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Jason Schrier "Xbox is a 'mess' right now, Plans change every year, Teasing "Handheld" right now"

diffusionx

Gold Member
steamos exists. put it in a mini pc form factor. console is redundant.

1_e329278f-a806-4998-97a2-10b5335d5df2.jpg

$1300, dude. Without a SSD or RAM.

Go home, you're drunk.
 
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Heisenberg007

Gold Journalism
Calling timed stuff like Silent Hill console exclusive is a bit of a stretch, even the future of FF7 looks greener every day (but who'd want that crap). But why even put Wukong there. I'm sure a gold journalist should know better.
Or are you just producing one big ScHeisenberg of FUD.
Are those games not console exclusives? Can a person play those games on any other consoles than a PS5?

What would you call them, if not console exclusives? I'm genuinely interested to know.
 

RPCGamer

Neophyte
Consoles are not irrelevant, but keeping games exclusively on them isn't proving viable in a lot of cases due to the budget. I don't think we have the numbers (?) but having Helldivers 2 on steam was a very good move for example. Not only does it increase sales, but it also increases player count and for a game like that, it's critical.

I really don't get why this got heated as 95% of the libraries are the same on these two machines. If you have an Xbox or ps5, you're not really missing much.
 

m14

Member
Halo was such a hit that the studio literally closed yesterday. Having 20M people getting to the main screen of a game isn't the victory you think it is. In the end that's what that number represents. MS NEVER mentioned game sales a single time. Wonder why? Hi-Fi Rush was also the biggest Gamepass release at one point and MS closed the studio.

About Helldivers 2...i don't know what you're on about? You're boosting those 20M players from Halo (which includes Gamepass users from both PC and Xbox)...but somehow Helldivers 2, a game that has literally SOLD over 15M copies is in trouble?

The game is barely an AAA title, it was a low budget game made by an external team with not many people. The game could end tomorrow and it would've been an incredible success. Everything the games does now it's basically a bonus. This isn't a F2P release. The game's release and success aren't tied to microtransations, etc...Sony made the money like they would make from a single player game. It's a paid release. Halo had god knows how many people playing it through a subscription and dropped it hard. A game they could play for "free".

I can't even believe we're having this discussion. Halo Infinite was a flop. Helldivers 2 is one of the decade's success stories. It's night and day dude...what a weird hill to die on.
I highlighted the 20 million players to dispute this notion that Halo is no longer relevant. Infinite was a disappointing game even to many fans (although was Gaf's 2021 GOTY) but those initial numbers prove that the franchise is still a draw. Now they are making steps to try and get the series back on track.

"Helldivers 2 is one of the decade's success stories." - Good for the business people but how is that a success for gamers? A GAAS game which lost its player base rapidly as the hype calmed down and which offered no single player campaign.
 

clarky

Gold Member
I highlighted the 20 million players to dispute this notion that Halo is no longer relevant. Infinite was a disappointing game even to many fans (although was Gaf's 2021 GOTY) but those initial numbers prove that the franchise is still a draw. Now they are making steps to try and get the series back on track.

"Helldivers 2 is one of the decade's success stories." - Good for the business people but how is that a success for gamers? A GAAS game which lost its player base rapidly as the hype calmed down and which offered no single player campaign.
Why do you keep bringing up HD2? It has been a success on every metric going and one of the best selling (and most fun) games of the year.

It still pulls 50k CCU every day, that puts it in the top 30 most played games on Steam, every day. Not to mention the PS player base.

Meanwhile this is how relevant Halo is right now:


XMAvL8y.png
 
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RPCGamer

Neophyte
If my platform of choice was Xbox i'd feel pretty heated this year too.
I actually think it will be interesting to see what happens next. Xbox games are appearing on PS5, but with so many xbox games coming out in the next year so, how many are will appear day one or just a few months later? Granted, PS5 won't have game pass so there's a win for the series S|X, but if you don't bother with GP and most of them appear on PS5, I can see why some would be angry. After all this time, they could have just got a PS5 and played xbox games too.
 
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m14

Member
Why do you keep bringing up HD2? It has been a success on every metric going and one of the best selling (and most fun) games of the year.

