Cat in the Hat
Member
Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
yes ^^blindrocket said:Posted?
BioShock, Fallout 3′ Creators Discuss Killzone 2′ Review Reaction [video]
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
Well that will make you try and do your best, including good teamwork. Hopefully that will prevent us from having to play with stupid 13yo kids who don't know what teamwork is..AranhaHunter said:That really sucks, I don't like that at all.
kind of an interesting general commentary from a developer's perspective.blindrocket said:Posted?
BioShock, Fallout 3′ Creators Discuss Killzone 2′ Review Reaction [video]
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
EDIT: :lol Beat while I was making it.![]()
That's what she said.SnakeXs said:The links were worth it overall, but TOTALLY worth it for the last part. Todd's the man. :lol
Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
blindrocket said:Posted?
BioShock, Fallout 3′ Creators Discuss Killzone 2′ Review Reaction [video]
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
EDIT: :lol Beat while I was making it.![]()
Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
I personally like the line about newness for newness sake. As an artist thats an idea that was drilled into our heads time and time again during college. Doing shit just to do it and not knowing wtf youre doing it for.Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
Dreams-Visions said:and yet at the same time, you're never shocked when a victim of great abuse seeks out and kills the one who oppressed them.
dfyb said:who started this myth that KZ2 doesn't do anything new or fresh?
Every reviewer that reviewed it. Everything Killzone does thats "new" is subtle. Its not in your face enough so its understandable why most reviewers would bring that up.dfyb said:who started this myth that KZ2 doesn't do anything new or fresh?
Mojo said:Man, I think I'm gonna have to get a PS3 to play this game.
General PS3 question - Can you use a HDMI cable for the video and a regular composite cable for the audio at the same time? My LCD doesn't have a way of outputting the HDMI audio.
i don't think so. i think i was sprinting in Day of Defeat before 2004.Rapping Granny said:Didn't the first Killzone create sprinting in FPSs?
Does this work for all PS3 models (40GB/80GB)?lupinko said:Yes.
.GqueB. said:For instance, I dont think ANY developer has nailed the whole "letting you control your character during cutscenes" mechanic. I can shoot my comrades in the face in most of these games and they think nothing of it. I can hit them in the face with crowbars and theyll keep talking as if Im doing nothing to them. Takes me right out of the game because I dont fel part of that world. And no one has nailed the whole "silent protagonist" thing either. Deadspace (I know its not fps), Half life, Bioshock all attempted this and it failed just about every time in my eyes. Why am I mute? WHY I ask you?
subtle innovation should not be celebrated as innovation? when was this rule introduced?.GqueB. said:Every reviewer that reviewed it. Everything Killzone does thats "new" is subtle. Its not in your face enough so its understandable why most reviewers would bring that up.
dfyb said:subtle innovation should not be celebrated as innovation? when was this rule introduced?
dfyb said:who started this myth that KZ2 doesn't do anything new or fresh?
Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
works for my 40, pretty sure it works however you set it up.Mojo said:Does this work for all PS3 models (40GB/80GB)?
Mojo said:Man, I think I'm gonna have to get a PS3 to play this game.
General PS3 question - Can you use a HDMI cable for the video and a regular composite cable for the audio at the same time? My LCD doesn't have a way of outputting the HDMI audio.
I didnt say it shouldnt be, Im just saying thats how it is.dfyb said:subtle innovation should not be celebrated as innovation? when was this rule introduced?
I wasnt asking a philosophical why, my question was purely logical. Taking into consideration the very narrative that was given to me, why am I a mute:Iain Howe said:You're mute because the Western gamer seeks to project himself onto the blank canvas of the protagonist. Every line the protagonist speaks that matches that desire, increases the immersion - but every line that clashes with the players expectations reduces it, jarring the player.
This is in sharp contrast to the Japanese gamer, who wants to play someone else, rather than a version of himself. Hence the strong characters in Resident Evil, Final Fantasy et al.
thanks!Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
.GqueB. said:I didnt say it shouldnt be, Im just saying thats how it is.
Everytime "innovation" is bought up its always something drastic. Its never subtle things like adding weight to a character or fabric being flammable its "OMG I CAN GO ANYWHERE AND KILL ANYTHING" or "OH I CAN GET MARRIED AND KILL MY WIFE IF I CHOOSE". Thats how reviewers tend to be. Thats what theyre being now.
Dont shoot zeh messenger.
I wasnt asking a philosophical why, my question was purely logical. Taking into consideration the very narrative that was given to me, why am I a mute:
For example (spoilers ahead):
In Deadspace, Issac supposedly watched that video from Nicole about 17 times if my memory serves me right. Which would mean he genuinely cares about her etc etc. So in the game when Im finally reunited with her, why does he just stare at her blankly like a retard with no reaction whats so ever? Thats one example of doing it wrong because the lack of reaction makes no sense. In Bioshock, I speak the first line of the game so I know this person is perfectly capable of speaking... we never hear this persons voice again. Why?
I can only half buy your first paragraph. Like when we watch scary movies and the person running away doesnt do what we want them to do we react but that only ADDS to the immersion. Even if they do the exact opposite of what we do. We get mad at that person (fictional or not). Or in a movie like Gone baby gone when the character faces a choice and we the viewer can agree or disagree but if we disagree with the choice we arent suddenly jarred or taken out of the film. We are more immersed in it because we suddenly start to think about our choice.
But when the character makes no choice at all, or doesnt say anything? What is that? To me its nothing. THIS is why I feel developers are doing it wrong.
