[16:57] DREAMWEAVER: not too much. been taxiing my son around all day. trying to clean up a bit around here. getting ready to either play some killzone 2 (haven't opened it yet) or some LOTRO. I dunno yet.
[16:58] DREAMWEAVER: how's life up north?
[16:58] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: Andronicus
[16:58] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: add me on ps3
[16:58] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: if you are online
[16:59] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: and Andromatic on xbl
[16:59] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: bout to play some killzone online
[16:59] DREAMWEAVER: I don't have my 360 anymore. sold it to buy the ps3
[16:59] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: LOL
[16:59] DREAMWEAVER: but I'll add you on the 3
[16:59] Dre - CHIIIIIIIIIIIIIIIIIIIIIIIIING: alright
Oh man, now I'm going to pay attention to this and it'll start annoying me in FPS games as well.The Nature Roy said:This is such a massive pet peeve of mine and it's prevalent in so many FPSs. It was one of my first comments when we originally saw KZ2 gameplay and people acted like I was crazy.
Just the fact that you feel like a gun skimming only a few feet off the ground totally destroys the illusion and sense of body for me. That's one thing I really liked about Mirror's Edge.
Andronicus said:same guy who told me he would never get a ps3 because the 360 was all he'd ever need, when i first got my ps3. . converts are real
JB1981 said:Multi. Epic.
Haven't burned through that many hours of straight multiplayer gaming in a long time. Most games I get tired of after like two hours but this game ... I just gotta get those points, earn those ribbons and improve that rank. Fucking love this game. So fun playing with a large group of GAFFERS too. I think my enjoyment of this game will be directly analogous to how long GAF sticks with the game ........
pj325is said:It doesn't need shitloads of autoaim, just faster/better response. And who cares if it changes the way the SP plays? You don't gotta use it, and since we've agreed that it's not better, it wouldn't unbalance the multiplayer.
Great games. It was great playing with a bunch of gafers.JB1981 said:Multi. Epic.
Haven't burned through that many hours of straight multiplayer gaming in a long time. Most games I get tired of after like two hours but this game ... I just gotta get those points, earn those ribbons and improve that rank. Fucking love this game. So fun playing with a large group of GAFFERS too. I think my enjoyment of this game will be directly analogous to how long GAF sticks with the game ........
The Nature Roy said:This is such a massive pet peeve of mine and it's prevalent in so many FPSs. It was one of my first comments when we originally saw KZ2 gameplay and people acted like I was crazy.
Just the fact that you feel like a gun skimming only a few feet off the ground totally destroys the illusion and sense of body for me. That's one thing I really liked about Mirror's Edge.
Kolgar said:Does this really belong here? In any case, your buddy is a jackass. Anyone with any sense would never trade the 360 for a PS3, but find a way to afford both.
I imagine the reason why this is so prevelant in FPSs is because in order to keep the gun in the screen where it is while using the actual character model, the character would either have to be standing in an extremely awkward pose holding the gun up beside his head, or looking out of his chest. The fact that the tradition is to have the gun sticking out from that impossible angle from the bottom-right of the screen for most of the game while you're running around is the culprit.The Nature Roy said:This is such a massive pet peeve of mine and it's prevalent in so many FPSs. It was one of my first comments when we originally saw KZ2 gameplay and people acted like I was crazy.
Just the fact that you feel like a gun skimming only a few feet off the ground totally destroys the illusion and sense of body for me. That's one thing I really liked about Mirror's Edge.
Wow, I'm in the exact same situation. I love that map too.Dante said:This sucks, I have to go to a party today, and all I wanna do is stay home and play Killzone. :lol
I really like the Pyruss Rise map a lot, I know it's not a fav here because of the size, but I reall dig the layout and overall feel of this map, and the defend points are pretty high up and fun to protect.
Argh....Wish I could keep playing.
Awntawn said:I imagine the reason why this is so prevelant in FPSs is because in order to keep the gun in the screen where it is while using the actual character model, the character would either have to be standing in an extremely awkward pose holding the gun up beside his head, or looking out of his chest. The fact that the tradition is to have the gun sticking out from that impossible angle from the bottom-right of the screen for most of the game while you're running around is the culprit.
Although we can always assume that Sev is always in a semi-crouched battle-ready position ;D If that helps make it seem less awkward
SpudBud said:Great games. It was great playing with a bunch of gafers.
