In the latest update JJ mentioned
What does she mean by that?
A head photo-bombing out of the clouds? I guess it would be going the wrong way but... I can kinda see a face sticking out sideways in the top half of the clouds.
In the latest update JJ mentioned
What does she mean by that?
I loved Gabriel Knight, but I'm not getting that vibe from what I've seen so far with these projects.
Project Site said:If we meet our Kickstarter goal the season will include:
* An all new original adventure game by Jane in the vein of Gabriel Knight and Gray Matter (no pun intended) on PC download, due approximately Mar 2013.
Tim is awesome but he is kind of a media darling, every piece of media loves him and talked about his kickstart project. And he never left the spotlight after the fall of Lucas Arts adverture department unlike Jane that went missing after the collapse of Sierra.I am surprised how 'little' support this is getting. I guess JJ is not as charismatic as Schaffer (it's hard to be), but I would have thought many many more people had good memories of Gabriel Knight.
I am surprised how 'little' support this is getting. I guess JJ is not as charismatic as Schaffer (it's hard to be), but I would have thought many many more people had good memories of Gabriel Knight.
I still have hope this will get funded, but I think $600,000 is unlikely. The exposure keeps dribbling in around the web and the project has been well received in general.
A little perspective: There are *forty* days to go. That's an awful lot of time to gradually trickle up to the target. I'm pretty sure the $300k goal's a lock, and I think $600k has a good chance.
How much is it getting per day at the moment?
Usually you get most of the donations on the first 24 hours, and later on the first 3 days, when the word spreads.
It's weird that Ken Williams blasted out news of the Al Lowe kickstarter but not the Jane Jensen one. At least, I didn't see one if it did come out. You'd hope all the old Sierra fans are out in force anyway.To be fair, it's doing a lot better than Working Designs' Class of Heroes II Kickstarter, and Vic Ireland probably has more current exposure than Jane Jensen does.
I still have hope this will get funded, but I think $600,000 is unlikely. The exposure keeps dribbling in around the web and the project has been well received in general.
Fingers crossed!
New update video update answering some of the questions people have had.
Namely how the CSG model works and fan input.
Her comments about UI ("dumped down" for iOS) was a little disheartening to me, but understandable I suppose.
No she says since she wants the games to be on iOS also, that the interfaces would be more like modern adventure games (limited action commands) and not the lengthy icon based GK1 style. I don't think its that big of deal.
General Question about Kickstarter: when you pledge, do you get charged the money immediately or only when the campaign becomes fully funded?
Thanks!
Usually you get most of the donations on the first 24 hours, and later on the first 3 days, when the word spreads. There is very little long tail donations. If it does not reach 200K this week it will not reach 300K at the end of the period. Not unless a massive marketing is made on the last days.
As said before: I'd quite like to know how this has been doing on a day-to-day basis, because that'd be a better way of understanding whether I'm being batshit insane, here!
$4,999 = New reward for the $5K and up levels -- the Scarlet Furies will fly anywhere in the U.S. and perform a private concert at your event. (everything else at the $5K tier still applies as well)
I don't know how it works, but I think that graphs are accessible only to those who started the project on Kickstarter.
We can look at WL2 progress because somebody decided to create a self-made graph. Or so I think, I never looked into this matter.
As of now, JJ is making 20K a day (~100K in 5 days = 20K/day), with a really slow start (I think 30K in the first day). The flow is pretty steady so far, even if it's not that huge. It will slow down, of course, but the first goal is within reach. 600K is another story.
And there's a new tier, I think (even though it's just an upgrade for $5000+ ones).
Will there be Voice-Over in the games? Character close-ups?
Yes! It's hard for me to imagine a good adventure game without voice-over. We will also have close-ups during dialogue (something I really missed in Gray Matter).
Since we're not too far from New York, we'll probably cast and record voice from there. And it''s a good bet that Raleigh Holmes will be filling a role or two. She's currently voicing the lead in Cognition: An Erica Reed thriller (and she also narrates Lola & Lucy).
How about a Digital Deluxe package for international fans?
Customs can be an issue -- and also fulfillment on our end takes time. So yes, we would be happy to put together a package of scrumptious digital goodies for an all digital higher tier. Stay tuned!
Is the CSG model a one-time payment or a reoccurring subscription?
Your kickstarter contribution is a one-time payment that is deducted from your account (via Amazon) when this campaign ends (assuming we reach our $300K target). We, at Pinkerton Road, do not have your payment info and there is no reoccurring change. We will be running a new campaign for our next season after the games we promised this season are done and you have them in your hot little hands.
Since we get Lola & Lucy's Big Adventure as part of our CSG membership, can you tell us more about it?
