Dragoon En Regalia
Member
My unique go-to would be SiN Gold.
The game's from 1998, one of the last first-person shooters to really iterate on 3D Realms' unique level design philosophy. For example: the first mp lets you use an ATM to, just for kicks, transfer funds from the account of the antagonist to your own bank account! On top of that, the same map has numerous combat situations meant to introduce basic shooting mechanics and essentials of moving, two important aspects the game revolves around. Because you're able to nab headshots and specifically disable enemies' appendages, there's an emphasis on taking out groups of bullet sponges relatively quickly, which seems like a bad idea but works because of the excellent arsenal and difficult but fair combat set-ups.
It's a romp that truly belongs to a time bygone, an era where shooters were becoming both more cinematic and more principled in their construction. The developers behind it themselves came from 3D Realms and the Quake community (the dev lead, Tom Mustaine, even worked on Doom content included in Final Doom, just as Levelord did much of Duke Nukem 3D). This was one of the first games to really benefit from graphics hardware acceleration, and its multiplayer functions were top-notch at the time. For anyone out there asking for a really solid FPS that didn't get its due back in the day, SiN has it all. Even the audiovisuals looked great at the time, though the soundtrack's most impressive for changing with the situation (and for its vague cyberpunk sound).
The game's from 1998, one of the last first-person shooters to really iterate on 3D Realms' unique level design philosophy. For example: the first mp lets you use an ATM to, just for kicks, transfer funds from the account of the antagonist to your own bank account! On top of that, the same map has numerous combat situations meant to introduce basic shooting mechanics and essentials of moving, two important aspects the game revolves around. Because you're able to nab headshots and specifically disable enemies' appendages, there's an emphasis on taking out groups of bullet sponges relatively quickly, which seems like a bad idea but works because of the excellent arsenal and difficult but fair combat set-ups.
It's a romp that truly belongs to a time bygone, an era where shooters were becoming both more cinematic and more principled in their construction. The developers behind it themselves came from 3D Realms and the Quake community (the dev lead, Tom Mustaine, even worked on Doom content included in Final Doom, just as Levelord did much of Duke Nukem 3D). This was one of the first games to really benefit from graphics hardware acceleration, and its multiplayer functions were top-notch at the time. For anyone out there asking for a really solid FPS that didn't get its due back in the day, SiN has it all. Even the audiovisuals looked great at the time, though the soundtrack's most impressive for changing with the situation (and for its vague cyberpunk sound).