SWEET official thread by the way. I didnt even realize it was the official thread. Alls Ive been doing is coming here and clicking "last" on the thread that said Killzone.
.GqueB. said:I wasnt asking a philosophical why, my question was purely logical. Taking into consideration the very narrative that was given to me, why am I a mute:
I can only half buy your first paragraph. Like when we watch scary movies and the person running away doesnt do what we want them to do we react but that only ADDS to the immersion. Even if they do the exact opposite of what we do. We get mad at that person (fictional or not). Or in a movie like Gone baby gone when the character faces a choice and we the viewer can agree or disagree but if we disagree with the choice we arent suddenly jarred or taken out of the film. We are more immersed in it because we suddenly start to think about our choice.
But when the character makes no choice at all, or doesnt say anything? What is that? To me its nothing. THIS is why I feel developers are doing it wrong.
you shall die.Zen said:The fools who aligned their self identity to a heartless Coroporation suspected of industrial sabotage and murder are those to be held equally responsible for the marginalization that the Helghast Corporation settlers suffered, that ultimately lead to the Exodus.
Tell me what is the real distinguishing factor is between the originally intended settlers of Alpha Centauri, those whom the Helghan Corporation are suspected of having murdered for personal gain, and those rounded up by the Helghan Administration actually is?
To the Helghan Administration is was this: What ships they were on.
Really, the post ESI War Helghast Corporation Settlers might have taken some of the teachings of Gandhi to heart before they, what's the term? Cut off their nose to spite their face?
I think there's a lot to be learned in this exchange:
http://www.youtube.com/watch?v=EWVxewtm61Q&fmt=18
The idea of a Helghast controlled humanity is frightening. They embody everything that their propaganda depicts the UCN/ISA as being (and that the UCN has been, in its worst days), only much much worse.
So ride gleefully cheering on the master architect of what would be the greatest act of inhumanity and genocide in history, maybe blood will fill that dark void where your soul should be.
:lol
Angelus Errare said:Spoiler tags are your friend
[//spoiler]
With that saidHe didn't talk to her because she wasn't really there...
Im not 100% sure you understand what it is Im saying. The differentiation between Passive and active forms of entertainment arent exactly relevant. We are discussing how the viewer/player reacts to the choices the protagonist makes and the things they choose to say in relation to the story (which in both passive and active ent. are one in the same). And what you do during combat isnt relevant either because Im discussing the reaction (or lack thereof) the protagonist has to this 'story' hes supposedly a part of.Iain Howe said:Remember Shenmue? The part where Ryu is in the shrine potentially saying goodbye to a girl that is obviously half distracted with love/lust for him? Remember the discussion they have?
Ryu stares into space while she talks about her feelings and then asks where he can find sailors in town...
Now, if you were hankering for the next Karate fight and could care less about love lorn Japanese teenagers, then that was perfectly fine for you. Ryu was focused on his mission. He had no time for dalliance. On the other hand, perhaps you (me) were touched by this girls awkward confession of love and felt that ignoring her plight to ask her a stupid question that you'd already worked out (Duh! Sailors hang out in bars!) was less dutiful than asinine. In that case your suspension of disbelief is shattered and your investment in the character lessened.
To answer the second part of your statement, you're confusing passive for active forms of entertainment. In Halflife 2, Gordon Freeman achieves very little of his mission - I choose the directions, I make the difficult shots, I explore and discover. I do everything according to the manner of my choice and style. When people talk to Gordon, they're talking to me. If Gordon talked back, he could hardly answer for me!
Imagine how jarring KOTOR games would be if you chose Light side decisions all through the game, only to have Dark side decisions forced on you because that's how the writer saw your character developing.
Iain Howe said:You're mute because the Western gamer seeks to project himself onto the blank canvas of the protagonist. Every line the protagonist speaks that matches that desire, increases the immersion - but every line that clashes with the players expectations reduces it, jarring the player.
This is in sharp contrast to the Japanese gamer, who wants to play someone else, rather than a version of himself. Hence the strong characters in Resident Evil, Final Fantasy et al.
Cat in the Hat said:Kevin Levine on Killzone 2
http://multiplayerblog.mtv.com/2009...ors-discuss-killzone-2-review-reaction-video/
F#A#Oo said:So you need to be ranked from 1-4 on a weekly basis? WTF? how is that even possible?
.GqueB. said:Fair nuff but technicallyhe didnt know she wasnt 'there' until the end but in that moment he DID believe she was there.
Im not 100% sure you understand what it is Im saying. The differentiation between Passive and active forms of entertainment arent exactly relevant. We are discussing how the viewer/player reacts to the choices the protagonist makes and the things they choose to say in relation to the story (which in both passive and active ent. are one in the same). And what you do during combat isnt relevant either because Im discussing the reaction (or lack thereof) the protagonist has to this 'story' hes supposedly a part of.
And whats the point of making Gordon silent if I (the player cant talk back)? Yea he cant answer for me but why isnt he answering for himself? And whats the point of giving the player free will to crowbar peoples faces if nothing I do actually has any affect? This is what Im getting at.
But uhm ... yea.
Pojo said:...so unless you're in the upper echelon of Killzone players online, you can't get a platinum?
Bah. That award should be a platinum in and of itself.
Can we keep this in another thread plz.____ said:Posted?
Kittonwy said:Can we keep this in another thread plz.![]()
____ said:Posted?
http://www.edge-online.com/blogs/the-killzone-effect
EDGE analyzes/discusses their non-bias (began with Killzone 2 score)