Rtx is gonna be good when games are not gonna have the raster method anymore.Strange, might be able to use the link here ree summarised - https://www.resetera.com/threads/as...performance-developer-pains-and-more.1186575/
Why are you still so dismissive, you literally asked for proof and I linked Ubisoft's own presentation with the developer literally explaining how RT streamlines their development by saving time.
Games are becoming larger and more complex, it's just becoming unsustainable to be able to bake it, RT is path forward here. Yeah games will still take a long time to build, but your original argument was that RT doesn't help with development times and complexities which is just completely false.
Pretty much this. Anybody who thinks this is controversial, does not respect game development process, and should be dismissedRay tracing will be essential to driving down dev costs and time as it eliminates the need for baked lighting.
Yep exactly, I think people just legitimately do not understand what RT is, it's literally calculating lighting physically instead of manually faking it. RT itself is a tech that has been around since like the 70s, but is only finally being able to be possible in real time. Obviously, there are many optimisations in place currently, like lower-res upscaling, de-noising over time and using more of a hybrid approach but it is literally where rendering has always been heading. Like the other guy said about CG in movies, they use RT (obviously at a higher quality), they started off with more manual techniques before moving more towards RT only approaches. And as you can see from movies, it doesn't limit visual direction or freedom.I don't see how this is a scam?
RT and PT provide more realistic lighting and a more immersive experience. It's technological progress.
Yeah it's an awkward middle ground we're in, perhaps games will launch with RT only on console/pc then get ported later to switch 2? I mean, games like SW Outlaws is being ported to switch 2 and that is RT only.Rtx is gonna be good when games are not gonna have the raster method anymore.
Right now devs have to make double the work, rtx and raster both in the game.
If you consider that consoles must be always cheap and underpowered and on steam the most common gpu is probably a low-mid tier one, a lot of time is gonna pass before videogame can only have rtx without raster, ps6 and nex xbox are not gonna be more powerfull than a 5090 and you still have switch 2, good luck making game with only rtx for sw2.
Am i missing something?
Strange, might be able to use the link here ree summarised - https://www.resetera.com/threads/as...performance-developer-pains-and-more.1186575/
Why are you still so dismissive, you literally asked for proof and I linked Ubisoft's own presentation with the developer literally explaining how RT streamlines their development by saving time.
Games are becoming larger and more complex, it's just becoming unsustainable to be able to bake it, RT is path forward here. Yeah games will still take a long time to build, but your original argument was that RT doesn't help with development times and complexities which is just completely false.
What part makes me a boomer exactly? The fact that I want good graphics instead shitty mobile game graphics or the fact that I'm against fake frames and the egregious lies Jensen told?
Yeah fair enough, I think RT is getting way too much hate and perhaps people just genuinely don't understand what it is. It's literally helping to streamline and simplify the rendering pipeline and makes it easier to iterate and allow things like destruction. I think this gen has been very poorly handled (especially from a 1st party) perspective, but I think that's more down to just genuinely poor management like focusing on GAAS and things like this.I'm dismissive because in reality we are still getting games every 5-10 years. Nothing changed for the consumer. What they show to the public =/= behind the scenes. Ofc we're in a baked+traced development hell and they have to do both still, so while I am being unfair atm, I have some severe doubts about the future of game development.
Are you sure you can't disable rtx in outlaws?Yeah it's an awkward middle ground we're in, perhaps games will launch with RT only on console/pc then get ported later to switch 2? I mean, games like SW Outlaws is being ported to switch 2 and that is RT only.
I think there's technically a way to force it off on PC, but it breaks the lightning completely, as in there is literally no lighting just base textures lol. It's the same for Avatar. Looks like Ubisoft at least are really pushing towards RT only and ID too. I'm looking forward to see how the port turns out. Edit: 4A games too (metro series), I reckon more and more devs will take an RT only approach.Are you sure you can't disable rtx in outlaws?
But even with that in mind, disabling rtx to make a raster system for sw2 is still way more job than only have raster or only have rtx in your game.
So until we get rid of weak hardwares, rtx and less work for devs in the same phrase are not gonna be a thing.
I think there's technically a way to force it off on PC, but it breaks the lightning completely, as in there is literally no lighting just base textures lol. It's the same for Avatar. Looks like Ubisoft at least are really pushing towards RT only and ID too. I'm looking forward to see how the port turns out.
Yeah that's why I'm curious lol, I reckon it will have RT. It's way too much work otherwise. The amount of planets plus it having a day night cycle and even being able to fly around in space, that would just be an insane amount of work. Switch likely has ok RT performance at low res and then they can just dlss it up to something usable. (iirc it's based on rtx 3000 tech)So what they did for the sw2 version? They must have disabled rtx in some way and introduce some raster...
Wait, outlaws on sw2 is not even out?
pretty muchAfter getting used to it in CP2077, Star Wars Outlaws, Indiana Jones and Alan Wake 2 the differences creep into your consciousness and feel something is off immediately when playing games that don't support it.
- Emergence: New tech enters the scene.
