Superposition
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Robert Ashley from the podcast "A Life Well Wasted" speaks with a few devs who recently worked at CONCORD.
"One of the things that a lot of people wonder in the comments section is like, 'what are they thinking!? How do these devs not know (how the game is being received)?' We know. We know full well. We know what's happening. We agree with it half the time. And more often than not, it's (changing the game) just not possible given the circumstances, given the stakes, the sunk cost into these things."
"It was the most beautiful car that we crashed."
"Any gamers and fellow devs who gave it a chance and enjoyed and appreciated it for what it was, all the love to you guys. I'm sad that it didn't find its gamer base...It was so special. I wouldn't trade the experience for anything."
"We were excited locally in the studio, but the public had no idea what it was at first. I thought people were just harsh during the reveal trailer. I was like 'You know what? There's things we need to work on but it's okay. Once people touch the game, it's going to change things.' And then the beta numbers dropped, and numbers were not what we were expecting. And I think our mindset started shifting to 'things could go really bad.'"
"It made news for how poorly it (the beta) did. Like, people would go out to news sites to, like, hear about our game and how negatively it was doing instead of like, hearing what the game was about. People heard about our game because of how poorly it did. But people didn't hear about what the game was, or even really tried. There was no shortage of news articles and YouTube videos and hate on the internet about how poor the numbers were, so it was pretty apparent."
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