better distribution (which they would most likely get now).
Well, yes, I believe it comes down to money. The Xbox as a brand has pretty much been barely profitable since its inception. And that's over a two decade period.Good for you if you think that money alone has kept XBOX in the industry for almost 30 years, but no, it's not.
You say Sony is having issues contracting third parties, I doubt that. I feel what has happened now is that they no longer need to. It has become obvious to them, that even if a game is also available on the Xbox, or even the PC, it doesn't affect their bottom line. PlayStation is more profitable now than they have ever been, if that is not an indication that they needn't fight for exclusivity as they once used to, I don't know what else is.This was a strategy of Sony and XBOX decades ago when that was a possibility and the competition was greater.
The reality today is that there are fewer and fewer Third Party exclusives. Studios and publishers are pursuing this strategy of launching their games on all possible platforms. "Exclusivity" is being reduced to AA titles or new IPs. Sony is having big problems contracting 1/5 of the number of exclusives it had 15 years ago and we are talking about PS with its large user base. Imagine now the difficulties for someone with 0 user base and no roots in the industry trying to buy exclusivity of games so that these do not come out on a PS console
If this were the case, sony would be releasing everything on PC day and date as opposed to 2-3 years later for maybe a mil or so in sales. Sony games are coming to PC because there is no need to leave money on the table. And its obvious that there is money to be made giving IPs/title that have maximized their sales potential a second wind on a non-competitive platform. At least for sony. What you are saying only applies to MS, they are the ones in a position where their market share is insufficient to sustain their Xbox business, hence why its in their own best interest to release everything on everything. Including their primary competitor.Console games (including Sony's first party games) are coming to PC simply because the console market is no longer sufficient to amortize their development costs. There is no need to invent another reason.
Never said there were prospects for a new competitor. I literally said I doubt anyone would come in.That is to say, the console market is becoming small even for Sony, even though it is the outstanding market leader. Now tell me what prospects a new competitor may have of entering, investing billions and believing that the bet may have a chance of success.
I would think that is obvious.??? These games do not arrive due to a simple technical limitation. If Switch 2 is capable enough, you will see how many more will arrive...
Again, the shift away from exclusivity, happened because Sony no longer needs it. It actually started dying out in the PS4/XB1 gen, hell, even MS said (albeit its up in the air if they should be believed) that Sony's exclusivity practices is one of the reasons that pushed them to acquire certain publishers.Imagine when in the days of X360 In the days of 360 there was talk of big franchises and Ips from big publishers (Yakuza, Monster Hunter, Dragon quest, Persona, etc, etc) were not released on Xbox consoles.... Now the controversy is in collections of retro games from fight (which in the end are released) or exceptional cases of Studios indi AA or AAA with few means that delay their release.... That should be enough for anyone to see the reality of the situation and the difficulties in achieving exclusivity in this industry.
That alone should make it clear to you what the situation and vision of the Studios and Publishers is about limiting their games to one platform.
You say this as if this has not always been the case with every new console/platform launch. Never said its easy, never said it doesn't come with risks, but that is the nature of the console business.As you describe it, it seems very easy to achieve. The reality is different. The reality is that achieving just one big success and making your investment in it profitable is a lottery. The games that move money and users are games that were launched 10 years ago. He adds that now a game of the type he describes needs 6-7 years of development and enormous costs. Now try to spend all that money on investment to launch it only on a non-existent user base
Agreed. However, a user base of 150 - 200M is more than enough. Unless what you mean here is if that base is shared between 3 - 4+ platforms. In which case I would also agree with this, hence why in my initial post I also said, there is room enough for only one in each segment of the console market.I repeat, there are several companies with the money and potential to enter the console market, very few but there are. Another thing is that some of them see fit to take an extreme risk and do it and lose thousand of billions in the attempt in a market that has been hitting its ceiling for 3 decades, where hardware does not make money and to amortize that software a user base of 150 million high specs market)is not enough. Now remind them that it is going to compete with Sony Playstation... So the result is that there are 0 interested companies.
I don't understand this...And this is being told to you by someone who signed today for XBOX to leave the market if that would cause new competitors to enter, as many as possible. But reality collides with what one may wish for.