- Evaluation: Market assesses its viability and necessity.
- Integration: Early adopters work it into their systems/lives.
- Standardization: Best practices and common uses emerge.
- Entrenchment: Becomes an expected part of the market.
- Disruption Potential: New tech threatens the entrenched standard.
This technology has like what, 7 years in mainstream gaming? And it is still dogshit. I have a decent Nvidia GPU, and why in god's name would I ever turn it on when I can run games much more smoothly without it?
The new Doom only works with RT, you could run Eternal on max settings with 200 frames, now you run it on medium 60 frames with the same gpu. What a joke.
What do you think about it? I wish it would just die already.
Devs can use ray tracing hardware to calculate baked lighting or light probes, no? There's nothing to stop them from buying RTX 5090 to do that.
i wish ac shadows was simply a better game in terms of story. gameplay is already there. it'd truly make more people see the value in ray tracing.And that is why some games had to not have real-time day/night cycles but predetermined times of days for their map. Assassin creed unity here comes to mind. Amazing baked lighting, they made hard choices on the limitations.
Assassin creed shadows would have taken 2 years just to calculate the baking for full time of day plus all seasons for a massive map and take 2TB of data for light
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It would take 2 years, and 2TB of data, to pre-bake the lighting of Assassin's Creed Shadows
As Ubisoft's Nicolas Lopez said in a GDC 2025 presentation, it would take 2 years to pre-bake the lighting of Assassin's Creed: Shadows.www.dsogaming.com
RTGI is absolutely the future, we'll drag your ass to RT wether you want it or not, because if we listen to tech illiterate peoples on their opinions on tech we still wouldn't have shaders because in 2001 they didn't think it was worth upgrading nor a reason to install DX9, fucking nvidia and Microsoft forcing me to upgradewahhhh
But you also have games that aren't raytraced looking pretty grounded too.pretty much
ray tracing makes things incredibly grounded, makes them feel like they're actual physical materials
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it helps that i really don't care about 60 fps though. i'm still proud of my ancient 3070 though
And by then we will have another stupid advanced tech for selling 3.000+ dollar gpus that will keep making games perform like shit for two more gens.But but but it makes development easier
(Looks at development still taking long as fuck and game dev budgets ballooning)
The raytracing push made sense if we lived in a world where 4K wasn't shoved down everyone's throat. Modern GPUs just can't handle high graphical settings, ray tracing, AND 4k resolutions. If the industry can stave off 8k for three more generations I'm sure raytracing on PS7 will be amazing.
No it's not. Old lighting tech can get pretty close. What becomes the issue in huge open world games with ToD/weather is that you are streaming tiles and have dynamic lights so baking something amazing means absolutely massive amounts of data which simply doesn't make it viable in those specific scenarios. The games still looks amazing though. RT is good at getting something realistic without the manual effort and with lower data requirements. Some of the RT stuff doesn't even look good. Look at 1:44 in the stalker video, that looks kind of dreadful and the game in general is not known to run well.Attempting to say old lighting tech when done properly comes close to the realism of RTGI is a fucking joke.
yeah playing spiderman 2, ray traced reflections in this game is great but i really wish they also pushed for ray traced global illumination. lighting feels so flat at times that it's crazy that this is a ps5 exclusive gameNothing impressive about the lighting in this:
It's an in-between period right now. Things will improve, likely at some point.I'm dismissive because in reality we are still getting games every 5-10 years. Nothing changed for the consumer. What they show to the public =/= behind the scenes. Ofc we're in a baked+traced development hell and they have to do both still, so while I am being unfair atm, I have some severe doubts about the future of game development.
But what happens if you bump in to those curtains and move them? What if you draw them fully? When you walk over the clothes and they move are they still grounded? What if you drop a box on the floor? How does it look if you return when its dusk?But you also have games that aren't raytraced looking pretty grounded too.
Uncharted 4 on a PS4
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I think it's important to start implementing it early, devs need to get used to developing with it and integrating it into their engines in the best way and you can see how the tech has improved over time, especially in regards to upscalers and general performance. Yes, the hardware is only just about getting there and the consoles aren't maybe quite good enough, but if they'd left it until later, we'd it would take longer for them to resolve the teething problems with it.I wouldn't call it a scam, I would just say it was pushed sooner than it needed to be.
AMD's cards still aren't that good at it and we have devs already trying to push Path tracing, which is much harder and I can see next gen consoles supporting it the same way current gen supports ray tracing where it's there but it's not that good.
No it's not. Old lighting tech can get pretty close. What becomes the issue in huge open world games with ToD/weather is that you are streaming tiles and have dynamic lights so baking something amazing means absolutely massive amounts of data which simply doesn't make it viable in those specific scenarios. The games still looks amazing though. RT is good at getting something realistic without the manual effort and with lower data requirements. Some of the RT stuff doesn't even look good. Look at 1:44 in the stalker video, that looks kind of dreadful and the game in general is not known to run well.
Nothing impressive about the lighting in this:
or this:
Attempting to say old lighting tech when done properly comes close to the realism of RTGI is a fucking joke.