If the 40 GB RAM rumors for the PS6 are true, PC gamers are in big trouble

People are dumping on the OP for no real reason when all he's saying is something us PC gamers have known for ages, less than 16GB of VRAM for a new GPU in 2025 is criminal, 8GB is already a no go zone and the 12GB is the current safe spot, so if next gen goes over a 2x ram increase, then it'll be the 16GB cards on the border instantly pushing all those 12GB cards into the no go zone, so if you're buying a new GPU now with 12GB and expecting to play games for the next 5 years or so, you're going to be in a bad place.

On the positive side, if the next gen consoles do have 40GB or more, then hopefully it pushes Nvidia to get their AI thumb out of their ass and increase the VRAM on their next series.

You are talking about current situation, right now 16GB is the optimum, more is nice to have but useless in 99% of games.

OF COURSE there will be a VRAM jump next gen (like with every generation), but expecting 40GB of memory from PS6 and requirements like that on PC is quite ridiculous.
 
Counterpoint: The consoles are getting more expensive. They need to remain affordable for brokies to enjoy both their consoles and the Doritos they stain their 'rollers with. Therefore the RAM must shrink. The next Xbox will simply be the Series S at a higher price point, and PlayStation will have no choice but to come up with a PS5 Lite and pretend PS5 and PS5 Pro never existed in order to have any chance to compete in the market.
 
you guys fall for this shit every damn time. And what? They're going to have a handheld that can't keep up with their console counterpart?

Also gaming PCs don't share system ram. I have 32GB plus an 8GB GPU this also equates to 40Gb
 
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All of the 8gb GPUs drag things down as much as anything else does these days. The only ones in trouble are those of us spending bank on hardware and waiting around for a game to use it on.
 
If you really are satisfied with a PC GPU you bought for over $1000 only lasting two years until a less expensive console renders it obsolete, then I don't know what to tell you.

PS6 aint coming anytime soon and when it does the incompetent devs of today won't be able to do much with its capabilities in its first 3 years.

The PS5 Pro still needs to sell and even after PS6 releases,the games will still be built with PS5 in mind for maximum revenue,like the PS5 was with its PS4 cross gen titles still releasing even in its fifth year.
 
you guys fall for this shit every damn time. And what? They're going to have a handheld that can't keep up with their console counterpart?

Also gaming PCs don't share system ram. I have 32GB plus an 8GB GPU this also equates to 40Gb
It doesn't work like that at all. Your DDR5 memory just has around 80 GB/s bandwidth, console memory bandwidth is much faster, at 448 GB/s for PS5. 16 GB at 448 GB/s is far superior to 32 GB 80 GB/s and 400 GB/s 8 GB (idk what GPU you have). Not to mention a hypothetical PS6 with 768 GB/s 40 GB.

In short, the PS5 has the option to dedicate more than 8 GB of high speed VRAM to games. 8 GB GPUs already have to make many compromises reducing texture quality compared to the PS5 in games like Horizon Forbidden West.
 
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Which is the same as the even more outrageous claim from Mark Cerny that devs wanted 16 cores.

But I get it, you guys just hate MLiD that all.
I remember having a whole discussion on here when he claimed that his talks with developers lead him to believe that Sony were holding back with the cited 45% improvement for the PS5 Pro. He even had a developer on his podcast agreeing with him. Fundamentally his claims didn't make sense, but of course as soon as you invoke "developers" you can make even seemingly ludicrous claims and people will believe them.

Even if his sources are valid, I have very little faith in his ability to properly interpret what he is being told, given his past track record.

Edit: Also he seems to think that the PS6 APU will cost the same as the PS5 APU, despite being on a 70% or 80% more expensive process?
 
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Right now, consoles have 16 GB unified memory. Some of that is allocated for the CPU, some for OS resources. Most of it can be used as video memory at around 448 GB/s bandwidth.

Using simple math: the factor 0,75 of the total RAM in the current gen console RAM is the VRAM you need on the PC side to have a great experience, while the factor 0,5 is the bare minimum.

On the PC side, 12 GB VRAM is plently for current gen games, while 8 GB VRAM is the minimum.