While I technically see your point, and even agree with you in a sense... I also feel its not that straightforward. Its not just a technical issue. Cause I assume that's where you are getting at with this, that the next switch would have hardware that sits somewhere between the PS4 and PS4pro, and as such can run games (even if using some form of DLSS) that we would typically see on the PlayStation.I never said there won't be a difference. Just that the difference will matter much less than last gen, in a way that makes Nintendo a bigger menace for Sony than before.
I buy my games. I was simply making a jokeThank god i'm no brokie then You can continue to hire your games and leave the people alone that want to own their games
MS also made themselves irrelevant by putting all their games on PC day one, I hope Sony sees that for their own sake.Simply put, there will be no void. We already have 3 dominant platforms and there is no need for another. Nintendo has you covered if you want lower end HW, but desire portability. Sony has you covered if you want higher end HW in the console market. PC has you covered if you want the highest end HW, albeit at a premium price. With the growth of PC, and failures at MS, Xbox just became an unneeded 4 wheel on this successful tricycle.
You are a good person ! <3I buy my games. I was simply making a joke
Simply put, there will be no void. We already have 3 dominant platforms and there is no need for another. Nintendo has you covered if you want lower end HW, but desire portability. Sony has you covered if you want higher end HW in the console market. PC has you covered if you want the highest end HW, albeit at a premium price. With the growth of PC, and failures at MS, Xbox just became an unneeded 4 wheel on this successful tricycle.
Buying big publishers only started in this gen. They also failed in the Xbox one era when they didn't have the albatross of buyout costs around their necks. The console biz is not easy at all.Microsoft invested billions into launching the Series consoles, bought publishers and used their long history of Xbox and failed.
Valve is treating Steam Deck as a side project and sells 4 million+ without breaking a sweat. If they actually tried the next time they could top 20 million easily, especially with a more mature OS and better distribution (which they would most likely get now).
While I technically see your point, and even agree with you in a sense... I also feel its not that straightforward. Its not just a technical issue. Cause I assume that's where you are getting at with this, that the next switch would have hardware that sits somewhere between the PS4 and PS4pro, and as such can run games (even if using some form of DLSS) that we would typically see on the PlayStation.
But all I will say (cause I am tire of typing) is that the more like Playstation Nintendo becomes, the less like Nintendo they become, and that becomes a problem in of itself. What has always been their angle, and when Nintendo has thrived the most, is when they can differentiate themselves so much from Playstation that they can't be compared or even put in the same category.
Everything you just listed is infinitely more fixable than a company like Apple or Tencent getting into the game. Valve has the fans, the developer arm, the games, the platform ready to go and they've been playing in the video game hardware arena for years. Apple has no developers, zero hardcore gamer credibility, etc and Tencent is the Chinese villain.Buying big publishers only started in this gen. They also failed in the Xbox one era when they didn't have the albatross of buyout costs around their necks. The console biz is not easy at all.
You have not elucidated why Valve is gonna be good at the console game besides "Steam Deck is good", it isn't just about making a quality device, quality storefront and quality OS and calling it a day, the things they would have to change about their business are astronomical and almost prohibitive.
Here is an entire list of things Valve would need to do to actually turn the Steam Deck into a viable handheld contender, none of these are negotiable, they are the basics of basics:
And btw, those are all things that Steam needs to do to have a viable console contender, they do not guarantee winning the market by any means (for example Steam has near-zero exclusive IP that is suited to playing on a couch with a controller, they will be fighting against the companies that make Mario and God of War, that's a losing battle for sure).
- Actual Distribution: PS and Nintendo win because they care about Vietnam or Malaysia as much as they care about the EU market, if you go into any store that sells video games in these places you will find a pristine and well-stocked section that has everything you need. Meanwhile you cannot guarantee Steam Deck availability everywhere, it took years for it to arrive to my country's major retailers, and my country is a desirable market in its region. Imagine what that would be like in smaller markets.
- Actual Marketing: It's not enough for a Steam console to just exist in a good state and be on shelves, it also has to be marketed to people. If I don't know that it's available, or I'm not informed of its benefits, I won't buy, simple as. Steam does zero marketing for the Deck as it is.
- Actual servicing and Warranty Services: Collaborating with iFixit is a good move imo, but relying completely on user-fixability to this extent is essentially abdicating the responsibility and throwing it to the user. Not every user is willing to take their machine apart to change a stick or some other part. Proper disposal for things like faulty batteries or finding parts easily in your market are crucial things that can only happen if you have presence.
