For those who missed it, I figured out the best way to damage HHD last night.
When he switches sides after enough damage, don't make a bee-line straight for the raising set of platforms. He turns in to a bunch of angels to reassemble on the other side, shoot down those angels to do the bulk of the damage against him. The missiles you hit him with while he's fully-assembled are only meant to get him in to his disassembled form, not to be the main thrust of damage.
Surprised so many people are disliking that boss fight. I loved it.
I don't think I'm giving away anything, but I'll spoiler most of this just in case.
I think that Sucker Punch gives a massive hint at DLC where Delsin goes toin the last dead drop, whereCurtain Kthe informant talks about how Augustine was terrified of Delsin going to Curtain K, and mentioning conduits there having the other powers that aren't yet available (Paper, Wire, Glass, etc.).
He closes with "Imagine if you went there and got all of those powers... you'd become... ah, it even terrifies me."
Not sure if this would work best as DLC or as a complete sequel.
Like from a meta standpoint sure smoke is probably on the lower end, but I'll be damned if it isn't ridiculously fun. I figure I have at least 20 hours in the game so far, and I still never get tired of going in to vents or smoke dashing mid-air and then resuming hovering.
For those who missed it, I figured out the best way to damage HHD last night.
When he switches sides after enough damage, don't make a bee-line straight for the raising set of platforms. He turns in to a bunch of angels to reassemble on the other side, shoot down those angels to do the bulk of the damage against him. The missiles you hit him with while he's fully-assembled are only meant to get him in to his disassembled form, not to be the main thrust of damage.
just started paper trail.
give me a hint in delsins phone!
what's the device code?
Surprised so many people are disliking that boss fight. I loved it.
What about (end spoilers)
an infamous 3 with cole taking down a Delsin that's absorbed tons of powers?
For those who missed it, I figured out the best way to damage HHD last night.
When he switches sides after enough damage, don't make a bee-line straight for the raising set of platforms. He turns in to a bunch of angels to reassemble on the other side, shoot down those angels to do the bulk of the damage against him. The missiles you hit him with while he's fully-assembled are only meant to get him in to his disassembled form, not to be the main thrust of damage.
I just have a huge problem with a game building a huge, dope, beautiful sandbox that allows you to switch powers and be quick/mobile and employ different strategies
And then the boss fights are in these closed off rooms with basically one way to win. Its baffling to me.
For those who missed it, I figured out the best way to damage HHD last night.
When he switches sides after enough damage, don't make a bee-line straight for the raising set of platforms. He turns in to a bunch of angels to reassemble on the other side, shoot down those angels to do the bulk of the damage against him. The missiles you hit him with while he's fully-assembled are only meant to get him in to his disassembled form, not to be the main thrust of damage.
check the wallet, or more specific, his business card. there's a website there
Am I the only one who sees Crackdown and Saints Row 4 as better games?
I mean they had more to do in terms of either side missions, or stuff to do. Or powers a lone.
They both gave you weapons and vehicles. As WELL as MORE powers than you're given here in this game.
Nope. Crackdown you had to clear out zones which is essential the same thing you're doing here so I don't see the difference. Saints row had more to do, but this game is trying to set a story and have the side quests fit in. Saints row doesn't give a fuck about any of that so they can basically add anything. It doesn't need to make sense in SR4, it needs to make sense in Infamous..
Lastly... If I'm a superhero WHY THE FUCK DO I WANNA FLY OR DRIVE? Crackdown had more powers? I don't think your remembering crackdown correctly. U had guns not powers. Agility orbs was the closest thing to a power. SR4 u have like 8 powers, but those powers are your moves. SS has more... A lot more
It seems to me you prefer reality based open world games and not fantastical ones. We all have our preferences
7,500 triangles for his beanie.
Yeah, I can't really say I enjoyed any of the boss fights. They were almost always impressive visually, but with the exception of one, they take away a lot of what makes the combat interesting in the normal missions by limiting your mobility. It was a big problem in the first game, too, that was more or less fixed in 2. I really don't know why they regressed in that department.
For those who missed it, I figured out the best way to damage HHD last night.
When he switches sides after enough damage, don't make a bee-line straight for the raising set of platforms. He turns in to a bunch of angels to reassemble on the other side, shoot down those angels to do the bulk of the damage against him. The missiles you hit him with while he's fully-assembled are only meant to get him in to his disassembled form, not to be the main thrust of damage.
I thought this would be immediately obvious to anyone who fought him?
Even if you didn't understand the initial forms, the last oneswith the shield requires you to shoot the angels to bypass the shield
So uhhh how far am I from beating this game because I think I'm gonna clear out the districts on my good run before I head to the grand finale.
I'm on the missionQuid Quo Pro
The game flat out tells you what to do.
So uhhh how far am I from beating this game because I think I'm gonna clear out the districts on my good run before I head to the grand finale.
I'm on the missionQuid Quo Pro
I just have a huge problem with a game building a huge, dope, beautiful sandbox that allows you to switch powers and be quick/mobile and employ different strategies
And then the boss fights are in these closed off rooms with basically one way to win. Its baffling to me.
Also, just got the first power and found all the conduits for it- how much do i have left?
lol don't remember that but wouldn't surprise me. I tend not to listen to instructions
Anyone getting tired of enemies spamming bullets? Having to always back off is really frustrating.
Anyone getting tired of enemies spamming bullets? Having to always back off is really frustrating.
It make it a bit challenging and thats a good thing. Given the gameplay im not sure how else they could accomplish that.Anyone getting tired of enemies spamming bullets? Having to always back off is really frustrating.
Yup. Its really annoying. Makes pretty much all battles the same and its not that fun. Go in shoot a bit run away. Repeat.
Yup. Its really annoying. Makes pretty much all battles the same and its not that fun. Go in shoot a bit run away. Repeat.
[*]The blocks in our version of Seattle are 100 meters square. That's exactly the same size as an actual Seattle block.
bit stuck on the paper trail with the tracker drone, any hints?
bit stuck on the paper trail with the tracker drone, any hints?
I just have a huge problem with a game building a huge, dope, beautiful sandbox that allows you to switch powers and be quick/mobile and employ different strategies
And then the boss fights are in these closed off rooms with basically one way to win. Its baffling to me.
Also, just got the first power and found all the conduits for it- how much do i have left?
This strikes me as coincidence, since the game doesn't even attempt a tiny bit of geographical accuracy of Seattle. I totally understand the necessity for gameplay reasons, I just find it hilarious.
Here's an actual map of Seattle's neighborhoods:
Protip: No one calls it Uptown, it's Lower Queen Anne.
Cole .....I still refuse to believe hes dead inFamous 3 with him would be brilliant. Hes much more powerful than delsin as well.
The ending of Infamous 2good ending implied he was alive still!
Yup. Its really annoying. Makes pretty much all battles the same and its not that fun. Go in shoot a bit run away. Repeat.
But .. but they live there.
Pretty sure it's broken right now. Right click to view source code and there will be a 6 digit code in there. The drone codes are unique for each player. Or wait for SP to fix it.