Yeah, shit gets real. Hell, it got real before the ending.That decision to kill him as he listened to his daughter call out though...fuck
I was lost as hell about this when I first got it for some reason lol
Alright so I've completely cleared the map, but I still get a 92% completed on the save. I haven't done the Paper Trails mission so could that be the remaining 8%?
A bit of inside info for NeoGAF -- the Evil ending is DIFFERENT depending on what you do with Hank as well.If you kill him in front of his daughter you get the full evil ending (with Orbital Drop). If you let him live, you don't get the Orbital Drop ending.
Nope. Maybe you missed some shards.
also there's one I neglected to pick up throughout the entire campaign because it's out in water on the map
Try checking the neighboring districts. There are a few drones with a patrol path that takes them outside of their "home" district, but they are still listed as being there on the little collectibles tally, even when they're physically in a different district.
Check for cameras.I got the trophy for collecting all shards.
A bit of inside info for NeoGAF -- the Evil ending is DIFFERENT depending on what you do withas well.HankIf you kill him in front of his daughter you get the full evil ending (with Orbital Drop). If you let him live, you don't get the Orbital Drop ending.
Check for cameras.
I got all the cameras, shards, audio logs, agents, stencil arts, and district showdowns. My map is completely empty.
All the individual districts say 0%?
I want to believe!!!Speaking of Reggie, does anyone think that maybe?there's a chance he might've survived somehow? Considering that Hank was also encased in concrete and still survived... what if Reggie had some latent Conduit ability the way Delsin did
I want to believe!!!
I get that most people want to believe Reggie isn't dead because of Hank being encased with concrete and surviving, but people seem to forget Hank is a conduit and Reggie isn't. He doesn't have the luxury of fast healing or all the perks being a conduits comes with. It makes a lot more sense if Reggie died.
Looks like a third playthrough for me. I'm excite.A bit of inside info for NeoGAF -- the Evil ending is DIFFERENT depending on what you do with Hank as well.If you kill him in front of his daughter you get the full evil ending (with Orbital Drop). If you let him live, you don't get the Orbital Drop ending.
Not how you do a spoiler tag bud.
Yeah, I beat it just a bit ago. I liked the final mission enough and at least the boss was better than the others, despite having too much health.Unfortunately the game is very short. IF and IF 2 were longer and had more depth.
What's wrong with it? Sorry, I'm using my phone, it looks fine to me.
I'm not a fan of MMO-style "phase repetition and transition" style boss fights. They're barely fun when you're coordinating with 10+ other people to do them, and complete tedium to me to do alone. The final boss fight was marginally better because it at least cropped down the amount of repeated phases, but the firstfight in particular was just awful.Augustine
I would have rather the "boss" events were something that stayed in the open world and actually incorporated more game elements rather than being removed out to big dumb boss "arenas" for big dumb "sequences". That's just me, though. I'd rather fight the "boss" out in the city scrounging for power source on my own and letting the situation evolve organically, in the appropriate fashion of an open world game, rather than having a painfully structured and restricted "experience" crammed into a corner of the game that exists only for that battle.
I mean, to me 90% of the game is about traversal, then you get into the boss fights and it's all, "Welcome to this 30' x 30' circle, please dash responsibly." They feel like pieces cut from another game and hastily glued on, Deus Ex: HR style.
And yeah, I found the third power dopey and the character attached to it worthy of a sound eye-rolling and nothing else. I'm glad I'd already completed all the open world stuff by that point so I could just burn through at a ridiculous pace and never use it outside of mandatory boss fight segments.
I swear I read somewhere that the "wilderness" was going to be a full blown "area" in the game. I forgot I read that until I finished the game and I realized there was no such thing, other than for 20 minutes in the intro.
Did I hallucinate?
So, I just completed every overworld errand (which amounts to find hidden camera, destroy dpu station, find shards, showdown , find spy, spray paint, find audio log) which leaves me with a 75% completion stat.
To boot, I am only one story mission in after acquiring neon powers. That means with 75% compete, I have maybe a couple of hours of story missions and a run in with two new powers that won't stay with me for very long.
This game is very short on content and variety which, by my book, no matter how good graphics are, hardly equates to a "next gen" experience. Fun here and there but this far mindless.
So, I just completed every overworld errand (which amounts to find hidden camera, destroy dpu station, find shards, showdown , find spy, spray paint, find audio log) which leaves me with a 75% completion stat.
To boot, I am only one story mission in after acquiring neon powers. That means with 75% compete, I have maybe a couple of hours of story missions and a run in with two new powers that won't stay with me for very long.
This game is very short on content and variety which, by my book, no matter how good graphics are, hardly equates to a "next gen" experience. Fun here and there but mindless.
Yeah I don't feel if you put GTA style side missions with new graphics it becomes some sort of enhanced, more "next gen" experience. To me I was happy using my powers a lot as opposed to shooting and driving and swimming for stuff in GTAV, in it's side content. That said I can understand people wanting more content, it just never stopped me from enjoying what was there.Any game is mindless if you rush every side objective, AC4, GTA ect.
whaaat?!? shipping delsin and reggie? what the eff is wrong with some people lol.
So, anyone else able to do the first mission in game for paper trail part 2 but then have nothing show up on the website?
The icon is there (on the bridge), but it won't let me do anything.
Is there something I have to do on the website for the third section of part one?
How do you play an open game "wrong"?
To above reference of gtaV, there is a night and day difference in design quality. The world in GTA is far more immersive than what is here and actually encourages exploration.
Yeah.
Edit: Just double checked. All districts are 0%.
Sure I'm not denying that but in Infamous I was enjoying traversal and using my powers I personally wasn't too worried about exploration as much as those aspects. I wasn't the biggest GTAV or IV fan though so maybe it's not too fair for me to compare as even with more side content I very rarely enjoyed it.How do you play an open game "wrong"?
To above reference of gtaV, there is a night and day difference in design quality. The world in GTA is far more immersive than what is here and actually encourages exploration.
I'm not a fan of MMO-style "phase repetition and transition" style boss fights. They're barely fun when you're coordinating with 10+ other people to do them, and complete tedium to me to do alone. The final boss fight was marginally better because it at least cropped down the amount of repeated phases, but the firstfight in particular was just awful.Augustine
I would have rather the "boss" events were something that stayed in the open world and actually incorporated more game elements rather than being removed out to big dumb boss "arenas" for big dumb "sequences". That's just me, though. I'd rather fight the "boss" out in the city scrounging for power source on my own and letting the situation evolve organically, in the appropriate fashion of an open world game, rather than having a painfully structured and restricted "experience" crammed into a corner of the game that exists only for that battle.
I mean, to me 90% of the game is about traversal, then you get into the boss fights and it's all, "Welcome to this 30' x 30' circle, please dash responsibly." They feel like pieces cut from another game and hastily glued on, Deus Ex: HR style.
And yeah, I found the third power dopey and the character attached to it worthy of a sound eye-rolling and nothing else. I'm glad I'd already completed all the open world stuff by that point so I could just burn through at a ridiculous pace and never use it outside of mandatory boss fight segments.
How do you play an open game "wrong"?
To above reference of gtaV, there is a night and day difference in design quality. The world in GTA is far more immersive than what is here and actually encourages exploration.
whaaat?!? shipping delsin and reggie? what the eff is wrong with some people lol.
Nope, I didn't and I was able to complete the bridge paper trail mission