You can tell this formular works by applying it to the older console generation:

PS4: 8 GB RAM. 8 GB x 0,75 = 6 GB VRAM on the PC side. 6 GB VRAM was more than enough, while 4 GB VRAM was the minimum in many late gen titles.

Now, let's use the same calculation on a hypothetical PS6 with 40 GB RAM... And that is 20 GB at minimum, 30 GB VRAM for smooth sailing.

This means, any GPU besides the 5090 will not be able to run true next gen games at comparable visual quality settings to the PS6, simply because Nvidia has been very stingy with VRAM.

Even if we take the handhelds into account, 36 GB RAM x 0,5 -> you would need 18 GB VRAM to run true next gen games decently. These handhelds still have vastly more memory bandwidth than your usual DDR5 setup (80 GBs vs 200 GB/s).

Now, there's a possibility the rumors are BS and consoles are just going to have 24 GB RAM. In that case, 16 GB VRAM would be plenty. But what about all the 8 GB GPUs Nvidia released? And what about expensive 12 GB VRAM becoming the bare minimum of next gen games then?

I think Nvidia really fucked up badly here. Sadly though I almost suspect when cutting edge next gen games release and games won't run well on these GPUs, people will just blame bad optimization instead of recognizing it is Nvidia who sold them insufficient GPUs.

Edit: since many people only read the OP, listen carefully:

I'm not talking about PC gaming as a whole here. Obviously the PC platform is going to evolve, obviously the PC GPU that releases after the PS6 launch is going to beat the hell out of PS6.

I'm talking about PC gamers who bought a RTX 5070 or RTX 5080 right now and expect it to do well for next gen games. THOSE PC gamers MIGHT be in trouble IF, and only IF, the PS6 is going to have more than 24 GB unified memory! For cross gen games, on max settings, for next gen games at lower settings, even.

I'm not talking about PC as a whole, this is no console people vs PC people war bullshit. Sorry for the misleading thread title.
You are delusional if you think devs are going to optimize games for the PS6 alone when Sony is already porting they games to PC. If this gen teached something is that we reached the diminishing returns for videogames where PS5 games barelly look any better than PS4 games. PS6 will be filled with crossgen games for a long time.
 
MLiD and Kepler went down on Twitter earlier in this thread.
Man MLiD has to be insane. If he's wrong, he should pack it up and quit.
 
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I'm very interested in seeing AMD actually make a big GPU that attempts to compete with Nvidia's biggest GPU

It all comes down to process nodes in the end on the hardware side. It's the software side where AMD has traditionally struggled against Nvidia even when they had rough hardware parity
 
MLiD and Kepler went down on Twitter earlier in this thread.
Man MLiD has to be insane. If he's wrong, he should pack it up and quit.



daj-edge-promotional-video.gif
 
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MLiD and Kepler went down on Twitter earlier in this thread.
Man MLiD has to be insane. If he's wrong, he should pack it up and quit.

Nah, all these leaks originated from MLiD, whether he's interpreting them incorrectly or not he's the only one bringing the goods.
 
MLiD over-extended Pro Flabby Put Put Extra is guaranteed to rock socks when shade Clashers ride on XMC Hammer bipeds overclocked with 11" pushers with sister board Gflops in 2039 dub sample rates. So haha ha.
 
It doesn't work like that at all. Your DDR5 memory just has around 80 GB/s bandwidth, console memory bandwidth is much faster, at 448 GB/s for PS5. 16 GB at 448 GB/s is far superior to 32 GB 80 GB/s and 400 GB/s 8 GB (idk what GPU you have). Not to mention a hypothetical PS6 with 768 GB/s 40 GB.

In short, the PS5 has the option to dedicate more than 8 GB of high speed VRAM to games. 8 GB GPUs already have to make many compromises reducing texture quality compared to the PS5 in games like Horizon Forbidden West.
I know this. But GDDR7 is not great at handling general purpose. But also 40GB GDDR7 seems like a far fetched pipe dream. Remember XSS and XSX? You're going to be limited to developing for the lowest common denominator, which will be Sony's handheld.

