shadyspace
Banned
If IGN is trolling us with these specs I will literally evolve into SSJ4 Rage Guy.
Nirolak said:I want to say "We should have a better idea after E3.", but since everything shown is likely to be ports or Nintendo developed titles, and Nintendo doesn't release hardware specs, I get the sense we probably won't.
ReyVGM said:The only time I remember Nintendo not releasing any specs up front is when their console was not as or more powerful than the other ones. So if they don't release specs this time, it's because they have something to hide.
jj984jj said:Assuming Retro does something new with more realistic style for Cafe (which I'm not expecting honestly), that doesn't mean it'll look better than anything EAD makes on a technical level. If it were a developer with experience working on HD consoles I'd see where you're coming from, but I don't see anything that would give Retro an advantage here and I disagree that culture makes a difference.
shadyspace said:They didn't release GCN specs and it was more powerful than the PS2 and a better performer than the Xbox in some areas.
TekkenMaster said:Retro's advantage comes from their physical proximity to and possible friendships with employees from other Western developers who have been working on HD games since 2005. Retro has simply had an easier time of keeping up with HD tech compared to EAD because of this.
Another advantage is that they have likely recruited many engineers from other western devs to work on their Cafe projects, whereas Nintendo probably hasn't recruited anyone from the MGS4 team or Polyphony.
Chuck Norris said:Bottlenecks don't make or deny a generational difference.
That's due to the number of features they had to add to the 5000 series due to DX11, Sony and MS won't have to worry about wasted transistors as nvidia and AMD won't need to add any more features to their next gen GPUs so will instead focus purely on power.Lonely1 said:Actually, the 4870 and 5770 are almost on par (on Dx9-10.1 games). Despite the second having a bit more transistor count and same clock speed.
I'm not moving the goal posts, I'm clarifying the point that such a difference does not amount to much, and bottlenecks don't change that.IchigoSharingan said:moving the goal post?
Double gigaflops =/ generational difference.
Mr_Brit said:That's due to the number of features they had to add to the 5000 series due to DX11, Sony and MS won't have to worry about wasted transistors as nvidia and AMD won't need to add any more features to their next gen GPUs so will instead focus purely on power.
Naw, it's too dependent on Wii Motion Plus.ari said:those who want zelda hd....I'm pretty fucking sure skyward sword is going to be a launch title for this thing. :/
I hope so, the hardware certainly doesn't appear to justify a higher price tag.Unregistered007 said:I doubt this thing will be more than 249 or 299.
ari said:those who want zelda hd....I'm pretty fucking sure skyward sword is going to be a launch title for this thing. :/
Those charts online were always dick-measuring exercises of futility.ReyVGM said:I seem to remember there was even a chart comparing the specs of all 3 consoles.
It's mostly due to the fact that a 4870 has twice the memory bus width but 75% the memory clock speed compared to a 5770.Mr_Brit said:That's due to the number of features they had to add to the 5000 series due to DX11, Sony and MS won't have to worry about wasted transistors as nvidia and AMD won't need to add any more features to their next gen GPUs so will instead focus purely on power.
AceBandage said:It won't be similar at all.
The power gap between the 360 and the Wii was an ocean.
The power gap between the Cafe and whatever the 720 will be will be closer to a puddle in comparison.
As an example to the point i was making: If the system only comes with 1GB RAM and the competition is coming with 4GB then games will be made to take advantage of 4GB, especially over the next 5-8 years.DoomXploder7 said:you're not taking in a lot of changed variables between now and 2005/2006
namely :
a) how large the gap between Café and ps4/NeXtbox will be technical wise
b) the launch order
c) developers outlook/expectations of nintendo.
The Black Brad Pitt said:While these rumored specs seem OK right now, i dont think they will prove to be very future proof as developers begin to take advantage of the more powerful other hardware.
I really wish people would stop saying this, sub HD console games are in fact in the minority, the vast majority of console games run at 720p.DSN2K said:interesting article but its quite deceptively wrong....cant really compare how PC's work to Consoles because they are setup so differently. Also the fact when it comes to Resolution, PC games run in Native res while the majority of consoles games have on 360/PS3 have been upscaled to to meet the requirements of "HD".
if Wii2 games are all Native 1080p I'd be hugely impressed but I dont see that happening.
A 4850 won't be in line with the current standard never mind a few years from now. It won't look as bad as the Wii but it won't look like it's part of the same generation as PC games or next gen console games.Snuggler said:Agreed, I hope it's not another Dreamcast situation, speaking purely in terms of hardware power. I mean, for now, I'll just be psyched about Super Mario HD but I do want a Nintendo system that's in line with the current standard. I want something that will be impressive for the next several years.
