Yeah, that is where I said it takes the liberties of being a videogame. If you notice in Killzone 2, if you have your crosshairs on something, and then hit L1 to zoom, your site through the scope is basically exactly aimed where you had your crosshairs before you hit L1 to zoom.
If it had an animation or the gun moved up to your eyes, then it would/should move the gun off of the target. Then we would all complain about how awful it is that once you zoom in, you have to "re-aim."
I am not saying I like the way the line of perspective and point of view is in Killzone 2. I am not defending it either. I just understand what they were trying to do in the realms of reality in a video game.
I feel that you calling my explanation for the perspective "most convoluted and unnecessary justifications" to be pretty unnecessary. I am not condoning it, I am not defending it, I am trying to explain it to the people that are struggling with the perspective making you feel like a dwarf.
And how in the world does the camera, which I explained very thoroughly is basically more from the characters chest, all the sudden looking down a scope when you hit L1 just prove that the perspective of the game is from the eyes of a 4ft person?
Do you think GG is stupid? THey knew what they were doing. They didn't say "Hey, lets make the main character appear like a midget when you play, but not in cutscenes~!"
When you aim, the gun does nothing more than move closer to the camera, which is still around your chest. They could have done it better, yes. They could have had an animation where it raises up to your eyes. But that would still raise the gun 2-3 more feet off the ground, moving it 2-3 feet higher than it was before you zoomed in, and giving you a totally different perspective of where you were aiming before you zoomed in, if it were done correctly. This would be frustrating and, again, would make you have to "re-aim" every time you zoom.
This is still a videogame, not real life. YOu are going to have to accept you are playing Killzone 2 for the PS3 and not Real World Virtual Army Simulater Super Tron XL 2025 Training Game.
Now if you would like to explain your opinion a little more, then I would be willing to listen. I know you feel the game is played from the view of " the character's eyes" but that would mean that GG basically created this game and played it for over 4 years, had the online up and running for the past 3 years, without noticing for one second that you were a 3 foot dwarf. It looks the way they intended it to look. It is a game played from a camera angle in the middle of the player's chest for all the reasons I have explained in my last 2 posts.