I was a huge fan of the first two InFamous games, but Second Son has left me cold so far. This is primarily due to three things:
Less interesting traversal mechanics. In the first two games, moving around the cities was a joy due mostly to how fun it was to grind on power lines. Combining the grinding with the hover ability had me zipping around the city looking for new lines to take while seeing how much distance I could cover hovering from power line to power line. Essentially, in the first two games, the environment was a key factor in traversal, which kept it very interesting. Conversly, in Second Son, the traversal powers become so effective as to render the beautiful environment moot. Smoke causes you to look for vents, sure, but dispersing up a vent is far less interesting in my opinion than grinding a power line high above the city. Once you get the neon traversal, the enviormnet in rendered even more pointless, as you can just zip up the side of any building you want. Sure, this is very effective, looks really neat, and is a lot of fun the first couple times you do it, but eventually it causes you to regard every section of the city exactly the same. Want to get to the top of a building? Just zip right up it, no thought necessary. To me, this becomes boring quick, and trivializes the otherwise very impressive Seattle environment.
Poor power progression. Like the less interesting traversal, this one hits me hard. My favorite part of the previous games was the sublime progression of interesting, game-changing skills. Getting a high jump or ability to hover longer vastly changed how I could get around the environment, and I wanted to keep playing to see what I got next. In Second Son, despite having several different power sets available, you unlock the majority of their mechanics immediately after acquiring them. There are still upgrades to be bought, of course, but they tend to be modifications of the core powers available in the set rather than fully new ideas. Unlimited neon dash is cool, no doubt, but it's not exceptionally more interesting than simply mashing the neon dash button in succession. Honestly, I feel like my disappointment with the traversal mechanics is a big factor in my liking the skill progressing less, as I just find all the skills less inherently interesting as a result.
Frustrating, boring combat. Quite simply, I feel you take damage too quickly in Second Son. Rather than feeling like an overpowered super hero, I feel like a fragile assassin, needing to stick to the rooftops and shadows while slowly picking off my enemies. The cycle of beginning combat, getting shot from all angles, then dashing off to hide around a corner until healing enough to reengage gets old quickly. Add on top of this a number of enemies who have the ability to repeatedly stun-lock you, and the combat becomes not only tedious, but frustrating. I would love to be able to rush into combat, melee, jump around and blow everything up while cackling like a badass, but if I try my I find myself stunned with a grey screen. I recall the combat in the first two games having a somewhat similar cadence, but for whatever reason, I found it more tolerable and more fun in those games, probably because I enjoyed the way my skills built up far more.
I honestly thought I was going to love Second Son. I wanted to love Second Son. Up till this point I was a huge fan of the InFamous games, but despite the amazing graphics (and they really are amazing) on this first PS4 outing, the gameplay left me cold.