WHOAguitarninja
Member
dark10x said:I'm still blown away by the quality of the post processing and sheer number of light sources they can handle. The fact that so many of those light sources can actually cast high quality soft shadows is even more impressive.
This. The shadows don't do the weird "shifting" thing they do in UE3 games, also. The shadows are cast properly and when it should only be a portion of the character casting the shadow it is. The lighting quality is a bit shy of Crysis I would say, but the number of dynamic, shadow casting lights is dramatically higher.
It's a game that certainly has it's own look. There is no other game that looks even remotely similar to it, and even outside of it's obvious technical merits, that's something to be commended.