OP is on drugs
 
Isn't Sony's currently getting bitch slapped by the Switch 2? You guys can't even compete against 10 years old hardware so i doubt an upgrade is going to help. Also, the assumption that people play on PC for raw power is incorrect. People play on PC mostly for Steam, the flexibility it brings and their amazing sales. Honestly, I don't even know why these threads exist. Play on what you enjoy.
 
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It doesn't work like that at all. Your DDR5 memory just has around 80 GB/s bandwidth, console memory bandwidth is much faster, at 448 GB/s for PS5. 16 GB at 448 GB/s is far superior to 32 GB 80 GB/s and 400 GB/s 8 GB (idk what GPU you have). Not to mention a hypothetical PS6 with 768 GB/s 40 GB.

In short, the PS5 has the option to dedicate more than 8 GB of high speed VRAM to games. 8 GB GPUs already have to make many compromises reducing texture quality compared to the PS5 in games like Horizon Forbidden West.
Nvm
 
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MLiD never said it is actually going to have 40GB. He said he believes 40GB is possible base on what developers said.

It's the same thing as devs wanting 16 cores, but got 8.

I don't even know why you guys come in to MLiD threads if you don't like the guy. Just ignore these type of threads.
So 20 than? I guessed 24.
 
48GB or 40GB isn't happening and PS6 36GB version will be very pricey.

I am still thinking 24GB is more likely, but we won't know for sure for a while.
Yea clamshell is more expensive I don't see it happening either. 6x4 is the highest they'll go and those may not be available by the time the PS6 launches so 6x3 is the safer bet. 18GB sucks and is an almost meaningless upgrade over the PS5 and PS5 Pro but what're you gonna do.
 
Using 12x3/4 would lock them into using 12 VRAM chips for basically the entire generation as 6-8GB GDDR7 chips aren't happening any time soon if at all. Given that the same leaker harps on Sony's cost constraints that seems unlikely.
Indeed 6x3 resulting in 18GB of VRAM is the safest bet. That's basically a meaningless upgrade, the Xbox One X (12GB) brought a bigger leap over the PS4 (8GB) and Xbox One (8GB).
 
The PS6 is surely so far out now that it feels a bit absurd to assume anything about what gaming will look like at that point, with all the technological shifts out there still going on. It's also not clear to me if TV-connected expensive console boxes have any existence at all in 5-10 years, hard to say where things are going... PS6 could be a dying breed for a lost concept, supplanted by other means of entertainment and hybrid systems.
 
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The PS6 is surely so far out now that it feels a bit absurd to assume anything about what gaming will look like at that point, with all the technological shifts out there still going on. It's also not clear to me if TV-connected expensive console boxes have any existence at all in 5-10 years, hard to say where things are going... PS6 could be a dying breed for a lost concept, supplanted by other means of entertainment and hybrid systems.
Ya, we'll have to see what's up with Series Y and PS6 in a couple years. Might just be familiar ground with boosted up res, frames and RT. Or some kind of jump to much bigger things like DLSS-ish stuff solves lots of shit and any AI whatever helps too.

Going by this gen, when people were guessing on specs and TF and RT, people got it pretty right. It's a boost to res and more stable frames at 60, and all the people who knew what they were talking about were right that console RT was going to be limited.

Maybe that's all Series Y/PS6 really are. Just follow what beefed up PC cpus/gpus have now. And that's the console specs in 2 years.

If the rumours are right, so far the biggest unique news is Xbox is coming in different flavours with PC/Xbox features, and both Xbox and Sony got a handheld coming too.
 
I'll play devils advocate. LLMs need ram with massive amounts of throughput. System ram doesn't provide that. VRAM does. I doubt you have a a GPU with 48 GB of vram (it doesn't exist).
RTX PRO 5000 Blackwell says hi.

But yeah, I also doubt he has that one. ;)
 
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Would be shocking if this happened. I'd probably switch, especially if they also pulled out the big guns and promoted developers to add native mouse and keyboard support. I wouldn't see Nvidia or AMD adding more VRAM to desktop GPU's to counter - the whole point of them gimping cards for VRAM is planned obsolescence.
 
you guys fall for this shit every damn time. And what? They're going to have a handheld that can't keep up with their console counterpart?

Also gaming PCs don't share system ram. I have 32GB plus an 8GB GPU this also equates to 40Gb
Your PC already has problems with games because they require 16GB of vRAM.

