The strategy for launching a new console is pretty clear at this point: Release relatively high-end hardware at a premium price, target at 'core' gamers to establish an install base. This is an easy way to get it into homes and access to more types of gamers inside the home who may not otherwise buy a $600 box for themselves. Then, gradually, reduce the price through hardware revisions and streamlining the entire production process to gain access to an even broader audience as the software library grows.
I don't think releasing a $200 or lower box pleases anyone, as it'll be seriously outdated faster and probably doesn't have the muscle or features to adapt over its lifespan the way the ps3 and 360 showed they could do. Look at where the ps3 was at launch and look at it today... its features were so greatly expanded (with one huge feature removed

okay two if you count linux)
This is the approach that's worked over at least the last two gens if not longer. It may be a mistake in today's world. All I know is I'm definitely getting one so it's working on my end.