Wasn't the dreamcast highly impressive hardware wise when it was released though.Snuggler said:Agreed, I hope it's not another Dreamcast situation, speaking purely in terms of hardware power. I mean, for now, I'll just be psyched about Super Mario HD but I do want a Nintendo system that's in line with the current standard. I want something that will be impressive for the next several years.
Who plays games in 720p anymore on pc these days?Mr_Brit said:I really wish people would stop saying this, sub HD console games are in fact in the minority, the vast majority of console games run at 720p.
A 4850 won't be in line with the current standard never mind a few years from now. It won't look as bad as the Wii but it won't look like it's part of the same generation as PC games or next gen console games.
shadyspace said:That's gonna be one hell of a pocket they'll have to sew into Iwata's jacket.
jambo said:
Krowley said:But you gotta think... Kojima's team jumped right from a ps2 base and then made MGS4. There is no reason why EAD can't jump from wii and do the same thing. IMO, nintendo's best looking games from last gen (and especially on wii) are right in line with Kojima's last gen games or better. Why would they be less tech savvy? Why would they be content to deliver results that don't match or surpass their competitors?
EAD will impress... But i agree with you that retro may impress even more, although maybe not.
I'd bet on Capcom, they're the only ones along with Kojima who are putting out any good looking 3DS games, everything else doesn't look any better than PSP games. Nintendo's games look embarrasing next to RE and MGS. The gap between Wii and Wii 2 is even bigger than the 3DS and if Nintendo are struggling this much with the 3DS it doesn't fill me with confidence when it comes to their ability to work with Wii 2.TekkenMaster said:I actually harbor a lot of hope that EAD will impress just as much as Retro (assuming Retro does a Metroid or other "realistic" looking game.
I'm just thinking that if I were to place a bet on whose 1st gen Cafe games will look best, I'd bet on Retro.
Current consoles were designed to run at 720p, the 360 didn't even support 1080p when it launched. Also, how can someone have a point when what they're saying is a lie?SneakyStephan said:Wasn't the dreamcast highly impressive hardware wise when it was released though.
This thing is already 3 years outdated a year before release. (but hey I'll take anything I can get at this point)
Who plays games in 720p anymore on pc these days?
They still run at a much lower res than 1080p.
Usually with no AF and lame ass edge AA or MLAA or even TAA.
The person you quoted had a point, much of that extra power would have to go to just putting the IQ at pc standards, not improve the poly count or draw distance or whatever.
antonz said:For perspective the Original Flipper GPU could do about 8 GFLOPs. Hollywood probably does 10-12GFLOPS. 4850 does 1000 GFLOPs
Can you elaborate please?antonz said:Hell half the 6XXX series of cards perform worse than a 4850.
Chuck Norris said:I'm not moving the goal posts, I'm clarifying the point that such a difference does not amount to much, and bottlenecks don't change that.
Gohan can't use Spirit Bomb.AceBandage said:Will Nintendo's Spirit Bomb be able to stop the evil Sony?
Next Episode: The Spirit Bomb Fails!
I dont think so chuckTekkenMaster said:Looks like Cafe will be well set to compete graphically with PS4/720, even if they both release in 2014.
A 4850 is for the most part a 4870 card thats stuck using lower quality ram. DDR3 instead of DDR5. Its very likely Nintendo would be using DDR5 in their System and GPU so Cafe would be running on something at least 4870 in power range.The Black Brad Pitt said:Can you elaborate please?
How does it stack up next to a 4870? 5870?
Nintendo will not be using DDR3 in their system that much you can take to the bank. Nintendo never screws around when it comes to memory speed. They will use DDR5. The question will be will they be smart enough to do 2GB.eastmen said:A hd 4850 chip at 40nm would be pretty cheap , most likely $20 ish for it fully fabed.
you can get 4 gigs of slower ddr 3 ram for $40 now and a chip the size of waternoose (xbox 360 cpu) is really cheap at 40nm .
I would think the whole system wouldn't cost them more than $200 bucks to produce and it could most likely come in at $100
1gig of ram is to little however , they should really bite the bullet and include 2 gigs of ram
The Black Brad Pitt said:Can you elaborate please?
How does it stack up next to a 4870? 5870?
I don't see why they'd have a disadvantage just due to being in Japan, that seems like grasping at straws to me.TekkenMaster said:Retro's advantage comes from their physical proximity to and possible friendships with employees from other Western developers who have been working on HD games since 2005. Retro has simply had an easier time of keeping up with HD tech compared to EAD because of this.
