bender
What time is it?
I crashed my car. I'm in the hospital.
YO this is the surgeon. He can't type right now.
I hope he lives so I can kill him and the rest of humanity by my own devices.

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I crashed my car. I'm in the hospital.
YO this is the surgeon. He can't type right now.
If that were all true about the PS5, why are first party games showing up on PC with higher frame rates, better textures, higher native resolutions.. etc it's not lies unless you're going to cherry pick a couple unoptimized titles utilizing UE5. Plenty of games run very well on my 8700K / 3070. I look to upgrade in the near future. I have nothing against consoles but the ego it carries with some people that think they getting some high end hardware is incredibly naiveI don't even know where to begin, with all the lies and delusions you've written.
It's like I'm talking to a door.
The best I can do is tell you to read what I wrote again and if you still don't understand, I won't even waste my time.
If that were all true about the PS5, why are first party games showing up on PC with higher frame rates, better textures, higher native resolutions.. etc it's not lies unless you're going to cherry pick a couple unoptimized titles utilizing UE5. Plenty of games run very well on my 8700K / 3070. I look to upgrade in the near future. I have nothing against consoles but the ego it carries with some people that think they getting some high end hardware is incredibly naive
Your PC already has problems with games because they require 16GB of vRAM.
If you follow the current standard, to ensure your PC doesn't run out of vRAM, and consoles have 40GB, your PC will need a video card with 32-40GB of vRAM.
And that's not even counting the PS5's SSD, which practically counts as RAM too, only limited to 5-20Gbps read speeds. And certainly the PS6 will have at least one SSD that saturates the PCI-E 5 standard, but if it follows the same standard as the PS5, it will be PCI-E 6 since the PS5 came out requiring SSDs that didn't even exist on the market.
I don't know what the mystery is, a PC has always needed higher specifications than a console to deliver the same result.
PC has always needed higher specifications than a console to deliver the same result.
PC has always needed higher specifications than a console to deliver the same result.
PC has always needed higher specifications than a console to deliver the same result.
PC has always needed higher specifications than a console to deliver the same result.
No more special sauce since the PS4.As usual, those consoles will be weak because they have to be affordable.
Yeah but consoles have more optimisations per second. I saw it on a digital foundry episode one time.As usual, those consoles will be weak because they have to be affordable.
But I think this situation is weird in regards to the specs.My bet is on Keplar over MLiD any day of the week.
Keplar has proven to be a trusted source of gpu leaks for years. MLiD has hyped more AMD cards and playstation products than anyone ive seen and has been wrong on a few occasions.
That's just how I see it from a very basic, what information comes across my doorstep kind of view.
No more special sauce since the PS4.
In fact, the "affordable" option is a PC with recycled hardware from China.As usual, those consoles will be weak because they have to be affordable.
This isn't true. Greed by higher ups and suits at the top of the pyramid have gotten bigger thats all. There are Asian devs using UE5 giving us "next gen" leaps besides HellBlade 2 and The Matrix Awakens demo. Graphics have a long way yo go, tool advancement will make the work easier and reduce work, costs etc. Hellblade 2 is an example of a true leap.Previous console generations had up to 16X more ram than their predecessors. This only changed now, at this very generation we are in, where we went from 8GB to 16GB so that's only 2X.
Think about it. We went from having 16X jumps to just 2X. If we continued the same pattern, the PS5 should have up to 128GB RAM.
PC users were spared this generation. Be glad.
Seriously though, this wasn't the reason, we just hit diminishing returns. PS4 to PS5 visuals aren't that different other than higher resolutions and some Ray Tracing added on top. Having noticeably better graphics requires more money, more work, better engines (lol) and other stuff that we can't have anymore, human game development has reached it's technological peak.
So we don't really even need more RAM or better hardware in general anymore, the only reason we are getting it is because next gen engines will be even more bloated and worse performing and newer devs even more used to having no restrains and care less about optimizing, so from now on newer hardware will be used mostly to brute force code that becomes worse and worse and graphics that become only marginally better at best..
Did people actually say that before the ps3 came out?Did you guys know the Cell will be so powerful, it'll be able to emulate x86 at faster than native speeds?