Valkyr Junkie said:I'm rewatching Akira on BD and just noticed that that weird kid thingy at the beginning of the film is wearing as baseball cap with a Helghast emblem on it :lol
Ain't easy being the main character of an action game. Snake can attest ;pZeliard said:Must take its toll on the poor guy's back.
put it in a mini fridge. i did this with my 360 once, but the cold frosted on the av cables and caused input lag.Core407 said:Fuckin' POS system keeps overheating. I might have to move the thing into the basement or something.
Kolgar said:Three levels in and I like the game a lot, but I'm annoyed at the lack of polish in single player.
It's disappointing to clear an area and have everything go silent - everybody looking dumbly at each other - until you walk over to the spot on the ground where you have to stand to trigger the game back to life again.
The freeze-action loads really break up the game, and Sev's five-foot-tall POV is beyond retarded. Seriously, didn't this seem strange to anyone at Guerilla?
The momentum-based aiming seems rather overdone and pointless besides. I can see how it may be innovative or interesting, but it's just too pronounced and makes aiming a chore, especially long-distance, precision aiming.
While I'm complaining, I'll add that the cover system seems finicky and too often, it'll let me look around a corner but not shoot around it. Very frustrating.
Why do the gun sounds drop down so low when someone is talking? That jarred me and stuck out as an odd decision.
Finally, I think the color-draining-from-the-screen "you're dying" effect is a little overdone, and I've died or nearly died a couple of times now because the screen went monochrome and I thought, "I'm dead" when I was really still alive (until the next bullet took me out).
Having said all that, I'm impressed with the game anyway because I LOVE the universe (I have since the original Killzone) and because the visual/audio presentation is so spectacular. The guns feel nice to fire and the characters all seem to have a weight, a presence, that's missing from other games. It all conspires to put you right in the game in a really convincing way.
Also, the soundtrack is phenomenal. Really gripping stuff.
I'm not bothered by the "lack" of a story. The ISA is attacking Helghan, period. How much story does the average real-life soldier dwell on in the heat of a surge of battle? This game is all about the action, and given that videogames are primarily interactive entertainment, I'll take action over story most any day.
Overall, I'm pleased with Killzone 2 and I think the game will consume a lot of playtime in my near future. I do wish the game was more polished in some areas, but on the whole, this stands up quite nicely to other recent heavy-hitters on the consoles.
But I'm expecting Killzone 3 to bring some of these issues up to par with the astounding audiovisuals, no excuses.
The Hug Dog said:I'm curious to know what stuff I unlock as I go. I seem to remember there being some sort of flow chart showing this, if anyone has it I would be most grateful
Melfice7 said:Yep! the part wherei think i died like 50 times :Swe gotta blow up a tank
exarkun said:Where do I check for a clan invite? The website?
jjasper said:My system froze in the last match (Seems like I wasn't alone though) but I was having some good fun in though matches.
Anyway the SP is actually better than I thought it would be. The fights are interesting and the difficulty on Veteran seems perfect.
Salaman Market - great map.TrAcEr_x90 said:holy shit the gaf server is action packed!!! I looove that level with the burning ash in the air. I was doing pretty good yesterday with the regular assault rifle, but now i cant hit shit with it. so i went to the submachine gun and im doing decent. You really need to get a feel for every gun because they are all so different feeling
The Hug Dog said:I seem to remember there being some sort of flow chart showing this, if anyone has it I would be most grateful
Y2Kev said:Isn't it strange everyone calls Templar "Jan" like the girl's name? Isn't it said "yan"?
Dragnet said:http://i362.photobucket.com/albums/oo65/Dragnet/kzranks.png
MvmntInGrn said:The bolded are certainly design choices. Don't think you can call them unpolished. I agree about the load hitching, I wish they had opted for optional install. Part of me hopes they still will. The cover system does have its weird points but I found no more of them then in any other cover game, that said it of course could have been better in a few places slightly.
The color draining IS quite heavy. I have thought I was dead a few times. Bit of a nit-pick I guess, only happened a few times.
The universe is amazing, and the story is there if you bother to look for it (though you do need to know some background info). I really hope they make the story a center point from the get go next game. What little was here worked but the potential for more is certainly there.
Really hope they keep Sev for the next game, maybe Natko too.I'd guess Rico will be removed from service. Killing Visari was a HUGE mistake.
JB1981 said:Multi. Epic.
Haven't burned through that many hours of straight multiplayer gaming in a long time. Most games I get tired of after like two hours but this game ... I just gotta get those points, earn those ribbons and improve that rank. Fucking love this game. So fun playing with a large group of GAFFERS too. I think my enjoyment of this game will be directly analogous to how long GAF sticks with the game ........