It still pulls 50k CCU every day, that puts it in the top 30 most played games on Steam, every day. Not to mention the PS player base.
I have absolutely nothing against Helldivers 2 or the brave troops still fighting daily battles against the bugs. But mckmas and Tiago bragging about its financial success when the game hasn't had much longevity with no real buzz just eight months later seems a flawed argument for Sony's 2024 output.
 

clarky

Gold Member
I have absolutely nothing against Helldivers 2 or the brave troops still fighting daily battles against the bugs. But mckmas and Tiago bragging about its financial success when the game hasn't had much longevity with no real buzz just eight months later seems a flawed argument for Sony's 2024 output.
Im not sure what to say, its one of the best selling titles of the year and in the top 30 most played on steam every single day. For fear of repeating myself its one of the biggest success stories (if not THE) of the year.

And you are saying it has failed because?
 
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HogIsland

Member
Is this the new "PC gaming is dead" ? It's ok, consoles can't hurt you.
it's just that consoles are gimped pcs for at least 3 generations, and why not just solve the software problem on PCs?

Make PC into a console, eliminate the need for bespoke consoles that have generational lifespans and become useless trash (no disrespect to retro gamers and stuff, but that's a smaller crowd) over about 8-10 years. You're freed up from single vendor lock-in, coercive subscription fees, you can keep all your controllers, you have a library that spans basically the entirety of gaming history... It's not a "master-race, ultra-performance sicko" aspect (tho you can definitely do it), it's that the PC as a console solves too many problems to ignore. Plus it's still a PC at the end of the day, which is extremely useful.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Consoles are not irrelevant, but keeping games exclusively on them isn't proving viable in a lot of cases due to the budget. I don't think we have the numbers (?) but having Helldivers 2 on steam was a very good move for example. Not only does it increase sales, but it also increases player count and for a game like that, it's critical.

I really don't get why this got heated as 95% of the libraries are the same on these two machines. If you have an Xbox or ps5, you're not really missing much.

Platforms matter. And sometimes it's not just about the games. If someone is a console only player and wants VR they have two choices. Buy a MetaQuest headset or a PSVR2. Xbox doesn't have a VR headset, so that gamer is missing alot of stuff.
 
L
it's just that consoles are gimped pcs for at least 3 generations, and why not just solve the software problem on PCs?

Make PC into a console, eliminate the need for bespoke consoles that have generational lifespans and become useless trash (no disrespect to retro gamers and stuff, but that's a smaller crowd) over about 8-10 years. You're freed up from single vendor lock-in, coercive subscription fees, you can keep all your controllers, you have a library that spans basically the entirety of gaming history... It's not a "master-race, ultra-performance sicko" aspect (tho you can definitely do it), it's that the PC console solves too many problems to ignore. Plus it's still a PC at the end of the day, which is extremely useful.

Most of this has been the case for decades.

You people act like PC is this wonderful new thing.

By the way, outside of GOG you don’t own your PC games. I miss the days of physical PC games, with big boxes to boot.
 
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djjinx2

Member
I did notice that Xbox shills started talking about how console gaming is over and the future of videogames isn't console but PC and handheld and all that shit. No, maybe it's just Xbox that sucks.

On this forum? If so receipts needed, I haven't seen any Xbox shills saying these things and I have participated in most of the "next gen Xbox rumour" threads.
 

Skifi28

Member
it's just that consoles are gimped pcs for at least 3 generations, and why not just solve the software problem on PCs?

Make PC into a console, eliminate the need for bespoke consoles that have generational lifespans and become useless trash (no disrespect to retro gamers and stuff, but that's a smaller crowd) over about 8-10 years. You're freed up from single vendor lock-in, coercive subscription fees, you can keep all your controllers, you have a library that spans basically the entirety of gaming history... It's not a "master-race, ultra-performance sicko" aspect (tho you can definitely do it), it's that the PC as a console solves too many problems to ignore. Plus it's still a PC at the end of the day, which is extremely useful.

Wow, you've really been holding that in. As someone that has been playing on PC for over 20 years, consoles are great and they're not going anywhere anytime soon. For the life of me I'll never understand those trying to convert others into PC gaming every chance they get.
 

HogIsland

Member
L


Most of this has been the case for decades.

