Achelexus
Member
Seems like people see replayability as a big deal in games. Sure, you get more money for your buck, but at the same time, do you really need to squeeze more time out of most games?
Personally, I have dozens of games in my backlog, and I bet most people have a similar problem. I don't really feel the need to play the same game more than once. I'd rather just move on to something else.
The problem I have is that sometimes games hurt the player's first playthrough for the sake of adding replayability. Example is missable things such as locking the players out of certain content due to choices.
I'd rather be able to experience the whole game in one playthrough rather than having to play through it multiple times due to some forced mechanic that locks me out of content.
What do you think?
Personally, I have dozens of games in my backlog, and I bet most people have a similar problem. I don't really feel the need to play the same game more than once. I'd rather just move on to something else.
The problem I have is that sometimes games hurt the player's first playthrough for the sake of adding replayability. Example is missable things such as locking the players out of certain content due to choices.
I'd rather be able to experience the whole game in one playthrough rather than having to play through it multiple times due to some forced mechanic that locks me out of content.
What do you think?
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