Conciliator
Banned
Jim Sterling seems a lot more annoying when I watch him talk as opposed to when I just hear him talk. He should really look into some new glasses.
<3 u Jim
Because the benefits aren't currently there. MS hasn't shown customers how the DRM would be good for them, so there's no reason at all to trust them.
And they can never create an open platform on an open system, as you're proposing. There's absolutely no way something like that could exist.
A PC game i bought 10+ years ago is still usable today. Steam games are often dirt cheap. I think that more than makes up for being able to buy used games.
This is also a VERY, VERY important issue. So far BC through emulation has been poorly implemented and in most cases you are left with two options: forget about your old games or re-buy them and hope for the best. If console makers can guarantee 100% right now that the next generation devices will support current generation digital content, then I'd say most gamers would be willing to listen.A PC game i bought 10+ years ago is still usable today.
"NeoGAF guy says I look like a cross between The Penguin and a Goomba from the live action Mario movie. I should be insulted but I can't be." - Jim Sterling
https://twitter.com/JimSterling/status/349222468726173698
I wonder if they will use their DRM policy change to get people into the Xbox One and then start to make that shift?
They're pushing x86?Why does The Escapist get away with charging for mobile access?
That's not how I remember it. Most games had just a simple CD key you head to enter during the installation that was checked offline and when playing the game the disc had to be in the DVD drive. That was not a big deal in my opinion. Lending games, trading, selling, renting was all possible.The majority of big releases had DRM before Steam became relevant. That's the only reason Steam did become relevant, Steam DRM is so much better than the ultra-shitty DRM it supplanted.
Remember rootkits and activation limits?
This is true, and it's been disappointing to see so many PC games these days use online-registration DRM that makes resale of physical games impossible because they're just online-registered one-time-use CD keys basically.That's not how I remember it. Most games had just a simple CD key you head to enter during the installation that was checked offline and when playing the game the disc had to be in the DVD drive. That was not a big deal in my opinion. Lending games, trading, selling, renting was all possible.
The nonsense with limited installation started if I remember correctly with Bioshock 1 followed by Mass Effect 1 and Spore around 2007/8 around 3 years after Half Life 2 and Steam.
But even after that there were still enough games released without anything more than a simple disc check. This "ultra-shitty" DRM situation only happened a few years ago and steamworks was just one of many DRM solutions tried by publishers.
No idea. So far nothing tells me that it will happen (not even MS' own comments about the matter), so I won't assume that's what they are going to do.I wonder if they will use their DRM policy change to get people into the Xbox One and then start to make that shift?
How? Who will sell their boxes?
A PC game i bought 10+ years ago is still usable today. Steam games are often dirt cheap. I think that more than makes up for being able to buy used games.
They could be making their own MS/Xbone stores if they really wanted to go that direction.
I don't see it happening but just for the sake of conversations and drawing some interesting thoughts out, I keep posting.
I'm not really into watching people talk about games on Youtube or anything else.
But I have been watching these regularly. He is a clever dude.
The fact that the Xbox one was shipping with DRM and an all digital space while NONE of your xbla or DD games would transfer is a huge problem. If you want to implement DRM "like" PC's then you had better make sure I can (mostly) ALWAYS play the games I buy.This is also a VERY, VERY important issue. So far BC through emulation has been poorly implemented and in most cases you are left with two options: forget about your old games or re-buy them and hope for the best. If console makers can guarantee 100% right now that the next generation devices will support current generation digital content, then I'd say most gamers would be willing to listen.
Jim Sterling seems a lot more annoying when I watch him talk as opposed to when I just hear him talk. He should really look into some new glasses.
<3 u Jim
That doesn't really compare to GMG day one prices that activate on the preferred DD service without paying said service. It's a totally different ball game, and prices can't be as flexible as PC without major changes in policy. As someone pointed out, a small across the board drop might be possible if used games were killed but you won't see anything like the situation I described.
That's not how I remember it. Most games had just a simple CD key you head to enter during the installation that was checked offline and when playing the game the disc had to be in the DVD drive. That was not a big deal in my opinion. Lending games, trading, selling, renting was all possible.
The nonsense with limited installation started if I remember correctly with Bioshock 1 followed by Mass Effect 1 and Spore around 2007/8 around 3 years after Half Life 2 and Steam.
But even after that there were still enough games released without anything more than a simple disc check. This "ultra-shitty" DRM situation only happened a few years ago and steamworks was just one of many DRM solutions tried by publishers.
My copies of KOTOR and JSRF I bought a decade ago still work on my Xbox 360. My PlayStation games are just fine on my PS3. By the same token, I have some PC games that I bought back then that don't like 64 bit Windows 7. But none of that has anything at all to do with used game sales.