You people act like PC is this wonderful new thing.
It is recent that the guts of a console is using practically all regular PC chips inside. starting with ps4/xbone and extending to ps6.

it's also pretty recent that you can build a powerful gaming-capable pc in a small form factor. ps5 and xsx are chunky units, and you can build a smaller more powerful PC using off the shelf parts. serious hardware manufacturers can machine their own custom parts for even slicker designs. the mini pc market is still in the early no-name period, like when the most popular gaming handhelds were made by GPD. these are cool, but small batch and expensive. when bigger brands start making them, there will be more powerful and more price competive options. There's no reason why a mini PC should be more expensive than a comparably spec'd gaming laptop since you're dropping expensive parts like the screen, battery, keyboard, speakers, etc. It should be a lot easier to make and cheaper.

So I don't think this was always an option. I think the Steam Deck and the AMD chip inside are breakthroughs that weren't available before, and the more powerful console version comes almost as a freebie.
 
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Heisenberg007

Gold Journalism
I have absolutely nothing against Helldivers 2 or the brave troops still fighting daily battles against the bugs. But mckmas and Tiago bragging about its financial success when the game hasn't had much longevity with no real buzz just eight months later seems a flawed argument for Sony's 2024 output.
The 2nd best selling of the game of the year is not a financial success?
 

clarky

Gold Member
It is recent that the guts of a console is using practically all regular PC chips inside. starting with ps4/xbone and extending to ps6.

it's also pretty recent that you can build a powerful gaming-capable pc in a small form factor. ps5 and xsx are chunky units, and you can build a smaller more powerful PC using off the shelf parts. serious hardware manufacturers can machine their own custom parts for even slicker designs. the mini pc market is still in the early no-name period, like when the most popular gaming handhelds were made by GPD. these are cool, but small batch and expensive. when bigger brands start making them, there will be more powerful and more price competive options. There's no reason why a mini PC should be more expensive than a comparably spec'd gaming laptop since you're dropping expensive parts like the screen, battery, keyboard, speakers, etc. It should be a lot easier to make and cheaper.

So I don't think this was always an option. I think the Steam Deck and the AMD chip inside are breakthroughs that weren't available before, and the more powerful console version comes almost as a freebie.
99% of console owners don't give a shit about anything you just listed.

As for the bolded:

I have an Mcase M1 behind the TV that's decently spec'd. The cost? Over $2500k, I also have a comparable spec'd laptop, the cost? $4k.

Most people just want to spend $500 and be done for a good few years. You're living in la la land mate.
 
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It is recent that the guts of a console is using practically all regular PC chips inside. starting with ps4/xbone and extending to ps6.

it's also pretty recent that you can build a powerful gaming-capable pc in a small form factor. ps5 and xsx are chunky units, and you can build a smaller more powerful PC using off the shelf parts. serious hardware manufacturers can machine their own custom parts for even slicker designs. the mini pc market is still in the early no-name period, like when the most popular gaming handhelds were made by GPD. these are cool, but small batch and expensive. when bigger brands start making them, there will be more powerful and more price competive options. There's no reason why a mini PC should be more expensive than a comparably spec'd gaming laptop since you're dropping expensive parts like the screen, battery, keyboard, speakers, etc. It should be a lot easier to make and cheaper.

So I don't think this was always an option. I think the Steam Deck and the AMD chip inside are breakthroughs that weren't available before, and the more powerful console version comes almost as a freebie.

That works both ways though.

I remember back when PC used to get big exclusives that wouldn’t come to consoles for years, if at all.
 

HogIsland

Member
This always got talked about. Still waiting for someone to explain why the end user is supposed to give a shit about that
they're not. it matters more for developers and the stupid inefficiency of releasing 3 versions of a game all targeting rdna2. there's not some brand identity magic that makes the code cooler on playstation. the user doesn't have to give a shit about it if they don't want to because the thing plugs into your tv and works how you'd expect a playstation to work. that's the point anyway. solve all the friction points to it being that.
 

adamsapple

Or is it just one of Phil's balls in my throat?
This always got talked about. Still waiting for someone to explain why the end user is supposed to give a shit about that

I reckon this is not really for the end users benefit, but more for the developers. Homogeneous development platforms and not needing to do something completely bespoke for some weird shit like the Cell + RSX combo like many developers struggled to do on the PS3.
 

m14

Member
Im not sure what to say, its one of the best selling titles of the year and in the top 30 most played on steam every single day. For fear of repeating myself its one of the biggest success stories (if not THE) of the year.