If you follow the current standard, to ensure your PC doesn't run out of vRAM, and consoles have 40GB, your PC will need a video card with 32-40GB of vRAM.

And that's not even counting the PS5's SSD, which practically counts as RAM too, only limited to 5-20Gbps read speeds. And certainly the PS6 will have at least one SSD that saturates the PCI-E 5 standard, but if it follows the same standard as the PS5, it will be PCI-E 6 since the PS5 came out requiring SSDs that didn't even exist on the market.

I don't know what the mystery is, a PC has always needed higher specifications than a console to deliver the same result.
 
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Would be shocking if this happened. I'd probably switch, especially if they also pulled out the big guns and promoted developers to add native mouse and keyboard support. I wouldn't see Nvidia or AMD adding more VRAM to desktop GPU's to counter - the whole point of them gimping cards for VRAM is planned obsolescence.

They will release 5070 Super with 18GB and 5070ti super with 24GB few months from now. Both cards are not very high end and in 550-750$ range.
 
This is one of those show me you don't know anything about something by saying something type things.

A dedicated platform for gaming will never need up to 40GB of RAM. I mean what do people think RAM is actually used for in games? And if said people answer that question, they will understand why you never need that much of it.

This is that whole looking at the nonsense that happens in the PC space (whose MO is to brute force everything) and somehow dreaming up a scenario where a console has or needs something that it doesn't actually need.

I would be surprised if a console ever has more than 24GB of RAM that's actually used for gaming. I can see a worled where there would be two pools of RAM, 4-8GB of significatly slower RAM in comparison to a 20-24GB of RAM dedicated to the game app, but 40GB of total fast RAM?

Nonsense.
 
Your PC already has problems with games because they require 16GB of vRAM.

If you follow the current standard, to ensure your PC doesn't run out of vRAM, and consoles have 40GB, your PC will need a video card with 32-40GB of vRAM.

And that's not even counting the PS5's SSD, which practically counts as RAM too, only limited to 5-20Gbps read speeds. And certainly the PS6 will have at least one SSD that saturates the PCI-E 5 standard, but if it follows the same standard as the PS5, it will be PCI-E 6 since the PS5 came out requiring SSDs that didn't even exist on the market.

I don't know what the mystery is, a PC has always needed higher specifications than a console to deliver the same result.
You're incredibly wrong. PC does not require more power to produce the same result. The results on console are a mix of frame generation and upscaling techniques to achieve 4K and 60fps on medium settings. PC is capable of 4K Native at 120fps or more with ultra settings enabled with the right setup. You couldn't be more wrong if you tried. Your console bias is showing. You're not getting 5070 performance and higher on a console without paying PC prices. Especially on AMD hardware.
 
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hypothetical PS6 with 40 GB RAM.

There you go, you said it yourself. Also having 40GB and using them are two different things. My 4090 never used all of its RAM, and if you think PS6 games will use that 40GB when they come out, you're wrong.
Then by the time they could be used on PS6, PC will already be catching up and even have overtaken the PS6.


It's ok if you don't have any money to spend into your hobby, but don't act like a biter troll. Also PS6 price is most likely to be very, VERY funny.


My 4090 is 3 years old and it's eating the PS5 Pro for breakfast. Not sure the PS6 will even surpass it if we consider DLSS/FG.

4090 at MSRP on launch day is one of my greatest all time purchases.
 
Which is the same as the even more outrageous claim from Mark Cerny that devs wanted 16 cores.

But I get it, you guys just hate MLiD that all.
Mark Cerny is a respected professional that has worked with Sony for decades. If he claims devs want X than there is zero reason to doubt him. MLID is a YouTuber whose accuracy on leaked information is around 40% and someone who frequently has false information and baseless speculation. The two are not nearly the same and any comparison made between the two is ludicrous.
 
Oh man, we was so worried until we saw your post. Your support means a lot, we feel so much better now.

Kisses GIF by GIPHY IRL
Hey, I'm just here for to support you guys, you know. What with so many threats coming from the console peasents to the pc wanker brigade.. I'm here with the tissues essentially..for you guys..
 
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