No matter how many times you quote yourself it won't suddenly make anything you write a fact. You are incorrect and there are plenty of examples as to why you are. It appears that you don't understand what native resolution is.It's unbelievable
Yeah there was a pretty huge paper written about Cell must've been 2004-2005, all about how much ass it was going to kick and how it was going to revolutionize computing. And that compatibility with legacy x86 wouldn't be a problem because it could just emulate x86 faster than native.Did people actually say that before the ps3 came out?
You're likely referring to this article that went the rounds back in the day. And here's the Ars article you're referring to.Yeah there was a pretty huge paper written about Cell must've been 2004-2005, all about how much ass it was going to kick and how it was going to revolutionize computing. And that compatibility with legacy x86 wouldn't be a problem because it could just emulate x86 faster than native.
Jon Stokes at Ars Technica wrote an article in response, urging people to remain skeptical until we see how Cell performs in the real world.
I'm not having any luck finding it but I believe the author was named Nicholas Blackmore.
According to IBM the Cell performs 10x faster than existing CPUs on many applications. This may sound ludicrous but GPUs (Graphical Processors Units) already deliver similar or even higher sustained performance in many non-graphical applications. The technology in the Cell is similar to that in GPUs so such high performance is certainly well within the realm of possibilities. The big difference is though that Cell is a lot more general purpose so can be usable for a wider variety of tasks.
Thanks, that's it! Here's Version 1, which made some of the wackier claims https://www.blachford.info/computer/Cell/archive/Cell0.htmlYou're likely referring to this article that went the rounds back in the day. And here's the Ars article you're referring to.
To Intel and AMD's processors Cell presents a completely different kind of competition to what has gone before. The speed difference is so great that nothing short of a complete overhaul of the x86 architecture will be able to bring it even close performance wise. Changes are not unheard of in x86 land but neither Intel or AMD appear to be planning a change even nearly radical enough to catch up. That said Intel recently gained access to many of Nvidia's patents [Intel+Nvidia] and are talking about having dozens of cores per chip so who knows what Santa Clara are brewing.
the vast majority of PCs these don't need the power they provide, Cell will only accentuate this because it will be able to off load most of the intensive stuff to the APUs. What this means is that if you do need to run a specific piece of software you can emulate it. This would have been impossibly slow once but most PC CPUs are already more than enough and with today's advanced JIT based emulators you might not even notice the difference.
Cell is going to be cheap, powerful, run many of the same operating systems and if all else fails it can emulate a PC will little noticeable difference, software and price will not be a problem. Availability will also not be a problem, you can buy playstations anywhere. This time round the traditional advantages the PC has held over other systems will not be present, they will have no advantage in performance, software or price. That is not to say that the Cell will walk in and just take over, it's not that simple.
the article is chock full of wild-eyed and completely unsubstantiated claims about exactly how much butt, precisely measured in kilograms and centimeters squared, that the Cell will kick, and how hard, measured in decibels, that the Cell will rock. I'm as excited about the Cell as the next geek, but there's no need to go way over the top like this about hardware that won't even seen the light of day for a year. And it's especially ill-advised to compare it to existing hardware and declare that we have a hands-down winner.
Not entirely true. If you want console equivalent settings and resolution then a 12GB GPU does the trick in almost every single game. A 6700 10GB actually matches a PS5 in most games.I don't even know where to begin, with all the lies and delusions you've written.
It's like I'm talking to a door.
The best I can do is tell you to read what I wrote again and if you still don't understand, I won't even waste my time.
The RTX 5080 has 16gb of GDDR7.if they do by some miracle go with 40 GB of unified GDDR7 RAM on PS6 then it would a significant advantage over a lot of low to mid-range PC setups, the 5080 currently has 24 GB of RAM and I don't see the 6080 having more than that, maybe 32 at best.
Do they?People are forgetting the console memory is unified and shared between the CPU and GPU.
Because consoles and computers end up being fundamentally different no matter how closer the underlying hardware seems to becomeOh quick question - why are PC gamers always in trouble sometime in the future, and never now?
Why is Sony tech always going to be mind-blowing and dangerous in the future, and never now?