And you are saying it has failed because?

Well Tiago was touting it as "one of the decade's success stories" rather than just of this year.

I didn't say Helldivers 2 failed I just stated the fact that the player base has already declined dramatically and with Starship Troopers: Extermination mere days from release on consoles its future looks bleak just 8 months later.
I'm not sure what the financial success of the game or its modest current player base means for someone looking to buy a PS5 right now.
Imagine an employee at Currys sidling up to a potential PS5 buyer and trying to persuade them with "Helldivers 2 is a must buy, the player base completely fell off and there's no single player campaign but it made Sony an absolute fortune. And it is still in the top 30 on Steam!"

The 2nd best selling of the game of the year is not a financial success?
I didn't say that the game wasn't a financial success, just that mentioning a GAAS game with limited longevity and no single player campaign to defend Sony's recent gaming output seems a self defeating argument.
 
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I highlighted the 20 million players to dispute this notion that Halo is no longer relevant. Infinite was a disappointing game even to many fans (although was Gaf's 2021 GOTY) but those initial numbers prove that the franchise is still a draw. Now they are making steps to try and get the series back on track.

"Helldivers 2 is one of the decade's success stories." - Good for the business people but how is that a success for gamers? A GAAS game which lost its player base rapidly as the hype calmed down and which offered no single player campaign.
Dude...Helldivers 2 is still inside the top 10 most played games each month in the USA. I don't know what else do you need for a game released in February.
And the game has been stable in terms of userbase since early July. Basically the entire summer. This is the game's CCU over the past 3 months:

helldivers-2.png


How exactly is this a game that "lost its player base rapidly"? The game went viral at first but that's it. It has been maintaining a strong following over the last few months. The game was never even expected to do as well as it did. I can assure you Sony never expected this to be at 30k players on PC alone (yes, we can't forget about PS5) after like 8 months since release.

Reading your post one would think this was at 2k by now...this is an extraordinary result.

The game has as many players as i'm typing this as Elden Ring, more than Rocket League, Destiny 2, FFXVI, Cyberpunk, etc...did you expect it to do F2P numbers forever?
 
Well Tiago was touting it as "one of the decade's success stories" rather than just of this year.

I didn't say Helldivers 2 failed I just stated the fact that the player base has already declined dramatically and with Starship Troopers: Extermination mere days from release its future looks bleak just 8 months after release.
I'm not sure what the financial success of the game or its modest current player base means for someone looking to buy a PS5 right now.
Imagine an employee at Currys sidling up to a potential PS5 buyer and trying to persuade them with "Helldivers 2 is a must buy, the player base completely fell off and there's no single player campaign but it made Sony an absolute fortune. And it is still in the top 30 on Steam!"


I didn't say that the game wasn't a financial success, just that mentioning a GAAS game with limited longevity and no single player campaign to defend Sony's recent gaming output seems a self defeating argument.

God I love alt accounts
 

m14

Member
Dude...Helldivers 2 is still inside the top 10 most played games each month in the USA. I don't know what else do you need for a game released in February.
And the game has been stable in terms of userbase since early July. Basically the entire summer. This is the game's CCU over the past 3 months:

helldivers-2.png


How exactly is this a game that "lost its player base rapidly"? The game went viral at first but that's it. It has been maintaining a strong following over the last few months. The game was never even expected to do as well as it did. I can assure you Sony never expected this to be at 30k players on PC alone (yes, we can't forget about PS5) after like 8 months since release.

Reading your post one would think this was at 2k by now...this is an extraordinary result.

The game has as many players as i'm typing this as Elden Ring, more than Rocket League, Destiny 2, FFXVI, Cyberpunk, etc...did you expect it to do F2P numbers forever?
A peak of 460k down to 30k in a matter of months surely meets the criteria of "rapid decline"? Losing 90% of your player base in such a short space of time is not an indication of a good multiplayer game. Nor is comparing it to games which have been out for years longer.

Perhaps with console sales down and after what happened with Concord it became more necessary to focus on the financial success of Helldivers 2 to make an argument for Sony having a successful year.
 

Zacfoldor

Member
Consoles are not irrelevant, but keeping games exclusively on them isn't proving viable in a lot of cases due to the budget. I don't think we have the numbers (?) but having Helldivers 2 on steam was a very good move for example. Not only does it increase sales, but it also increases player count and for a game like that, it's critical.

