SolidSnakex said:It's online too.
Well that's good. I'll have even more reason to play online games after Up Your Arsenal comes out.
Does UYA support voice chat?
SolidSnakex said:It's online too.
jarrod said:Majora's Mask is possibly the best game to ever come out of EAD. It's the Yoshi's Island of the 32/64bit age.
Too superficial an anyalysis. Majora's Mask was daring and fresh while Ocarina of Time was essentially a remake. Taste only goes so far also, MM really did one up OoT in every aspect of characterization, plot, setting and presentation (most of which was tied to the subquests, demanding further gameplay even). It's a masterpiece.SantaCruZer said:Story
The moon is falling to the world or Ganon has kidnapped zelda, and trying to get his hands on the triforce. You decide which is better.
Maybe, but the Moon's Surface was a better build up than Gannon's Tower. And MM gets points for Oni-Link.SantaCruZer said:Last Boss
Last boss in MM was a major disappointment. OoT with the edge.
True, but Majora's Mask had the better designed dungeons also (even if they had half as many). Inverted Stone Tower > *SantaCruZer said:Overworld/dungeons
More variation in the MM overworld(snow etc), but the dungeons were twice as many in OoT.
Stunning analysis there. So complex world design, clever game mechanics, engaging mythology and bold new directions are what's wrong with Nintendo today?snapty00 said:Ocarina of Time and Majora's Mask are like complete opposites. Ocarina of Time is almost the epitome of good games, while Majora's Mask was everything that's wrong with Nintendo today. It's strange because, even having such similar interfaces, controls, audio, and cutscenes, they're still very, very different games.
Let's turn the question around and ask, who is consistently better?Is Nintendo EAD still the best developer in the world?
jarrod said:Stunning analysis there. So complex world design, clever game mechanics, engaging mythology and bold new directions are what's wrong with Nintendo today?
Yes, exactly!jarrod said:Stunning analysis there. So boring world design, unsurprising game mechanics, and repetitive gameplay are what's wrong with Nintendo today?
Dark Dragon said:Retro Studios > EAD (this gen)
I thought you were talking about Majora's Mask? Your revision is actually more applicable to Ocarina of Time....snapty00 said:Yes, exactly!
Hyrule Field is the epitome of boring world design. Termina is much better overall, even with it's NSEW cross. They're both better than TWW's waterworld though.Mama Smurf said:Except the world design.
I'll give you that one though, MM definitely has the potential to become more repetitive thanks to it's 3 day cycle. But the actual game mechanics are more varied than OoT I'd say too.Mama Smurf said:And the repetitive gameplay would be up for debate. On the one hand you have different character transofrmations (though is that really just a glossy item?), but on the other you have a repeating world where you often have to do the same things again and again.
Well, now you're confusing the argument with believability. Termina's anything but boring, and I thought it fit the fnatasy setting of MM quite well. Alice down the wishing well and all that.Mama Smurf said:When I played OoT, I felt like it could be a real world. Things seemed to make sense more. Termina seemed like it was packed full of different areas in a very small space, areas which didn't seem to flow together like Hyrule did for me. And I can't throw away the NSEW thing you've mentioned just like that, it really annoyed me that they didn't at least try to make that more interesting.
I still liked the different sections of MM more... snow covered peaks, beach lined ocean, deep swamp and barren wasteland would be welcome additions to Hyrule also. The next Zelda better have an actual desert area to explore too.Mama Smurf said:I agree that Hyrule field itself wasn't very interesting though (fine once you got Epona). Take OoT, move the ranch slightly and put Clocktown right in the middle of Hyrule field though and I'd be very happy.
jarrod said:Well, now you're confusing the argument with believability. Termina's anything but boring, and I thought it fit the fnatasy setting of MM quite well. Alice down the wishing well and all that.
I still liked the different sections of MM more... snow covered peaks, beach lined ocean, deep swamp and barren wasteland would be welcome additions to Hyrule also. The next Zelda better have an actual desert area to explore too.
snaildog said:Majora's Mask's actual story is pretty crap when you read it on paper, but it's the delivery of it which makes it (IMO) the best in any game. I remember being completely immersed to the point where I forgot I was even holding a controller, stupid as it sounds. Parts like Anju's quest and the deaths. I'll take that over reading through pages and pages of politics and battles any day.