markofhavoc
Member
I can't spam the sorry button fast enough when people taunt too early and then end up losing. I love it.
Beat as rogue, just dropping a "my apologies" or "pleasure is mine"
I can't spam the sorry button fast enough when people taunt too early and then end up losing. I love it.
I can't spam the sorry button fast enough when people taunt too early and then end up losing. I love it.
it's funny, i went up against a tempo mage who mulliganned none of his cards when i had to dump my whole hand, I threw across a well-played emote because I knew it was already over. I was surprised how long I lasted I even had an out to win the game on my last turn, but the draw didn't come
I think he misunderstood me as BMing tho.
Disclaimer: I'm far from expert so take this advice at your own risk.
As you want to play all classes use your gold on the first two wings of Naxx as that will give you some of the best cards in the game that will help you fill at least five slots in any deck. You won't need any more adventure wings for a while after that.
Then if this weeks tavern brawl is suitable use it to rebuild your gold reserves, you may not know that you can re-roll one quest a day so you can focus on those that offer 50 or 60 gold. If it's an unsuitable brawl do the same in constructed although that will be harder.
Once the brawl is shut try arena if you think you can get at least three wins the majority of the time, try to combine each run with a daily quest to keep your gold levels topped up. If arena proves too hard switch to buying packs. Hopefully by Wednesday you'd have got a few arena runs in, the next brawl will be open and you can start the process over again.
You should also have a fair bit of dust by then, people differ on how to spend it. Many say never craft a common but I think crafting a couple of the best neutral commons is a good idea, especially Piloted Shredder and Ironbeak owl (knife juggler is rare but I'd recommend that next).
So depending on your luck with pack opening you should have at least 10 neutral cards better than what you have now which should make things easier. The odd bad quest, pack, brawl or 0 win arena run will get in the way but those are the breaks.
Yeah I'd just throw myself at arena for the time being. It's the only worthwhile mode right now anyway.
Some guy taught me how to play Shaman today.
You just roll Taunt EVERY FUCKING TIME.
Hearthstone |Dr.8| When's Dr.9?
Game is over by then, i think it would make more sense to have the title be Dr. 5.
I like it, we need a Dr.9 for sure.Hearthstone |Dr.8| When's Dr.9?
LMAO @ Minion Combat. Sounds about right.Firebat summarizing how fucking stupid Blizzard has "balanced" Hearthstone.
https://www.youtube.com/watch?v=rDZD7HkZHuo
I would get every class to level 10. That way you get all of the basic cards for each class and a little experience about what each one is capable of. You can also beat all of the expert AI and it rewards you some gold.So I just started playing. I beat someone in arena. Bought like 3 booster packs and paid for the first nax bosses. I thought 7.99 would unlock all of nax. Didn't think it would be 7.99 each. I think that's a little pricey, but is that a way of getting good cards? Also I'm using the Mage deck with a bunch of good unlocked cards. Haven't messed with anything besides warrior and warlock. Any reccomendations?
Hearthstone |OT8| It's a Secret to Everybody
So I just started playing. I beat someone in arena. Bought like 3 booster packs and paid for the first nax bosses. I thought 7.99 would unlock all of nax. Didn't think it would be 7.99 each. I think that's a little pricey, but is that a way of getting good cards? Also I'm using the Mage deck with a bunch of good unlocked cards. Haven't messed with anything besides warrior and warlock. Any reccomendations?
So wait, what happened? Did the hubbub over Patron simply mask the real problem behind this game and the direction it's heading in?
Because I'm pretty sure no one was concerned about the sky falling last month.
Pretty sure I was complaining about MC before it even came out.So wait, what happened? Did the hubbub over Patron simply mask the real problem behind this game and the direction it's heading in?
Because I'm pretty sure no one was concerned about the sky falling last month.
The complaining all essentially falls to the role that Mysterious Challenger is playing. Efficient on curve tempo plays have existed since Midrange Paladin in GvG. But Mysterious Challenger has pushed it to an unacceptably BONKERS level. Midrange Paladin started to struggle in the meta because it lacked solid clincher and Mysterious Challenger became that clincher. Instead of being a solid tempo deck that slowly wittles away at your health, now it became a tempo deck that drops thermonuclear bombs. There are significantly fewer drawbacks to that strategy.
Mysterious Challenger is the most egregiously overpowered card introduced into the game since the official release. It is worse than Undertaker.
Paladin has a conditional 1 drop as well in Secret Keeper.
Today I lost to a 5/6 Secret Keeper...
Paladin has a conditional 1 drop as well in Secret Keeper.
Today I lost to a 5/6 Secret Keeper...
Ah you can buy the whole of the adventures for way less then the price of the individual wings added up.
Naxx has some important cards for the cheap decks at the moment (mad scientist/shade/loatheb) so I would say its worth buying the full adventure.
You play Secret Keeper on curve just like Chow. Secret Keeper just has the chance to grow even more.I don't like Secretkeeper. By playing Secretkeeper you are probably missing other drops. I'd rather play on curve minions. Zombie Chow a better choice imo.
You play Secret Keeper on curve just like Chow. Secret Keeper just has the chance to grow even more.
Even if it's played as a 1/2, just like Undertaker the other opponent is forced to remove it.
And double Secret Keeper into a couple of secrets opener with the coin is generally automatically GG just like old school Undertaker.
Thing is that Secret Paladin has numerous of these god openers.On Curve Secretkeeper means you have to miss a 2 drop and/or 3 drop for it to meaningfully grow. Removing a 1/2 is trivial. Secretkeeper is so much easier to deal with than Undertaker was.
And Double Secretkeeper into Double Secrets is an insane dream like the double mechwarper nonsense people used to go on about. It's so rare it should barely enter as meaningful conversation.
So wait, what happened? Did the hubbub over Patron simply mask the real problem behind this game and the direction it's heading in?
Because I'm pretty sure no one was concerned about the sky falling last month.
A certain somebody in this thread made a bet with me that Secret Keeper wouldn't be run in a deck with Mysterious Challenger before TGT came out. Still haven't called him out on it yet...
That would be way too good.People would disagree, but I wish Azure Drake was 5/5 with the card draw. I'd trade the +1 to SP for the extra 1/1 to the minion itself.
The spell power is basically free already, since card draw is normally worth 3 stat points (gnomish, novice engineer).That would be way too good.
WWWWWAAAAAYYYY too good.
The spell power is really only worth one stat, not two stats. So Azure Drake would be a 5/4 without the spell power.
That would be way too good.
WWWWWAAAAAYYYY too good.
The spell power is really only worth one stat, not two stats. So Azure Drake would be a 5/4 without the spell power.