dark10x said:Eh, it's not exactly a serious problem as it only crops up in logical places. I mean, sure, it would be nice if they had eliminated it, but pretty much every other major shooter on the consoles has the same issues.
Hell, UE3 games on the PC actually end up with worse load stuttering (Gears and Mirror's Edge, for instance, both suffer much more from this problem on the PC than they did on console).
DangerStepp said:Lucky...
I can't pull that since there's no binding agreement involving a ring...not yet at least. :lol
CurlySaysX said:I do like the pacing of the single player, some reviews said it was similar to COD4, which is utter bullshit IMO.
You could run thru most sections in COD4 and complete the game, with KZ2 you actually need to take your time and pop the Helgans one by one before moving on.
Plays very much like KZLiberation.
Pallaris said:Yeah, spot on. Actually the hitches weren't too bad in the demo, as long as they're of similar length in the full game and i'm not waiting 3 seconds or something for it to kick back in other areas. Cant wait to play this online. Roll on tomorrow.
lol of course.Fenderputty said:Unless someone is a saboteur.
Spruchy said:Aiming in this game is way too fucking hard.
Spruchy said:Aiming in this game is way too fucking hard.
Y2Kev said:the flamethrower is also awesome
god's dick confirmed
Y2Kev said:the flamethrower is also awesome
god's dick confirmed
G-Bus said:I still can't get over how damn good this game looks in MP. it's fucking madness.
Uhh, you think the second level has the best graphics ever? Wait until the end of the game, man.Baron Aloha said:Holy crap @ the second level. Best graphics ever?
xBerserker said:Went home for lunch, so I just played for 30 mins, but .... my god! That was fun
It auto saves.Baron Aloha said:Holy crap @ the second level. Best graphics ever?
I also like the holograms that you can move with the sixaxis that show up on the loading screens for each level.
Does anyone know if this game saves automatically? I need to take a break but I don't see a save function anywhere. I know it saves when you see the icon and all, but do I need to create an actual file on the hard drive somewhere?
womfalcs3 said:The back of the box says it supports PlayStation Home. So I assume it has game-launching?
Fenderputty said:That sounds like torture. :lol
womfalcs3 said:The back of the box says it supports PlayStation Home. So I assume it has game-launching?
I think it's either the next level or the one after.Zeliard said:I need a (very) mini-spoiler from someone...
I'm currently going through Salamun Bridge. Anyone know when Suljeva Village is coming up?
Dragnet said:Where? My copy has none of this Home business on the back!
Winterblink said:Playing on veteran. Some parts are challenging, for examplebut the challenge makes it fun. Multiplayer is almost a cakewalk after that. Which by the way is totally awesome, I love how you can actually blindside another player and there isn't this COD4 moment where you almost have him, but he spins instantly and shreds you.it took me a few tries to kill off those two heavy motherfuckers during the defense sequence in one of the earlier chapters
You might not be referring to me, but for clarifications sake, when I say a 180 turn button would be useful, I'm referring to the single-player campaign.Zeliard said:That's the thing some people have to realize about KZ2's MP. I've seen tons of complaints that you can't turn 180 quickly enough to kill someone who's behind you, but the whole point is that you're not supposed to let anyone get behind you in the first place. You have to know where you are respective to the rest of the level and the enemies at all times, to keep from being ambushed or snuck up on.
Zeliard said:That's the thing some people have to realize about KZ2's MP. I've seen tons of complaints that you can't turn 180 quickly enough to kill someone who's behind you, but the whole point is that you're not supposed to let anyone get behind you in the first place. You have to know where you are respective to the rest of the level and the enemies at all times, to keep from being ambushed or snuck up on.
xBerserker said:It was ... I'm now back at work ...... It's 3:22, I get off at 5
If it doesn't support game launching already, it better soon!
Exactly. It's really cool when you factor that into the mode which switches between all the different gametypes on the fly. It's pretty rare when you can say this really does something new with FPS multiplayer, but here we go.Zeliard said:That's the thing some people have to realize about KZ2's MP. I've seen tons of complaints that you can't turn 180 quickly enough to kill someone who's behind you, but the whole point is that you're not supposed to let anyone get behind you in the first place. You have to know where you are respective to the rest of the level and the enemies at all times, to keep from being ambushed or snuck up on.
cameltoe said:again, I need an invite to the gaf central/west/whatever its called now
alba said:KOLORZONE IS ON! COME JOIN US (we're quite a lot right now so!)
Rez said:You might not be referring to me, but for clarifications sake, when I say a 180 turn button would be useful, I'm referring to the single-player campaign.