I really don't get why this got heated as 95% of the libraries are the same on these two machines. If you have an Xbox or ps5, you're not really missing much.
I may be mistaken but so far this year, Xbox is missing:

Black Myth Wukong
Stellar Blade
Astrobot
Rebirth
Silent Hill 2 remake

They got Metaphor and Erdtree.

What percentage of goty candidates need to be missing from your platform before you consider them to be "missing much?"
 
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Edmund

is waiting for Starfield 7
Well Tiago was touting it as "one of the decade's success stories" rather than just of this year.

I didn't say Helldivers 2 failed I just stated the fact that the player base has already declined dramatically and with Starship Troopers: Extermination mere days from release on consoles its future looks bleak just 8 months later.
I'm not sure what the financial success of the game or its modest current player base means for someone looking to buy a PS5 right now.
Imagine an employee at Currys sidling up to a potential PS5 buyer and trying to persuade them with "Helldivers 2 is a must buy, the player base completely fell off and there's no single player campaign but it made Sony an absolute fortune. And it is still in the top 30 on Steam!"


I didn't say that the game wasn't a financial success, just that mentioning a GAAS game with limited longevity and no single player campaign to defend Sony's recent gaming output seems a self defeating argument.

Hey, wake up. The Xbox ambassador program ended.
 

clarky

Gold Member
A peak of 460k down to 30k in a matter of months surely meets the criteria of "rapid decline"? Losing 90% of your player base in such a short space of time is not an indication of a good multiplayer game. Nor is comparing it to games which have been out for years longer.

Perhaps with console sales down and after what happened with Concord it became more necessary to focus on the financial success of Helldivers 2 to make an argument for Sony having a successful year.

For sure, these ponies gotta cling on to something right?
 

Zacfoldor

Member
A peak of 460k down to 30k in a matter of months surely meets the criteria of "rapid decline"? Losing 90% of your player base in such a short space of time is not an indication of a good multiplayer game. Nor is comparing it to games which have been out for years longer.

Perhaps with console sales down and after what happened with Concord it became more necessary to focus on the financial success of Helldivers 2 to make an argument for Sony having a successful year.
My brother, if Sony's year has been "unsuccessful" this year, what do you call what has happened to the Xbox brand?

Mainly Sony has had the best games of the year outstripping other platforms to include:

Black Myth Wukong
Stellar Blade
Astrobot
Rebirth
Silent Hill 2 remake
Metaphor
Erdtree

What other platform list contains all goty candidates in one place?

Besides directly developing the games Sony chose other ways to dominate....no?

Sony had 1 bad game and yall try to topple them but we haven't been able to topple Xbox and they have had like 1 great game and 3 decent games in decades and they closed the studio that did the great game without explanation.
 

clarky

Gold Member
My brother, if Sony's year has been "unsuccessful" this year, what do you call what has happened to the Xbox brand?

Mainly Sony has had the best games of the year outstripping other platforms to include:

Black Myth Wukong
Stellar Blade
Astrobot
Rebirth
Silent Hill 2 remake
Metaphor
Erdtree

What other platform list contains all goty candidates in one place?

Besides directly developing the games Sony chose other ways to dominate....no?

Sony had 1 bad game and yall try to topple them but we haven't been able to topple Xbox and they have had like 1 great game and 3 decent games in decades and they closed the studio that did the great game without explanation.

Dont feed the troll mate. Pretty obvious he is not having a discussion in good faith.
 

clarky

Gold Member
PS3 had BIG exclusives that weren’t also coming to the rival platform.

Xbox as a publisher might have a strong finish, it’ll be the complete opposite for the console though.
Twas but a light hearted jest my friend.

Cant see them having a strong finish either the way things stand right now.
 
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clarky

Gold Member
Astro Bot is a huge deserved success and it wasn't the only one but it is understandable that some devotees might be feeling defensive about 2024 overall.
Yet it has not sold anywhere near the amount that HD2 has yet thats a resounding failure according to you make your mind up.
 
Twas but a light hearted jest my friend.

Cant see them having a strong finish either the way things stand right now.

I’m not joking about the “strong finish” part either.

