The_Hitcher89
Member
The studio provides support for many Sony games. You can find out the (surprisingly long) list here.
http://en.wikipedia.org/wiki/SCE_Santa_Monica_Studio
Cheers. What does incubated development mean?
The studio provides support for many Sony games. You can find out the (surprisingly long) list here.
http://en.wikipedia.org/wiki/SCE_Santa_Monica_Studio
if only you could log out of PSN, oh wait.
Because it is a big focal point of the game.
are you mildly autistic
The whole point of the co-op is that you are on a journey, yes, but along your journey you meet these other people and share in the experience together, wordlessly.
I liken it to the kinder, gentler Demon's Souls because the co-op in both games shares important similarities - you meet up with a stranger you cannot communicate with in the classic sense, and you both attempt to get through the next obstacle together using visual cues.
Billychu said:It's not forced on you. Sign out of PSN.
All you need to do is to go to the XMB, selected the Playstation Network tab/icon, choose Account Management, press the triangle button on your controller and choose Sign Out. No need to disable your internet connectionmagnificent game, and at $8 i would give this a perfect 10..... if only.... IF ONLY..... they would let me turn off the fucking random people joining my game.
im sorry, i realize that a lot of companies want to make their games incorporate social aspects to appeal to those types of gamers, but forcing me to have to deal with random people in my game not only is annoying and pestering, but it adds ZERO to the experience. i could have done all of it myself. but no, they want me to feel like it was a team effort when it was anything but. there was nothing that couldn't have been done with one person. there was no sense of accomplishment when someone else unlocked a thingy or recharged my scarf. it was just "ummmm.... okaaaaaayyyy..... there's this guy here and he won't leave me alone."
it's MY journey, it's MY experience, and the social aspect totally feels shoehorned in and i think it's complete BS that they try and talk it up like it's a big focal point of the game. (at least they did when they first unveiled the game and were showing it off and giving everyone the first hands on previews)
so thatgamecompany: just give us the option to turn it off. disabling our internet connection is a fucking lame alternative and an insult.
I think his rage was created under the assumption that you'd have to completely disable the network connection under settings. Which would be bullshit, especially for people that use wifi and can't just jank out the ethernet-cable.
Now that it turns out that signing out of PSN, which can be done while in the game, is all that is necessary a reasonable person would say: "Okay, my bad. That's easy enough to adjust for my personal preference."
The unreasonable route is continuing to call this bullshit and raging on a forum. Pressing triangle in the XMB and selecting Sign-Out is clearly the same as being forced. (Do not look up "forcing", as pressing triangle in the XMB is not included in any definition I could find.)
i was using a generalization to imply that severing the connection between PS3 and Journey game servers must be done externally from the game. i didn't literally mean unplugging my router and taking down my network to play Journey.
i'll say it again. i want to stay signed into PSN while i play this game, and i don't want to have random people join my game. it's a simple fix. a check box in the game options. it's equally unreasonable to say that's asking too much. a simple feature request by an end user. albeit in my specific case it's one that causes me more personal grief than others, due to my preference for social features to be kept out of my games. there is no raging going on here, only being antagonized by users on a forum using words like 'autistic' and failing to read, causing me to have to repeat myself.
This is lame, but is there a collectible guide anywhere? If not a point to point guide, at least something that tells me how many of any one thing are in an area, what trophies to look out for in an area, etc
because they say it is? no. when it comes down to it other people being there doesn't add anything beyond recharging each others scarves, and yay there's another person here
No, because not only does nearly everyone that has played through the game, except you, think it's important to the experience, but the experience of playing through with a second person is intrinsically linked to the theme of a life with companionship.
Why? What's the big deal here?i'll say it again. i want to stay signed into PSN while i play this game.
Why? What's the big deal here?
Man, what an amazing game experience this seems to be!
I've played through the first two parts yesterday, showing my friend the game, but wasn't really his kinda game. However, today I asked my gf if she wanted to try it and while she initially thought it was a 'weird game', she played on and on, really enjoying the co-op part with helping the stranger out and vice versa, waiting for eachother, experiencing it together and I enjoyed watching the amazing atmosphere, visuals and sound!
That is, until she actually got stuck... I don't know if any others experienced any bugs in this game? It was in the. I haven't followed everything she did very closely, so I don't know where exactly, but it seems she made some errors climbing up and up, falling a couple of times, losing a bit track of where to go and she might have went backward instead of forward then, but a lil later, she was flying towards a place mid sky where she actually got stuck... Weird glitching black lines were visible (as if she was 'outside' the level or so) and however she (and later me) moved and tried to jump and whatever, we could only move a couple of feet and there was no way to get out of there...ice level, climbing up the mountain where you had to fly up or so using scarves?
Big bummer, it was a long level and she didn't feel like playing the level all over again as it seemed she was almost at the end (the music becoming dramatic too, or perhaps the stranger had already reached the end or so).
