If you knew how to make games, what type of game would you make?

Honestly if i had the money to make my own A++ game id rather use it to hire back the original teams at Compile or Tecnosoft and have them make a new Musha Aleste or Thunderforce.
 
Last edited:
Not sure this is the appropriate thread for this. Did a search on recent threads about "pitching gaming/game ideas". This seemed like the most fresh for this post:

Kinda struck me the other day for some reason that I'd want to play a Yakuza-esque game centered around football/soccer hooliganism culture taking place in the UK. I can see it take a lot of inspiraton from games like Bully, GTA and OG Yakuza of course, with loads of street fighting as the core gameplay. Weaponry could be something like fists, pipes, bats and unlockable dirty tricks. Maybe even a parallel sidequest about advancing through the football leagues. Like going from local championships to more international leagues. The game could feature knock-offs of official FC clubs like, say, Not-Liverpool and Not-Manchester. Maybe even attend matches and manage teams. Post match you'd instigate street fights with rival FC hooligans.

I imagine the main character being some young, street-smart "bloke" who grew up in a rough neighbourhood, maybe had a rough past, where he got taught street brawling by fellow hooligans and perhaps has some aspiring dream about becoming a star soccer player, or even club manager, and will do whatever it takes to make that happen. The story would advance going from the gutter to making it big. The era/stage might be set in the 1970's during the rise of punkrock to complement the character gallery and costume design. All of the art direction would play out with caricaturised and stylized character designs to underline the non-serious tone and nature of it.

In any case, I'd really like to see western devs tackle an OG Yakuza-like equivalent set in the west somewhere. The notorious football/soccer hooliganism culture and the associated FC club-vs-club street violence might be a good backdrop for it. There's loads of source material to play around with and pin on moodboards.

Anyway, that's a "free" concept pitch to any interested indie or AA devs ready for the taking.
 
Last edited:
Sly Cooper 2-esque game. Classic platform adventurer with a variety of open levels and interesting missions. I'd put great effort into making it similarly smooth to control the character as it is with Sly. I'd maybe put in more ninja-esque characteristics so that you can feel even more agile and play the game very stealthily. I'd call it Fly the Coop. It'd be about an anthropomorphized red panda called Fly who needs to escape a prison island together with his brawny rhino friend Bill and intelligent lizard friend Mercedes. They wouldn't be playable in this game, but maybe in the sequel.
 
I am currently working on an adventure game for the Game Gear.

No skill tree. No crafting. No fetch quest. Pretty pixels and a story with branching paths to uncover.
Funny having bumped this thread.

The game was actually released for Game Gear and all Evercade consoles (The Sword of Stone). And I moved on to a RPG on the Master System (ReSeCom), hoping to release it next year.
 
Last edited:
Puzzle game for mobile that doesn't rely on microtransactions and would instead cost a nominal price upfront, and thus, would not sell at all.

I speak from experience :(
 
Top Bottom