Auron_Kale
Member
Every time I hear the music I want to play the game again.
It's sooo good... I swear I can hear it in my head after I finish playing the game.
I will buy this digitally and if there's a physical release - buying it again.
Every time I hear the music I want to play the game again.
Hmm OK probably more that was just the story I concocted in my head then.I never got the impression that I was going to restore the world to a green and vibrant world like you do in flower. Rather, I figured that since you kept meeting 'the gods' throughout the journey, I thought that you would eventually meet them. You more or less do since you 'transcend' from your former self, become that shooting star during the credits and are then reborn to start the journey again - since the game is a life/death metaphor for the most part.
Hmm OK probably more that was just the story I concocted in my head then.
How long until we start seeing some awesome Journey fanart?
I've only played about an hour, but it's a cool game. Journey caught my attention about a year ago and it's nice to finally play it. Surfing along sand dunes and gliding among ancient ruins is quite fun, and looks gorgeous. Playing with others has worked well so far. The game is simple enough that people quickly understand how to charge each others' jumps to travel faster and get to higher spots. Collecting shiny glyphs increase the length of your scarf to allow for longer and more jumps. And that's really all there is to the game. Go from point A to point B, checking out the scenery and playing with strangers who happen to appear.
The game is getting rave reviews, and skimming this thread reveals Journey having a profound effect on many people. Personally, I think it's a fine game but nothing which shakes my foundation. What makes Journey good is the same fundamental strengths all great games share, no matter what its thematic elements are-- the construction of a convincing alternate world that demands one's attention. This can be done in many ways. The world you explore in Journey feels like it could exist without you and has a story of its own, and looks very unique. In that way, it's immersive.
It's a fun game and I'm glad I got it, but it's not as special as the glowing reviews and opinions led me to believe. However, if this game is what it takes to shatter people's superficial understandings of what a game is, then that's good... for the most part. What is unfortunate is the trend in thinking that Journey is "more" than a game, when it shares the same core strengths as any other great game; more similarities than differences, anyway. I get the sense that some believe Journey is an antidote to the mega blockbuster poison, but to me the war of values between the indie and the industry is not as intense as it is made out to be. (If I could actually put the game somewhere) Journey deserves a spot right alongside the other cool games on my shelf.
Also you should grade the game only once you have finished it.
Did anybody use the Sixaxis controls for camera movement? I used the right analog stick, found it to be a lot more responsive.
Did anybody use the Sixaxis controls for camera movement? I used the right analog stick, found it to be a lot more responsive.
I've only played about an hour, but it's a cool game. Journey caught my attention about a year ago and it's nice to finally play it. Surfing along sand dunes and gliding among ancient ruins is quite fun, and looks gorgeous. Playing with others has worked well so far. The game is simple enough that people quickly understand how to charge each others' jumps to travel faster and get to higher spots. Collecting shiny glyphs increase the length of your scarf to allow for longer and more jumps. And that's really all there is to the game. Go from point A to point B, checking out the scenery and playing with strangers who happen to appear.
The game is getting rave reviews, and skimming this thread reveals Journey having a profound effect on many people. Personally, I think it's a fine game but nothing which shakes my foundation. What makes Journey good is the same fundamental strengths all great games share, no matter what its thematic elements are-- the construction of a convincing alternate world that demands one's attention. This can be done in many ways. The world you explore in Journey feels like it could exist without you and has a story of its own, and looks very unique. In that way, it's immersive.
It's a fun game and I'm glad I got it, but it's not as special as the glowing reviews and opinions led me to believe. However, if this game is what it takes to shatter people's superficial understandings of what a game is, then that's good... for the most part. What is unfortunate is the trend in thinking that Journey is "more" than a game, when it shares the same core strengths as any other great game; more similarities than differences, anyway. I get the sense that some believe Journey is an antidote to the mega blockbuster poison, but to me the war of values between the indie and the industry is not as intense as it is made out to be. (If I could actually put the game somewhere) Journey deserves a spot right alongside the other cool games on my shelf.
Did it in one sitting. Was one of the most affecting experiences of my life.
Really unsure if I ever want to play it again due to how powerful that one journey was...
I'll probably leave it a few days and let it all sink in.
Playing it in one sitting is a must!So i've avoided most of the media related to this as i wanted to go in 100% fresh. Would people say you say it's best to have a play-through from beginning to end as i want to dedicate some time to it.
So may leave it until the weekend.
So i've avoided most of the media related to this as i wanted to go in 100% fresh. Would people say you say it's best to have a play-through from beginning to end as i want to dedicate some time to it.
So may leave it until the weekend.
So i've avoided most of the media related to this as i wanted to go in 100% fresh. Would people say you say it's best to have a play-through from beginning to end as i want to dedicate some time to it.
So may leave it until the weekend.
i'm wondering about this too, how long does it take roughly?
Took me two hours.i'm wondering about this too, how long does it take roughly?
My first playthrough took 2 and a half hours. I explored a bit but not too thoroughly, want to save some surprises for future journeys.i'm wondering about this too, how long does it take roughly?
Thanks gents. I'll definitely play through it all on Saturday then.
Does anyone know if there is a place where I can get a Journey poster or very high res screen grabs? I seriously want to decorate my home with one of the hundreds of gorgeous scenes in the games.
Yeah, I guess I'll play it all on Friday, even though I've had it payed off since monday.
I did play Flower in about three segments and it was probably tied with my 09 goty so that was the original plan but there seems to be a consensus on 1 full playthrough with Journey.
It would make zero sense. This game needs to be enjoyed on a big screen,with a great audio system/pair of headphones and in your home.Finished it for the 7th time today.
Sony should beg TGC to make a port for the Vita of this; it would make so much sense.
Sony should beg TGC to make a port for the Vita of this; it would make so much sense.
Not to gloat, buuuuut...
http://p.twimg.com/An9xNHRCMAAT_1h.jpg[/mg][/QUOTE]
Awesome. I wonder if there are any t-shirts out
Not to gloat, buuuuut...