Other games with cover often have something more to them, like return fire. I'm not asking for a shooter, obviously (my avatar is a parody), but I am saying it's not fun standing behind a person-sized rock, waiting a set period of time, then walking 10 feet to the next one, waiting the same amount of time, then walking 10 feet to the next one, etc. It's definitely not fun and one of the weakest design elements in the game, but as already noted, it only happens a couple times in the game.I see. I completely disagree with this. First off this sort of thing is rather common across many games, having to advance gradually while repeatedly taking cover. It adds variety. There's nothing pretentious about it, it varies the gameplay up from just walking around everywhere without a problem. But yes, you have reached the foot of the mountain, and now the Journey becomes perilous, with snow, wind, among other things. Why should it just be business as usual?
I was asking for them to make the perils interesting.By your logic, why include the snow at all? Why not just make it a nice happy trek up a grassy mountain, encountering no resistance. Do you even know what you are asking for?
You're right the cover sections are not difficult. It just doesn't add anything, and comes off as being there merely to dramatize the "struggle."Especially considering that the part was easy, it's not like it was annoyingly difficult or anything.
It's a bit more heavy-handed here, to put it lightly. Again, I like the game. I just don't feel it's the revelation some make it out to be. Maybe I was expecting too much.And it is a complete non-critique to say something was put in to "make it feel" a certain way. You can say that about ANY feature in ANY game.