ByWatterson
Member
Ray tracing will be essential to driving down dev costs and time as it eliminates the need for baked lighting.
Current hardware isn't up to it though.
AI will light games before ray-tracing becomes cost-effective.
Ray tracing will be essential to driving down dev costs and time as it eliminates the need for baked lighting.
Current hardware isn't up to it though.
Can only speak about the gamer side, since I know fuck all about programming, I think its the shittier graphics gimmick ever invented, it consumes huge resources for minimal improvement, after all this years I haven't seen anything that made me go "holy fuck this is incredible and totally worth it" ... its the ultimate diminish return gimmick in the age of diminishing graphics return.This technology has like what, 7 years in mainstream gaming? And it is still dogshit. I have a decent Nvidia GPU, and why in god's name would I ever turn it on when I can run games much more smoothly without it?
The new Doom only works with RT, you could run Eternal on max settings with 200 frames, now you run it on medium 60 frames with the same gpu. What a joke.
What do you think about it? I wish it would just die already.
Exactly, and even Rockstar are moving to RT which just proves your point further.Doom Eternal had offline baked lighting that then incorporated ray traced reflections. It also used to smaller environments, smaller enemy counts, and less geometric complexity across the board. What you're seeing with Doom The Dark Ages is the performance difference between offline lighting, held together with smoke and mirrors created by the best in the business, versus fully real-time lighting based on full-blown photonic simulation. The key benefit isn't to you - the gamer - getting a more total lighting solution, it's actually to the developer, because they don't need to use offline techniques which require nightly builds, delaying QA on scenes by literally days. This allows them to move quickly because in their editing tools, what they see is what you get. This is quite a lot faster, which in turn means cuts costs. That's important because big AAA games are climbing north of USD$300 million on a regular basis.
Ray tracing isn't going to die because your old hardware can't handle Doom The Dark Ages any more than polygons are going to die because your 386 couldn't handle Quake. This is the future.
Real talk - developers used tricks and fakery for so long to give the illusion of better real-time rendering that they utterly eclipsed what the hardware was actually capable of. This created a gulf - the difference between what can done in real time, and what can only be done when you spend millions on elaborate tricks to fake it. This bubble was always going to burst. Instead of intelligent trade offs, like what we saw in games like Doom 3, the industry employed entire armies of people to create masses of bespoke assets to give the illusion they'd pulled off the impossible. What they couldn't achieve with talent they faked with money. Everything from one dimensional background billboards to hardcoded per-camera angle pixel shaders for cut-scenes. And now we're seeing that come to a head. No one can afford to keep doing this. Not at this level of complexity, this level of fidelity. Outside of Rockstar, there's literally no one left who can actually sell enough games to justify these expenses. Developers are falling back to real-time because it's literally the only way they can stay in business. Fortunately, graphics hardware is still actually super powerful - as long as you know how to use it. Doom The Dark Ages is the real deal - it's 60 FPS fully real-time on consoles with great animations, texture work, models, scale, scene complexity, and ray traced lighting. id don't fuck around. Anyone else still delivering pre-baked non-sense is spending dramatically more - and if they're not delivering native 4K 60FPS across the board with all that extra headroom, why even bother? So their screenshots can look 6.7% better? Pfft.
Doom Eternal re-used significant engine work and assets from Doom 2016. Doom 2016 took approximately eight years, including a reboot. The Dark Ages has a brand new version of the engine, and every single thing was built entirely brand new. Without Ray Traced lighting, id estimates an extra year or two of development time would've been needed due to the efforts of baking their assets. So, it shaved approximately 25-30% of the development off, dropping the budget accordingly.
If you're going to post garbage on the internet, might I suggest not posting gaming related garbage on one of the most hardcore gaming forums on the web? You're less likely to be called out on your bullshit.
... wait, are you trolling, and I'm too old and grumpy to pick up on the nuance?
People are taking "scam" too literally. What people mean by that is an overhyped marketing ploy that hasn't really provided meaningful benefits. There is a small degree of truth to that despite the underlying technology being good.Isn't the purpose of RT to provide realistic lighting and reflections?
That can never be scam. I'd argue that baked lighting is the actual scam, just like all those color-enhancers and whatnot on your tv that you should be turning off straight-away.
By using simple logic lmao. Baking takes a lot of time and you need to re-bake when you move around assets and want to preview the lighting, which will be very often during development, levels get tweaked all the time. RT massively speeds up iteration time, how is that even debatable.Nothing you said was true. AI will most likely reduce development time. Raytracing didnt, wont. I fucking laughed out loud at the hardcore gaming forum.
Actually I habe doubts about AI as well. So far nothing has reduced development times. There is no proof to state that raytracing is in fact cost and time effective. If there is, go ahead, prove it.
I get that, but even in that sense.People are taking "scam" too literally. What people mean by that is an overhyped marketing ploy that hasn't really provided meaningful benefits. There is a small degree of truth to that despite the underlying technology being good.
Doom Eternal ran on a Switch 1, you can't compare it to literally one of the best looking and most cutting edge games (Doom TDA). RT is God send unlike Ultra settings which look almost exactly the same but cost a metric ton of fps, at least RT GI and Path Tracing do something. Play cyberpunk at ultra with 0 RT and then play it with Overdrive (Path Tracing) it's night and day.This technology has like what, 7 years in mainstream gaming? And it is still dogshit. I have a decent Nvidia GPU, and why in god's name would I ever turn it on when I can run games much more smoothly without it?
The new Doom only works with RT, you could run Eternal on max settings with 200 frames, now you run it on medium 60 frames with the same gpu. What a joke.
What do you think about it? I wish it would just die already.
