EDIT Wait. What. Why don't i get liquid-fuel-only tanks with "Aviation" tech? Intakes, check, jet engine, check, wings, check, wheels, check, but no LF tank. WTF?
Because the tech tree still sucks.
Don't get me wrong, I love the game, but this is not quite ready for a 1.0 release. They've changed too much without thorough testing in a public beta, and certain aspects of the game still need work.
If your craft is flipping over during ascent through the lower atmosphere, you are creating too large of a difference between the direction your craft is pointing and your velocity vector. This creates a huge differential of drag across your ship and causes it to start to tumble. You really don't need wings at all, especially not for early crafts. You just have to carefully move your heading to stay within or close to your velocity vector (pro grade marker) and not pitch too aggressively until you are at much higher in the atmosphere. Once you are at 20Km, you can start to be more aggressive if you are too shallow or too steep on your launch profile.
The new aero is so much better. Makes launches a challenge again.
Edit: Fins are fine, but you can launch a wide range of craft without fins as long as you are careful with your launch profile.
Right, so the mission system is broken as hell, and the tech tree is goddamn hard to unlock. How did this game get 96/100? Did they only play sandbox (which I've stuck to until trying out 1.0).
I've taken a contract to rescue a kerbal from orbit. No sweat, I've done this sort of thing before (having stranded them up there myself ... except I'm current stuck with a tech tree that has no RCS. OK, no sweat, I just need to get close... and my kerbals have no EVA jetpacks, Ugh, ok, I could try docking with no RCS ... no, wait, I have a better idea, I'm going to GNAW MY FINGERS OFF INSTEAD it'll be more satisfying.
Never mind that a bunch of the other missions worth anything are either:
1. ferry passengers into orbit, with no reasonable way to actually get them there AND BACK SAFELY, or
2. land on the Mun with no equipment to actually do so, or
3. take EVA samples around the place with no fucking LADDER to get back in the craft afterwards. WTF.
Sorry, folks, I love this game (170 hours now and counting) but that career mode needs some serious fixing
I don't really understand the complaints about the tech tree and missions, I'm having a blast and not seeing any issues. I mean sure you get missions that you can't complete yet at times, so let them sit and do other ones until you have the tech to do them. Or, just play the old way and explore doing science?
Seems to be just fine to me...?
Right, so the mission system is broken as hell, and the tech tree is goddamn hard to unlock. How did this game get 96/100? Did they only play sandbox (which I've stuck to until trying out 1.0).
I've taken a contract to rescue a kerbal from orbit. No sweat, I've done this sort of thing before (having stranded them up there myself ... except I'm current stuck with a tech tree that has no RCS. OK, no sweat, I just need to get close... and my kerbals have no EVA jetpacks, Ugh, ok, I could try docking with no RCS ... no, wait, I have a better idea, I'm going to GNAW MY FINGERS OFF INSTEAD it'll be more satisfying.
Never mind that a bunch of the other missions worth anything are either:
1. ferry passengers into orbit, with no reasonable way to actually get them there AND BACK SAFELY, or
2. land on the Mun with no equipment to actually do so, or
3. take EVA samples around the place with no fucking LADDER to get back in the craft afterwards. WTF.
Sorry, folks, I love this game (170 hours now and counting) but that career mode needs some serious fixing
Playing the old way is fucking boring when you've done that for years. I'd like to finally play the game with progression system. (No, Science mode is no good either.)
KSP is just about the only newer game i like anymore. It is the only sufficiently realistic scifi game i know that is also fun.Well, maybe the game just isn't for you and you should go play something else. I'm enjoying myself immensely. KSP is a sandbox game, not an RPG with a focused driven storyline. You make your own adventures as you go along, the missions are simply there to give you goals to strive for, and yes you can wait to do them whenever you want or are able to. If you are too impatient to do that then possibly a sandbox style game isn't your cup of tea?
IMHO the tech tree and missions are just fine the way they are.
The contracts are also handled really well for early missions. First off, you don't need RCS to do any of the rescue missions. Some of you seem hell bent on needing to build exactly what you want to do a mission instead of problem solving with what you have. Have you forgotten your KSP roots? This is the essence of this game, if career mode didn't provide a path to encourage problem solving and resource management, it would've been a colossal failure on their part. For a rescue mission, just get close, switch to the stranded kerbal, and EVA over back to your ship. Oh no but I don't have the three man capsule! This game is so broken!! Or you know, get creative and put one Mk1 on top of another. You can stack 4 without issue and make a KSP anal bead express capsule to shuttle around hoards of tourists before you've even begun to unlock the tech tree. This is KSP, it is all about wonky solutions!! The adjective "kerbal" is now used to describe building something that works in a precarious, if not dangerous way. It is the absolute essence of this game and why it is so brilliant. Problem solve, don't whinge that you don't have exactly the parts you want.
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A bit like Minecraft really. I essentially stopped playing that game the moment they added the hunger mechanic, because it ate all the fun from survival mode and is frustrating (i'd expect a survival mode to be about surviving anyway, not about farming food).
Sure, it started getting good things. Unfortunately, i found the mechanic so damn frustrating it drove me away. Even though just about every other addition was great.Oh man, I think Minecraft started getting really good once they put the hunger mechanic in. It finally gave us a reason to farm food.
