The 20 game minimum is intimidating! I've played enough over the year but I don't really think about ranking games with that kind of detail.
I'll probably put something together before the 18th.
ANYWAY. Nuclear Throne is brilliant. I've been a fan of Vlambeer's style for ages but I always lose interest in their earlier games after a few hours. Nuclear Throne just gets everything right*. Perfect design, pacing, sound, music and oh god the guns are great. I keep going back.
*..everything but the 30 FPS limit. I don't like the 30 FPS limit.
One game I'm really really looking forward to is Domina. Gladiator games are really rare, and this one looks like it has everything I want from that setting. Lions, tons of gore and dismemberment, different weapons and classes, ludus training and stats
Last but not least, you guys are aware of Slipstream's Kickstarter, right? It has roughly 2K to go in just 8 days, but I believe this game really has some great stuff going on, not just another shallow retro-racer.
A narrative-driven atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings. You begin deep underground and must work your way back to the surface and the past you left behind.
In Exemplar, the player takes the role of the head of a government organisation established after an unexplained surge in the number of people being found with extraordinary abilities. Many of these present a threat to those around them and in some cases, the planet as a whole. Others are willing to join the agencies to help keep the world safe. Gameplay itself is broken into two parts. The procedural card game, and the procedural comic.
Blazons and Bastards is our love letter to 80's RPGs, with a little mix of FTL and a Choose Your Own Adventure book. The idea for the game is that you are a wizard tending to a group of adventures (in proxy) using magical cards on your table. As they meet obstacles in the dungeons they crawl, the results of their actions will be written into a quest book.
The Scape is a Doom inspired, action packed top down metroidvanian shooter, set in an alternate future, aboard an abandoned space station packed with aliens and strange creatures.
In your role as a detective it is your task to solve a crime happened in your hometown. The scenery takes place deep down in the woods, which makes the strange and disturbing things that happen during your stakeout even more frightening. It's a compelling story that is driven forward with every decision you make
Tricky Towers is a frantic physics action puzzler. You have to build a tower with tetromino bricks and make sure it doesnt topple. To spice things up, use magic spells to either support your structure or mess up the towers of your opponents. With spells flying everywhere and bricks dropping like flies Tricky Towers gives a chaotically good time
An asymmetric multiplayer survival horror and role-playing game inspired by the collective experience of telling scary stories.
A game about the obscure pleasure of scaring others and being scared. Be the villain in your own horror story and let other players engage in your story. Explore, discover and share your fears, and you may overcome them.
As am I! I didn't do enough towards the end of last year, but I've resolved to give myself a bit more "me" time this year.
I've already played 2 games from the OP and, thanks to Baddy, made a change to my site so I now have the most recent articles on display on my landing page.
I bought Convoy because it's marketed on the store page as being inspired by FTL and Mad Max, so the mix of the two brought some curiosity to myself. While it indeed has some similarities with FTL, most of the core mechanics are different, like the combat the way you navigate through the map, etc.
The plot is the following, your ship was damaged and had to land on a desert planet called Omek Prime that is dominated by three factions that fight between themselves and will try kill you whenever is possible. Since your ship was damaged, you need to retrieve four components to fix it and get out of that planet and the main objectives are randomly choose when you start a new game. The map is fixed, so the roads will always be in the same place as well the place where your ship is landed (center of map), the navigation is the first difference form FTL, while on FTL you jumped through beacons on a zone, in Convoy you drive through the map and the terrain influences the amount of fuel you spend, driving on roads makes you go fast and save fuel, driving on elevated parts of the map will make it goes slower and consumes more fuel.
About the combat, you have your MCV that must be protect because if destroyed you get an automatic game over, so you need to protect it using the other vehicles. The take on the battles in interesting, you can't control the MCV, it's always going to move on a straight line during battles, so you need to position the other vehicles because their weapons have a range and to attack an enemy vehicle it need to be inside your range and can't be obstructed by another vehicle. What I found interesting in the battles is the need to pay attention to your environment, because there are debris on the roads and letting your cars hit means it's going to get destroyed.
As you progress on the missions the factions becomes more strong raising their influences over zones and making the random encounter harder, so you need to stop on an outpost to upgrade your vehicles, buy new weapons replenish the fuel too keep going. As FTL you can unlock other starting cars by fulfilling certain criteria.
One point that I really disliked on the game were all the pop culture references it's going to make, the ones I found were blatantly in my face, like being a point on the main quests. I can appreciate references and easter eggs but those felt like trying too hard. Just to give an example on the main quests there were references to:
The Breaking Bad, Back to the Future, A Clockwork Orange, Star Trek
and it goes for the random encounters, so in the end instead feeling like a homage all those easter-eggs/references felt overdone.
I recommend the game, because the way the combat works is interesting and can get very chaotic.
Hieroglyphika is a new take on the hardcore roguelike formula.
A prussian adventurer gets lost in an ancient egyptian pyramid buried deep under the sand of the desert and full of traps and monstrous beings. He must decrypt hieroglyphs to learn spells and to understand the magical nature of armor and weapons.
Honestly, looks a bit rubbish. Looks like the main character is just swinging their fists towards the enemies and they are breaking apart. Would be nice to see a little more impact with the melee.
Btw, I played Pony Island for a bit, and I am not sure how I'd describe it yet. It seems to be more youtube bait than substantial game, but I'll post more impressions once I played it some more.
Third one is likely a Lovely Planet sequel, that bright colorful artstyle is a dead giveaway. You can even see the purple finish line marker and similar cloud shapes
Wish there was an easier way to learn about alphas/betas/etc. that are only available through a dev's site. Some of my favorite indie purchases were of games before they were on Humble or Steam. Door Kickers, Broforce, Factorio, etc.
It's easy to learn about new releases on Steam, Humble, GMG, but the only way to learn about site-only games are either through these threads, articles on RPS and other PC related sites, and coming across it on TIG, Tumblr, itch.io, or emails
An experimental game where you interact with the figure. Different body parts and interactions cause different animations to play. There'll be more to it