- Content Rating: This may come as a shock, but the vast majority of games that release on Steam don't have a unified content rating system, instead, Steam abdicates this responsibility and has devs merely describe their games' content in text, which makes games unfilterable (I just checked the Steam storefront, and while there are mood and genre and subgenre filters, there are no meaningful content rating filters! Simply insane! Also you would have to do this work for each and every country in accordance with their local rating authority btw. Remember the Helldivers 2 PSN drama and how people called Sony idiots for not having worldwide PSN regions? THIS is why!
Valve tried to sell a "pre build PC". Nothing to do with consoles.Valve tried with Steamboxes, but open PC gaming on a closed console-like system isn’t practical due to the multitude of PC configurations
I mean they own the majority of the PC market with Windows. Have ABK and other big IP's under their bent and their own store fronts.MS also made themselves irrelevant by putting all their games on PC day one, I hope Sony sees that for their own sake.
Bro if Valve tries to fix these things, they will cease to be the Valve you know and love.Everything you just listed is infinitely more fixable than a company like Apple or Tencent getting into the game. Valve has the fans, the developer arm, the games, the platform ready to go and they've been playing in the video game hardware arena for years. Apple has no developers, zero hardcore gamer credibility, etc and Tencent is the Chinese villain.
I have no doubt Steam Deck / Steam Deck Console filling the Xbox void would be an uphill, maybe near impossible battle, but IMO they are by far the closest competitor to get into the game and compete. The rest of the options are non-starters.
Well that is the tension MS was dealing with from day one. Like you make Halo a Xbox exclusive and piss off PC gamers, who are used to MS being a major PC game publisher since the 1980s.I mean they own the majority of the PC market with Windows. Have ABK and other big IP's under their bent and their own store fronts.
There's nothing stopping them from making their next 'Xbox' a PC with their own storefront and on the front page have better value as they cut out other middlemen (Steam etc). But still allow you to install other stores on their machine - its a PC after all.
Apple but they would never do this
Yup.None.
I said this before but consoles are basically a legacy market. They exist because certain console brands have existed for a long time and have garnered large followings. Whoever tries to break into the market right now will have neither a playerbase nor a developer-base to prop up their console.
What i think is far more likely to happen is big companies investing into form-factor PCs a la Steam Deck.
Well, yes, I believe it comes down to money. The Xbox as a brand has pretty much been barely profitable since its inception. And that's over a two decade period.
You say Sony is having issues contracting third parties, I doubt that. I feel what has happened now is that they no longer need to. It has become obvious to them, that even if a game is also available on the Xbox, or even the PC, it doesn't affect their bottom line.
PlayStation is more profitable now than they have ever been, if that is not an indication that they needn't fight for exclusivity as they once used to, I don't know what else is.
If this were the case, sony would be releasing everything on PC day and date as opposed to 2-3 years later for maybe a mil or so in sales. Sony games are coming to PC because there is no need to leave money on the table. And its obvious that there is money to be made giving IPs/title that have maximized their sales potential a second wind on a non-competitive platform. At least for sony. What you are saying only applies to MS, they are the ones in a position where their market share is insufficient to sustain their Xbox business, hence why its in their own best interest to release everything on everything. Including their primary competitor.
Never said there were prospects for a new competitor. I literally said I doubt anyone would come in.
I would think that is obvious.
Again, the shift away from exclusivity, happened because Sony no longer needs it. It actually started dying out in the PS4/XB1 gen, hell, even MS said (albeit its up in the air if they should be believed) that Sony's exclusivity practices is one of the reasons that pushed them to acquire certain publishers.
We are talking about the strategy of acquiring Third Party exclusives as a weapon to compete in the market.... I repeat, this strategy has been impossible to bear for decades because the costs to achieve it are too many and the third parties are not up to the task either.You say this as if this has not always been the case with every new console/platform launch. Never said its easy, never said it doesn't come with risks, but that is the nature of the console business.
That's why I said that that is one of the big reasons why I don't see the possibility of any new competitors entering the console market. Not even any of the big technology companies.Agreed. However, a user base of 150 - 200M is more than enough. Unless what you mean here is if that base is shared between 3 - 4+ platforms. In which case I would also agree with this, hence why in my initial post I also said, there is room enough for only one in each segment of the console market.
I was trying to say that I am one of those who believes that competition (no matter how poor it may be) will always be better than a lack of options.I don't understand this...
Nokia.Who made NGage?