Yeah, your mileage will vary. HDR doesn't really come with a performance cost so it's a little more difficult to come to a subjective conclusion that it is 'a scam'. For RT though you can often see performance halve for 'realistic lighting' and people have differing opinions about it.I get that, but even in that sense.
Similar statements have been made about HDR, yet HDR adds much more realism to visuals, like providing more "depth" to volumetric effects like fog.
By using simple logic lmao. Baking takes a lot of time and you need to re-bake when you move around assets and want to preview the lighting, which will be very often during development, levels get tweaked all the time. RT massively speeds up iteration time, how is that even debatable.
Whos that in your profile pic?Devs can use ray tracing hardware to calculate baked lighting or light probes, no? There's nothing to stop them from buying RTX 5090 to do that.
This is effectively what happens anyway. Real time ray tracing will create a scene at low resolution with lots of ugly visual artefacts because it is optimized for speed. Then it is up to AI to upscale it and make it look presentable.AI will light games before ray-tracing becomes cost-effective.
Everything I said was objective fact, including Doom The Dark Ages development saving thanks to Ray Tracing. Since you clearly have no clue about what you're talking about - up to and including disagreeing with easily verifiable facts - we're done. Go be wrong somewhere else.Nothing you said was true...
How do you explain cyberpunk, for example?I think it is, yeah. Good for devs I guess but we as players are constantly being gaslighted how good it is for us. Games that use it barely look better if even or they sometimes look worse like the new Doom that has worse graphics than previous ones despite being current gen only.
It might be good in a handful of games if you have a nuclear reactor as a PC but consoles, that clearly dictate how the industry works, are just not there. It was too early for it this gen. Happy now?How do you explain cyberpunk, for example?
RDNA 5 will flip the table likeThis technology has like what, 7 years in mainstream gaming? And it is still dogshit. I have a decent Nvidia GPU, and why in god's name would I ever turn it on when I can run games much more smoothly without it?
The new Doom only works with RT, you could run Eternal on max settings with 200 frames, now you run it on medium 60 frames with the same gpu. What a joke.
What do you think about it? I wish it would just die already.
RTGI being the baseline makes implementing things like more dynamic level design and destruction easier. Being able to skip baking means faster iteration too so this can indirectly lead to more focus on gameplay.I dont think it's scam, but highlighting RT is like too much focusing on graphic, and forgot if it's a gameplay they should address as well.
And since years ago, people always highlight somethign that not too much important, such as metaverse, nft, and now we got AI as well. 90-99% are craps, when people discover the truth or darkside of the feature highlighted above, people will start bashing. But flocking with some new buzzwords all again soon.
https://gdcvault.com/play/1035526/Rendering-Assassin-s-Creed-Shadows"simple logic" does not apply to real word development and management of games. Again, unless you prove otherwise, the claim is bs.
Best to specify you're only talking about consoles then.It might be good in a handful of games if you have a nuclear reactor as a PC but consoles, that clearly dictate how the industry works, are just not there. It was too early for it this gen. Happy now?
Great games too!Well that's a pile of utter crap There are plenty of games that have been in development for years that don't support Raytraying at all like Prime 4 or Mario Kart World
Link doesnt work but Im guessing its the same as this? https://www.thegamer.com/doom-the-dark-ages-would-have-been-delayed-if-not-for-ray-tracing/Everything I said was objective fact, including Doom The Dark Ages development saving thanks to Ray Tracing. Since you clearly have no clue about what you're talking about - up to and including disagreeing with easily verifiable facts - we're done. Go be wrong somewhere else.
"Without ray tracing and with the same design goals, we would have had to elongate the [development] time by a magnitude of years, because we wouldn't have the ability to create the same type of content."
Literally can never tell when it's on or off when I sit and toggle it even in cyberpunk. I noticed the FPS tank.
You cannot be any more wrong if you even tried.Nothing you said was true. Raytracing didnt, wont. I fucking laughed out loud at the hardcore gaming forum.
Actually I have doubts about AI as well. So far nothing has reduced development times. There is no proof to state that raytracing is in fact cost and time effective. If there is, go ahead, prove it.
Some people brains are not wired to recognise rtx, without rtx they just see the scene being lit differently, not incorrectly.
Devs can use ray tracing hardware to calculate baked lighting or light probes, no? There's nothing to stop them from buying RTX 5090 to do that.
Ray tracing will be essential to driving down dev costs and time as it eliminates the need for baked lighting.
Current hardware isn't up to it though.
They are lit incorrectly in both cases anywaySome people brains are not wired to recognise rtx, without rtx they just see the scene being lit differently, not incorrectly.
Ray-tracing is currently to gaming what jet engines were to aviation in 1944. Dog shit but great future potential.Ray tracing will be essential to driving down dev costs and time as it eliminates the need for baked lighting.
Current hardware isn't up to it though.
Great point, even pathtracing on pc is far from a perfect light simulation, it's still gamey, just a different type of gamey.They are lit incorrectly in both cases anyway
Best to specify you're only talking about consoles then.
Strange, might be able to use the link here ree summarised - https://www.resetera.com/threads/as...performance-developer-pains-and-more.1186575/Link doesnt work but Im guessing its the same as this? https://www.thegamer.com/doom-the-dark-ages-would-have-been-delayed-if-not-for-ray-tracing/
Cmon. We both know that is not entirely true and its marketing bs "magnitude of years" lmao. 4 decades of gaming prove otherwise. We've seen games being done in less time than that. Obviously Im not one to dismiss claims, even tho exaggerated so sure, down the pipeline and for minor things such as light bounces, it's easier with pathtracing instead of manually placing light emitters. Still, I highly doubt we'll see games releasing in 2-3 years in the future, even with AI and PathTracing. Theres always going to be something that will prolong game development.