You can learn more about Lola & Lucy on our website, at this link:
http://pinkertonroad.com/kids/
And now, just for fun
Here's a video, "The Making of GK1" that Mike posted in comments. This was 1993 -- almost 20 years ago. It includes interviews with Tim Curry, Jane, Robert and many other wonderful folks involved in GK1. (These are linked to youtube)
http://www.youtube.com/watch?v=ak9bx69JM5s
http://www.youtube.com/watch?v=Pr6vItmZj5E&feature=relmfu
http://www.youtube.com/watch?v=ePF8TgQAyQ0&feature=relmfu
I think she's done a good job keeping the community informed, enhancing rewards, etc. She really deserves to be making games, her storylines/dialogue are above and beyond most other games. And I'm not just saying this cause she was kind enough to sign my GK2 and GK3 boxes for me
I've seen some comments asking what a 'design bible' is, exactly. It's essentially the screenplay or script for the game, but because it is a game, there's a lot of logic and puzzle information built into it. If you're interested in seeing what the game vision was when it came out of my head, and before production began, the design bible is the place to see it.
For each game the bible is usually a little different. For example, the GK1 design bible didn't include a lot of actual dialogue lines -- that was written later in a message editor tool. It did include, however, all the logic and story of 'what happens when' and the puzzle structure.
The GK2 design bible was more like an actual screenplay because we filmed that one with FMV. It includes dialogue. And there was a secondary 'bible' with just puzzle logic.
I've included some jpgs of the GK1 and GK2 design bible pages below. Yes, there is also a GK2 bible... It will appear in the rewards before this is over, I'm sure! Also, $50 pledge tier and more will be getting the design bibles from our new games as pdfs.
Happy hunting,
Jane
It's not just the story, the gameplay is above most adventure games in her titles. Sure she has some bad puzzles occasionally, like everyone else, but most of the puzzles are really good! And she doesn't get enough credit for the way she uses real world historical locations that are interesting to explore and learn about. The areas always feel so real and it makes the stories more enjoyable.
Plus her games are a good meaty length. Gray Matter was a nice 12ish hour full novel length adventure, which is nice coming from the more episodic and short story indie or telltale stuff these days.
Yeah, but didn't Gray Matter take years to come out? How do they expect to do it on $300k budget and within a year? Did they get that good in design->execution process all of a sudden? I'm thinking about contributing thirty bucks nonetheless Gabriel Knight is one of my three favorite P&C adventure games.
Yeah, but didn't Gray Matter take years to come out? How do they expect to do it on $300k budget and within a year? Did they get that good in design->execution process all of a sudden? I'm thinking about contributing thirty bucks nonetheless Gabriel Knight is one of my three favorite P&C adventure games.
Yeah, but didn't Gray Matter take years to come out? How do they expect to do it on $300k budget and within a year? Did they get that good in design->execution process all of a sudden? I'm thinking about contributing thirty bucks nonetheless Gabriel Knight is one of my three favorite P&C adventure games.
I have nothing against 3-4 hours long games, OTOH I don't think something like Gabriel Knight could make you as attached to the story and characters if it was any shorter.These adventure games are going to be a bit smaller in scope, at least in terms of locations. Gray Matter was quite a big adventure games (not that lesser scenes must mean a worse game, just look at Day of the Tentacle).
Ha, I bought Gray Matter a couple of months ago, I need to get around to it.
Ha, I bought Gray Matter a couple of months ago, I need to get around to it.
I'm hoping it's just mostly 2D with awesome hires art. Seems that would be easier to complete and the "requirements to be 3d" these days are nil.
I guess this is the best place to post this, Amazon is having Gray Matter on sale for DD for $4.99 right now if people want to check it out very reasonably.
Does the game use GFWL?
I guess this is the best place to post this, Amazon is having Gray Matter on sale for DD for $4.99 right now if people want to check it out very reasonably.
What kind of DRM does Gray Matter use?
What kind of DRM does Gray Matter use?
Can't say I noticed any when I bought it from Gamersgate. That said, it might just be very silent DRM.
I bought my copy from Gamersgate, and they said in an email answer to me before my purchase that it would be without DRM. Didn´t notice anything during installation either.
Amazon said:Game Downloads are only available to US customers
Thanks. I've been trying to google for some info about it, and I did find something about the US disc version not having any DRM, so I'm guessing it's the same for the digital version.
He already did.Huh almost halfway. I was wondering if Tim Shaffer was going to give it a mention as he seem like a pretty classy guy.
Yeah. After that I went to Amazon UK and they don't even have a digital download of it.Well, I guess that's that. Thanks a lot Amazon. :/
Yeah. After that I went to Amazon UK and they don't even have a digital download of it.
But it's only 36£ for the one new copy from a non-amazon seller (or like 6 pounds less for the 2 other copies they have, used)! That's only like 12 times as much!