Breath of Fire Dragon quarter should be on that list.
Yes. Best PS2 rpg. No contest.
Breath of Fire Dragon quarter should be on that list.
How is Pokemon Yellow the 4th best RPG?
I mean, I adore the GB Pokemon games, but aside from being unique due to sharing themes from the anime, it's a case of a load of other games have done the formula better.
It's like the ultimate nostalgia game, the battle system is archaic, and the game relies on the player watching the first series of the anime. For the rest of the top 10, you can ask someone to play it today, and it'll hold up. With Yellow, it just doesn't: you either have to look back with nostalgia from playing it when it launched, or with the acknowledgement that it's a product of it's time.
I'd argue that the things that the latter Pokémon games improved aren't relevant for a list like that, what matters is the genius concept behind the GB Pokémon games that is still felt today. In my opinion you can absolutely go back and play them today, because they are still this perfect storm of collectathon, shonen spirit, and fantasy. It's universally fun and in a way the GB games are still the purest form of the formula, which helps topping these lists. I totally get it.
I don't quite understand why Yellow instead of Blue/Red though.
Because pikachu followed you and that's rad.
I'd argue that the things that the latter Pokémon games improved aren't relevant for a list like that, what matters is the genius concept behind the GB Pokémon games that is still felt today. In my opinion you can absolutely go back and play them today, because they are still this perfect storm of collectathon, shonen spirit, and fantasy. In a way the GB games are still the purest form of the formula, which helps topping these lists. I totally get it.
I don't quite understand why Yellow instead of Blue/Red though.
People make fun of that now but me as a 5-6 year old who loved the anime had my mind blown.
A large chunk of Vagrant Story, Breath of Fire V, Shin Megami Tensei: Nocturne, Legend of Grimrock 2, and any Trails or Etrian Odyssey games will not be on this list.
I'm surprised that phantasy star 4 was the only one that made the list
Where the fuck is Terranigma?
Fucking americans.
EDIT:
Secret of Mana at #7 is a joke.
Have they replayed those games recently?
The final list doesn't look so different from GAF's Essential RPGs.
Secret of Mana is garbage.
How is Pokemon Yellow the 4th best RPG?
I mean, I adore the GB Pokemon games, but aside from being unique due to sharing themes from the anime, it's a case of a load of other games have done the formula better.
It's like the ultimate nostalgia game, the battle system is archaic, and the game relies on the player watching the first series of the anime. For the rest of the top 10, you can ask someone to play it today, and it'll hold up. With Yellow, it just doesn't: you either have to look back with nostalgia from playing it when it launched, or with the acknowledgement that it's a product of it's time.
The final list doesn't look so different from GAF's Essential RPGs.
Secret of Mana is garbage.
In what order should I prioritize these RPGs?
For reference, these are my personal faves:
Persona 4
Final Fantasy X
Deus Ex
Final Fantasy VIII
Lunar: Silver Star Story
Chrono Cross
Lost Odyssey
Nier
Skies of Arcadia
Star Wars: Knights of the Old Republic
Nier Automata
Lunar: Eternal Blue
Ni no Kuni: Wrath of the White Witch
Star Wars: Knights of the Old Republic II
Mass Effect
Dragon Age: Origins
Xenoblade Chronicles
Final Fantasy IV
Vampire the Masquerade: Bloodlines
Xenogears
Thoughts? Reordered for playability today.
SoM OST rocks and the graphics are still colorful but the game have severe issues in its playability which were overlooked at the time for the groundbreaking coop multiplayer.And you're wrong about Secret of Mana. That game rocks and 7 is a good spot for it.
Ogre Battle 64, Radiant Historia and Tactics Ogre Knights of Lodis too.I think the biggest omission is probably Panzer Dragoon Saga, but ate most likely due to not enough people playing it.
SoM OST rocks and the graphics are still colorful but the game have severe issues in its playability which were overlooked at the time for the groundbreaking coop multiplayer.
It's not garbage as the gaffer above said but not anywhere near the top of the best RPG ever released.
xenoblade better be in the top ten I swear to mechonis
Also lost kingdoms 1 and 2, the sleeper hits on the gamecube
Kingdom Hearts and KH2 were never on GameCube.
I've never played a FF game so will give FF6 a go on pstv.
The current crew at IGN really unapologetically adores FF XII's battle system and world. We know it isn't a widely held opinion. We also all nearly universally think FF VII is overrated.
Just one of those things.
I bristle a little when people accuse it of being a ranking stunt for "clicks" or just a "hipster choice" when plenty of people in this very topic agree that XII is great and plenty of other people agree that VII isn't all that. Both groups are a minority, but it's a widely-enough held opinion to not seem especially ridiculous. There's no need for the tinfoil hats.