Wasn't really defending any kind of anti-used games practices, just thought that Jim shat on consoles a bit too much with that part. Yeah, they are not as good as PC, but it's not like the difference is huuuuuuuuuuuge like it still was even 2 or 3 years ago. I can go to PS Store now and buy less than year old retail games for <10.That doesn't really compare to GMG day one prices that activate on the preferred DD service without paying said service. It's a totally different ball game, and prices can't be as flexible as PC without major changes in policy. As someone pointed out, a small across the board drop might be possible if used games were killed but you won't see anything like the situation I described.
Sterling is easily becoming the best thing I watch related to gaming.
I literally won't pay more than $10 for a PC/Steam game. I know a lot of people that are in the same boat, whether that is healthy or not for PC gaming is another story.
The basic realities of retail and licensing fees make it near impossible for retail games to sell for five bucks a year later at a profit. That only happens for crazy fire sales where somebody lost money on the whole ordeal, and that's probably going to be several years down the road and even then only for bombs. So no, the result is not identical at all, or else it would have been identical this entire generation.
Sterling is easily one of the best people currently working in the games media.
Top work again.
Yeah, that's what I meant. It got so bad that I seriously wanted to brain anyone that even mentioned steam out of reflex.But it was the other way round: every thread about the Xbone with the old DRM had several "So it's just like Steam" posts.
Sales trends can always change. As for the last few years, we've seen developers note that selling deeply discounted games also leads to more sales at full price in the days after the sale. So right now, at least, it's a pretty healthy way to sell games.
So why did MS not get the chance to push their DD option as the future option? Who's to say that they could not have made their own Steam platform and bring those benefits across to console gamers? Cheap games and multiple outlets for content should not be a PC only thing right?
Because they were afraid to get stuck in the same place PC was years ago in the US: the minuscule aisle in the back of the store.
Also, even among PC enthusiasts always-online DRM is considered to be the worst kind of DRM and any game using such thing always causes a huge scene (Diablo 3, Sim City, any Ubisoft UPlay game). Creating an entire platform based around the principle of constant ownership verification is moving backwards, not forward.
I literally won't pay more than $10 for a PC/Steam game. I know a lot of people that are in the same boat, whether that is healthy or not for PC gaming is another story.
I need to want this because I still don't get it.
If one argument is competition, with publishers able to sell steam keys through third parties,men outraging competition o price like with physical goods. OK. The original Xbox plan would have sold physical discs through multiple retail channels, encouraging competition. Those discs would basically act like steam works physical discs that you can buy. I don't understand the specific difference here. Yes XBL would probably be the only place to buy digitally and prices are likely to be expensive. But the retail choice is still there as a proxy for digital download - what you would have ended up with is identical.
Origin and UPlay aren't competition, they are large publishers trying to create enclaves and avoid paying any rev share to valve or other distribution channels (and own the consumer relationship)
Agreed. I think fear did play a big part on it since they quickly did a 180 as soon as the backlash started. Now if only they could have shown off the family content sharing thing without 30 other PR quotes conflicting and confusing everything, then maybe it would start to sound a little more palatable.
MS were a little too quick for this, as it really shows.
It's not just other people selling Steam keys (though that too is pretty great). It's the ability to walk away from the Steam ecosystem altogether. Most indie games nowadays offer you a choice: Steamworks or DRM-free, either through other sites like GOG/Amazon, through their own site (often powered by Humble Bundle), or both. Larger games have slowly been moving towards Steamworks, which is not necessarily a great thing, but even there the downsides are fewer--no mandatory online check-in, for example. And even with that, you can purchase major games with or without Steamworks (check any Amazon.com digital game sale and you'll see a few examples--I think Rockstar games are like this, for example).
Origin and UPlay aren't competition in the same sense, yes, but it's worth noting that EVEN ORIGIN sells software not made by EA. Conversely, Valve games have been available from other online retailers for a while now, including Gamestop/Impulse and Amazon. More PC storefronts have faded from prominence than have ever existed on any of the major consoles--remember when Impulse and Direct2Drive were big deals? Now we have Amazon, who isn't likely to go anywhere anytime soon, and Green Man Gaming, who have done a bang-up job of pushing the boundaries of what's possible on digital with things like game trade-ins on non-Steamworks/Origin games and significant pre-order discounts and ongoing full-catalog vouchers. GMG in particular is so good that I spend far more money over there these days than Steam.
And let's not forget Good Old Games, who have always been banging the DRM-free drum to great effect, and have grown their catalog to include much more than just classic PC games and CD Projekt Red joints. Or the Humble Bundle guys, who've pioneered a whole new business model while remaining largely (though not entirely) DRM-free as well.
Like Sterling said, in the PC market, Steam isn't competing with retail; retail's been a non-entity for years now. Steam's competing with all the other online marketplaces. That is very unlikely to happen on a closed platform like a console.
Oh sorry, I misunderstood your post then. You meant people who defended the Xbone DRM using Steam as an argument, right? Looks like we were actually talking about the same thing. My mistake!Yah, thank god for him. I can't believe that one day I would utter that sentence in a non-ironic or -humorous manner.
Yeah, that's what I meant. It got so bad that I seriously wanted to brain anyone that even mentioned steam out of reflex.