What more could be added?I tend to agree. Very, very impressive presentation. Very impressive, kind of subtle commentary on linear games, even. Mechanically, very shallow. I feel like they could have done more with the central act of playing the game without diminishing anything the game was trying to say. It would have only enhanced the experience.
Notice the qualifier you made about Journey, "what it attempts to accomplish." Ico is a much bolder and ambitious game with a lot more scope. It's like comparing the Pixar animated short in the previews to one of their full feature films. The full 2 hour film is going to have more opportunity for missteps than the 5 minute short. That's why I don't think they should be compared, they aren't racing the same race when it come to content and richness of game design. It's a disservice to Ico AND Journey. Apples and oranges, my friend.
i was using a generalization to imply that severing the connection between PS3 and Journey game servers must be done externally from the game. i didn't literally mean unplugging my router and taking down my network to play Journey.
i'll say it again. i want to stay signed into PSN while i play this game, and i don't want to have random people join my game. it's a simple fix. a check box in the game options. it's equally unreasonable to say that's asking too much. a simple feature request by an end user. albeit in my specific case it's one that causes me more personal grief than others, due to my preference for social features to be kept out of my games. there is no raging going on here, only being antagonized by users on a forum using words like 'autistic' and failing to read, causing me to have to repeat myself.
You're kind of missing the entire point of the game.
Please explain it then.
I ran through it twice today. Enjoyed both play throughs immensely but I am still left wondering what the fuck just happened. It was the single most beautiful game I've ever played, the sound design and the music were amazing but the whole thing just made no sense what so ever, and neither did the co-op.
I might go out on a limb here an say that, yes, I don't get Journey.
Please explain it then.
I ran through it twice today. Enjoyed both play throughs immensely but I am still left wondering what the fuck just happened. It was the single most beautiful game I've ever played, the sound design and the music were amazing but the whole thing just made no sense what so ever, and neither did the co-op.
I might go out on a limb here an say that, yes, I don't get Journey.
i'll say it again. i want to stay signed into PSN while i play this game, and i don't want to have random people join my game. it's a simple fix. a check box in the game options. it's equally unreasonable to say that's asking too much. a simple feature request by an end user. albeit in my specific case it's one that causes me more personal grief than others, due to my preference for social features to be kept out of my games. there is no raging going on here, only being antagonized by users on a forum using words like 'autistic' and failing to read, causing me to have to repeat myself.
And as for the actual backstory of Journey, I read into it asthe civilization progressed rapidly, to a degree where those technological machines were created and the inhabitants ceased to value nature and a 'human connection' between each other.
That's a general idea I have behind it.
Actually, with that bitthat was one of the little scenes that struck me as very sad. It makes me a little upset every time I see those two little guys yank their shared scarf apart
I think you're on point with the whole back story.
People moaning about the 'intrusiveness' of the game and having to log out of PSN to play alone etc: you do realise by clicking "Do Not Accept" on the agreement prompt you can avoid the cross-play mechanic without having to sign out.
I still think you're crazy to play this game alone for the first time. One of the best experiences of the game is.climbing the snow capped mountain frantically dinging at you partner to stay alive in a vein attempt to reach the summit together
I will probably be logging out of PSN also. I just think I'll enjoy it more alone. Who knows but I'm willing to take the chance.
Oh definitely man, my sentiments also. I really implore people to play this through with co-op enabled for the first playthrough.Theme and my partner against the howling snow storm was simply an emotional masterpiece.last steps before falling down
Something interesting I've done twice now at that point:
at the end of the sideways slide, you come to a stop before you're able to jump down and finish the stage. Instead of jumping down, I stand at the edge and sing, waiting for another player to show up. Both times I've tried it, players have joined me in standing there, singing, against that beautiful backdrop. It's quite amazing.
Any OST out for this game yet?
magnificent game, and at $8 i would give this a perfect 10..... if only.... IF ONLY..... they would let me turn off the fucking random people joining my game.
im sorry, i realize that a lot of companies want to make their games incorporate social aspects to appeal to those types of gamers, but forcing me to have to deal with random people in my game not only is annoying and pestering, but it adds ZERO to the experience. i could have done all of it myself. but no, they want me to feel like it was a team effort when it was anything but. there was nothing that couldn't have been done with one person. there was no sense of accomplishment when someone else unlocked a thingy or recharged my scarf. it was just "ummmm.... okaaaaaayyyy..... there's this guy here and he won't leave me alone."
it's MY journey, it's MY experience, and the social aspect totally feels shoehorned in and i think it's complete BS that they try and talk it up like it's a big focal point of the game. (at least they did when they first unveiled the game and were showing it off and giving everyone the first hands on previews)
so thatgamecompany: just give us the option to turn it off. disabling our internet connection is a fucking lame alternative and an insult.
Patience, young grasshopper.
You can pass the time by going to the composer's website and signing up for his mailing list. He'll be sending out "a Journey-themed free EP".