And yes, we spent a very, very long time arguing over what did and didn't constitute an RPG. I argued (unsuccessfully as you can see) that, incredible game that it is, Stardew Valley is in no way an RPG. And yet here we are. Ultimately we decided that the game had to:
1) Have persistent character progression with player-exposed stats.
2) Combat had to feature prominently
3) Combat resolution for a standard playthrough had to be determined in large part due to the skill or your character and not player skill.
4) Player choice and consequence, either in story or character development/building.
5) It had to have an actual narrative (stripping purely systems-driven roguelikes from contention).
6) Some element of exploring a world or virtual space.
With that framework in mind, there's still a million edge-case games like Horizon: Zero Dawn. Ultimately we kept coming back to point 1 - whether the game includes or emphasizes player-exposed stats - as a guidepost for whether any of the 100s of games with RPG-like systems (basically every modern game) fully crossed over into full-on "it's an RPG" territory or not. It might sound pedantic, but without spelling out elements like story being essential, you'd end up with Call of Duty Multiplayer being an RPG, wouldn't you?
Yes, in Horizon you're progressing through a skill tree and Aloy is much stronger at the end of the game than the start, but she didn't do so via a visible attack stat climbing from 20 to 200. Consider this skill in Horizon: "Critical Hit +: Critical hits do more damage" - it's not a coincidence it's framed that way - as an obfuscated reference to a skill improving. It's a deliberate softening of the game's "RPG edge" on the part of the dev team. Thus - great game, but not eligible here.
All 6 of these points helped us wade through thorny waters, like strategy games. Persistent character progression is the specific rule that allowed Fire Emblem to be eligible and not Advance Wars, for example. We all know, intuitively, that Advance Wars isn't an RPG and Fire Emblem is, or at least is closer. But it's harder to explain specifically why than you might think.
So all that being said we still struggled with games like Symphony of the Night. We eventually adopted an informal/unwritten "SOTN rule," which is that a game could fit all 6 criteria above but still not be eligible for inclusion if it so clearly and so strongly identified with another established game genre, to the point that that genre identification overshadowed the game's RPG's qualifications.
Edit: I will also say that Zelda: Breath of the Wild's emphasis on statistical gear upgrades almost certainly qualifies it as an RPG for the purposes of our list, in a way the other Zelda games aren't. Possibly willing to concede that as a miss on our part. But on the other hand we only have so much time to debate lists like this... so I'm not sure it was especially irresponsible to just stick with what most gamers more commonly understand to be a classic, canonical "RPG."
LoD is higher because more people on the selection committee liked LoD more. It's taste - not science
And no - I don't think it's important that everyone on the selection committee have extensive experience with a large majority of the pool of games. They just have to be big RPG fans. I have a strong suspicion that Dan Stapleton actively hates JRPGS, but we still wanted him in the room in these meetings because he's a voice for all the CRPGs many of us don't know as well. It's a group effort.
You're not wrong.
Thanks so much!
Yellow is flat out better than Red & Blue. The sprites are in full colour and are much better quality than, made to match Sugimori's artwork. I mean, compare the pair:I don't quite understand why Yellow instead of Blue/Red though.
How is Persona 5 not on here in fact before persona 4?
WAY too soon for P5 to be on that list at all.
They got No. 1 right, so maybe I'll dig in later and see if anything I never heard of or paid attention to catches my eye.
Bloodborne is an interesting entry. I don't see it as an RPG at all, but if you would, where's Symphony of the Night? Yakuza? Breath of the Wild (which is also too fresh)?
Did IGN list thier criteria and if so, can it be added to the OP?
7 - Secret of Mana
I tried to play this a few years ago. It hasn't aged well at all. I would take any of Quintet's SNES action RPGs over it -- Soul Blazer, Illusion of Gaia, Terranigma.
I tried to play this a few years ago. It hasn't aged well at all. I would take any of Quintet's SNES action RPGs over it -- Soul Blazer, Illusion of Gaia, Terranigma.
Play it with a friend. That was what made it most awesome when it came out. It was like finally a Zelda game where you no longer had to have your friend just sit there and watch your play. Even grinding could be fun. Soul Blazer was fine but couldn't compare to that.
1) Have persistent character progression with player-exposed stats.
2) Combat had to feature prominently
3) Combat resolution for a standard playthrough had to be determined in large part due to the skill or your character and not player skill.
4) Player choice and consequence, either in story or character development/building.
5) It had to have an actual narrative (stripping purely systems-driven roguelikes from contention).
6) Some element of exploring a world or virtual space.