Now that's pure speculation. EAD could also be the one to get to hire more people with experience working on HD platforms, it doesn't have to be from the MGS4 team.TekkenMaster said:Another advantage is that they have likely recruited many engineers from other western devs to work on their Cafe projects, whereas Nintendo probably hasn't recruited anyone from the MGS4 team or Polyphony.
Wii 2 is using a 4850 which isn't just a 4870 using GDDR3, it also has a much lower core clock and much lower TDP so is quite a bit slower. Using GDDR5 will get it closer to a 4870 but it will still be quite a bit slower thanks to the vastly lower core clock.SneakyStephan said:From the best of my memory from reviews and benchmarks from over the years.
Scale where 4870 is 100 percent performance.
Rough numbers but not too far off.
4850 = 85 percent = gtx 260 more or less
5770 = 95-105 percent depending on game
5850 = 120-130 percent " = gtx 460 more or less
5870 = 130-160 percent "
6850 = a bit slower than 5850
6870 = a bit slower than 5870
6950 = 170-200 percent , which I guess is in the ballpark of a gtx480, a bit faster than it.
6970 = 200-240 percent
Fuck dual gpu cards.
IchigoSharingan said:The PS3 is supposed to be much stronger than the 360 but the design of the PS3 prevents it from being the case. Devs have to put more and more into the SPUs to do work the GPU should be doing. The Cell's power is limited due to the RAM.
As such, the divided RAM doesn't help. It is an amazing balancing act to get more out of the PS3, when they shouldn't have to be doing this, but the bottlenecks are real and affecting output. It's great the system has access to VRAM but the fact it is chopped up doesn't make any sense. Ask any dev, they will say the RAM and VRAM are the biggest bottlenecks. RAM and VRAM largely affect textures, FPS, resolution, AA, and PPE. Other Gaffers have already brought up how the 360 has been able to dodge a major difference with EDRAM to provide AA without affecting performance too much. It's a smart way to shoulder bottlenecks. Sony are hardware wizards, but this was a major fuck up in design.
I'm not going to go in depth about the Blu Ray drive being an additional bottleneck, because everyone is already well aware of that.
I find it amazing that anyone in this day and age will argue that the PS3's bottlenecks don't affect its potential output. The Cell will have untapped power because of the design of the PS3 system. I mean, there's a reason sports titles are aimed for 60fps on 360 but 30fps on PS3, and it isn't coding incompetence.
That's what I've been arguing too (the lower clocks for the console part).Mr_Brit said:Wii 2 is using a 4850 which isn't just a 4870 using GDDR3, it also has a much lower core clock and much lower TDP so is quite a bit slower. Using GDDR5 will get it closer to a 4870 but it will still be quite a bit slower thanks to the vastly lower core clock.
Right, any assessment I am making of this is based on the presumption that they aren't actively downgrading the card.IchigoSharingan said:We don't know if it'll be clocked higher than a 4850 or lower.
antonz said:A 4850 is for the most part a 4870 card thats stuck using lower quality ram. DDR3 instead of DDR5. Its very likely Nintendo would be using DDR5 in their System and GPU so Cafe would be running on something at least 4870 in power range.
What I meant by the fact there are 6XXX series cards worse is the Generation marker doesn't always mean alot. It takes a 6790 minimum in the 6XXX series to outperform a 4870.
People get hung up on well my PC has a 6XXX series card so Cafe using a 4XXX must mean it sucks.
Frankly some of the low end 6XXX series cards are worse than 3XXX series cards.
Nintendo will not be using DDR3 in their system that much you can take to the bank. Nintendo never screws around when it comes to memory speed. They will use DDR5. The question will be will they be smart enough to do 2GB.
We have to hope they get enough feedback if they are using 1GB to change it. Early 3DS devkits were 64MB of ram. They ended up shipping retail with 128MB.
It definitely won't be higher clocked, that's just something Nintendo won't do, although I have no idea if it will be lower clocked. I think it will be slightly underclocked to keep TDP as low as possible and having high yields. Nintendo can't afford to have anything less than excellent yields on their GPU unlike the other two.SneakyStephan said:That's what I've been arguing too (the lower clocks for the console part).
People suggested it might not be the case if they are using the 40nm process.
ThoseDeafMutes said:I'm reasonably sure the source of this rumor meant "4850 level power", not necessarily "using a modified 4850".
Mr_Brit said:Wii 2 is using a 4850 which isn't just a 4870 using GDDR3, it also has a much lower core clock and much lower TDP so is quite a bit slower. Using GDDR5 will get it closer to a 4870 but it will still be quite a bit slower thanks to the vastly lower core clock.
Nirolak said:Right, any assessment I am making of this is based on the presumption that they aren't actively downgrading the card.