Fable, Perfect Dark and E-Day all intrigue me, oddly enough all by studios Microsoft already owned before the acquisition spree.
 

m14

Member
My brother, if Sony's year has been "unsuccessful" this year, what do you call what has happened to the Xbox brand?

Mainly Sony has had the best games of the year outstripping other platforms to include:

Black Myth Wukong
Stellar Blade
Astrobot
Rebirth
Silent Hill 2 remake
Metaphor
Erdtree

What other platform list contains all goty candidates in one place?

Besides directly developing the games Sony chose other ways to dominate....no?

Sony had 1 bad game and yall try to topple them but we haven't been able to topple Xbox and they have had like 1 great game and 3 decent games in decades and they closed the studio that did the great game without explanation.
It's good that you are are satisfied with their current output but surely you must have noticed the disgruntled voices getting louder and louder? The Until Dawn remake being just the latest target for criticism.

Yet it has not sold anywhere near the amount that HD2 has yet thats a resounding failure according to you make your mind up.
It's a successful game that has only been out for a month and has been acclaimed by both critics and gamers. It's a game that will be enjoyed and revisited by many for a long time to come.
So yes, I do view it differently from Helldivers 2, a GAAS game which was a "viral" hit (as Tiago put it) for a brief period. I've never argued that it wasn't a financial success. But I don't think sales figures should be the main barometer for judging a game's worth.
 

clarky

Gold Member
I’m not joking about the “strong finish” part either.

Fable, Perfect Dark and E-Day all intrigue me, oddly enough all by studios Microsoft already owned before the acquisition spree.
Fable out of that lot for me, looked really nice.

PD looked like a mock up target render, fake almost some how. i'd love to be proven wrong.

And gears 4&5 both missed the mark for me dispite being technically brilliant. i need to see more of e day before i get excited.

Clockwork revolution is the most interesting thing they have on the horizon for me personally but seems to have gone missing for now.
 
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RPCGamer

Neophyte
I may be mistaken but so far this year, Xbox is missing:

Black Myth Wukong
Stellar Blade
Astrobot
Rebirth
Silent Hill 2 remake

They got Metaphor and Erdtree.

What percentage of goty candidates need to be missing from your platform before you consider them to be "missing much?"
Depends on the person's tastes I guess. I don't care for games like Black Myth, so I wouldn't care it's not on the S|X. Missing out on Silent Hill 2 Remake and to a lesser extent, Astrobot would probably annoy me if I only gamed on a S|X
 
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clarky

Gold Member
It's good that you are are satisfied with their current output but surely you must have noticed the disgruntled voices getting louder and louder? The Until Dawn remake being just the latest target for criticism.


It's a successful game that has only been out for a month and has been acclaimed by both critics and gamers. It's a game that will be enjoyed and revisited by many for a long time to come.
So yes, I do view it differently from Helldivers 2, a GAAS game which was a "viral" hit (as Tiago put it) for a brief period. I've never argued that it wasn't a financial success. But I don't think sales figures should be the main barometer for judging a game's worth.
Sale figures, CCU , metacritic which ever one you choose Helldivers is a resounding success. It is still going strong right now, something which you fail to grasp or acknowledge.
 

m14

Member
Sale figures, CCU , metacritic which ever one you choose Helldivers is a resounding success. It is still going strong right now, something which you fail to grasp or acknowledge.
Unfortunately they weren't able to sustain that success, hence the large drop in the player base over such a short period of time. Could more have been done to help retain more of those players?

I expect those disgruntled voices I referenced to reach a cacophony as more of Jim Ryan's GAASes are released over the next couple of years.
 
Unfortunately they weren't able to sustain that success, hence the large drop in the player base over such a short period of time. Could more have been done to help retain more of those players?

I expect those disgruntled voices I referenced to reach a cacophony as more of Jim Ryan's GAASes are released over the next couple of years.

Hang on, are we talking about Microsoft’s jewel in the crown, Halo, here?
 
Unfortunately they weren't able to sustain that success, hence the large drop in the player base over such a short period of time. Could more have been done to help retain more of those players?

I expect those disgruntled voices I referenced to reach a cacophony as more of Jim Ryan's GAASes are released over the next couple of years.

Being in the top 10 games means they were able to sustain that success. I think the fundamental issue here is you don't know what success is. You don't seem to understand how difficult it is for a GAAS to not only get in the top 10 but stay there 8 months later.
 
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