Yeah, you and I just have very different tastes when it comes to game design. I think Minecraft and KSP are both great games just the way they are and I've sunk dozens of hours into both (hundreds into Minecraft).
I don't think you will ever be happy with career mode in KSP, you want it to be something it isn't.
There's no jetpack though - how do you move a kerbal from one ship to the other without a jetpack?Just pay and upgrade the station that gives you EVA's. It's not expensive to unlock at all. I managed to unlock it on Normal really early on.
Not that i'd do them with stupid looking rockets that include stacked pods or inline cockpits, those don't fit rockets at all. Wonky solutions don't have to include "looks idiotic", i recall one rocket i made doing a flip while going to space and ending up orbiting the planet just fine. That's wonky, very kerbal, but the rocket looked like a real rocket.
I see nothing wrong with this attitude either, why should i not be allowed to have preferences how things look, or play by them? Visual customization of player characters is so very popular and common nowadays, i see these two things analogous.
Reputation is another badly designed system, i think. Or perhaps not badly, just lacking.
There's no jetpack though - how do you move a kerbal from one ship to the other without a jetpack?
Edit: Oh, I did a Mun encounter easily enough, though unfortunately Valentina burned up in a fiery explosion on the way back because I didn't realise the command pod doesn't have an ablative shield built in (and when I tried it the shield was wonky and unusable). Oddly, Valentina re-appeared in my roster magically once I accepted a rescue mission.
Edit 2: OK, so on googling some more, I find that I'm *supposed* to have jetpacks from the very start of EVA. Except hitting R all I damn well liked during that mission it didn't activate. I've also noticed that sometimes when I'm out in orbit I can't context-menu the command pod to perform crew surveys etc. I think I might have just hit Yet Another Bug :/
Ah, you've got me doubting myself now. I'm pretty sure I would have, but it's been a long time since I last played KSP seriously - a couple of years maybe? I kinda tapped out on the game once I got the Master Kerbalnaut tag on reddit challengesDo you let go of the ladder before hitting R? Probably, but sometimes it's the silliest things that get overlooked.
Oh, that's kinda morbid. I wish they didn't :/ They also don't respawn on Moderate - maybe I should be playing on that... (because no revert on Hard? get realAt any difficulty below Hard, dead kerbals respawn after a short bit.
So once you figure out how to mine science from around the place things become a little easier. Flying a plane around with a half a dozen thermometers stuck to it, sampling air temperature, for example. Returning data can be a bit of a drag - especially when you need to get the materials science lab back in one piece from each place you run the experiment (thus requiring multiple trips to the Mun just to get its non-landed samples). It'd be nice if transmitting the results didn't lose so much science value. Actually, even better would be if the equipment could take (and hold) multiple samples - so we still have to transport the lab back to Kerbin, just not quite so many times
Oh! I had no idea! (How did you discover that?)You don't have to bring any equipment back with you. Kerbals on EVA can remove the data from the experiment and bring it back with them in the command pod. Without a scientist, you can still only do the Science Jr. once per lab you bring, but at least you don't have to worry about getting it back safely.
Oh! I had no idea! (How did you discover that?)
The re-entry heating is way too forgiving at the moment IMO. I ran out of power during re-entry, flipped, and came in nose first. Things got a little warm but that was the extent of it.
I still get parachutes destroyed when that happens. Maybe I just come inThe re-entry heating is way too forgiving at the moment IMO. I ran out of power during re-entry, flipped, and came in nose first. Things got a little warm but that was the extent of it.
Is there a way to make sure things snap perfectly symmetrical? Because that was a major annoyance.
Well EJ_SA did it again! That dude is crazy amazing with his Shuttles.
That was made using mods, right? Even still, that's awesome!
The OP convinced me to finally throw down the money on this game. I've unlocked the first two layers of the tech tree, gotten up to ~20 km of altitude and returned safely (I hit orbit once but my captain didn't survive because I didn't have a heat shield, so I reverted that), and upgraded my launch pad (which was driving me nuts- all the restrictions for the first one really had me wondering how I was going to hit orbit- managed to, but the part limitation was a serious annoyance). Now that my mass, size, and part limits are no longer a problem, hitting orbit reliably and getting my Kerbals back should be relatively easy.
I wish the game did a better job of explaining how to acquire science. Even after reading guides I'm still not exactly sure how it works (other than get reports from doing things you haven't done before and do certain contracts).
Is there a way to make sure things snap perfectly symmetrical? Because that was a major annoyance.
Ugh, I'm giving up on Career mode, it's just to hard to do anything -_-
I just play in sandbox, every time, all the time.
I'm having a blast with career mode and finding it to be fun and challenging. I like sandbox mode for just experimenting with crazy designs and stuff, but that freedom takes away all of the challenge too. It's the same way I feel about creative mode in Minecraft: sure it's fun to dabble in but survival is the meat of the game. Career is the meat for me with KSP. I want to explore every planetary body in the solar system while managing my own space center and resources.
I agree. I've just built a stupid little car to drive around the space center doing "science" at each building just to get enough science accumulated to get parts to do other interesting things...Just watched Scott Manley's beginners guide. No wonder I wasn't able to progress with the way science collection works. All a bit too obtuse for a first time player.
I agree. I've just built a stupid little car to drive around the space center doing "science" at each building just to get enough science accumulated to get parts to do other interesting things...
But that getting out, retrieving data, storing data, getting back in shuffle is just mad.