FFObsessed said:Kittonwy, was it you who sent me that clan invite? Because now it says Full-Recovery sent it. *confused*
Not sure, it's the same clan now.
FFObsessed said:Kittonwy, was it you who sent me that clan invite? Because now it says Full-Recovery sent it. *confused*
ItsInMyVeins said:How? :O
Lion Heart said:So how many people believe Killzone 2 is their favourite MP game (of all time)? Or at least approaching it?
secondary badges are portable. i think you get a ribbon for sprinting once per match -- do that 8 times and you should be able to use the sprint badge with any class. similar things happen with all secondary badges -- repairing stationary guns/ammo boxes, C4, health packs, enemy tracking, and flying bot are all swappable after meeting certain conditions.ItsInMyVeins said:How? :O
TTP said:Well, the obvious shortcoming of the Assault class is the low Rocket Launcher ammo count (just 3) and the nerfed grenades of the Grenade Launcher (low ammo as well and long reload time). But once you manage to get a rifle and keep collecting ammo from downed players you are basically more powerful than any other rifle/LMG equipped dude because you have a) 200% energy and b) your energy bar always replineshes to 120% circa. I mean, if the bar comes down to 10%, you can wait and it will back up to 120% which is more than a normal soldier starts with!
The only way to take down an Assault in a one-on-one rifle-vs-rifle confrontation is by headshotting him.
BruceLeeRoy said:I have tried everything possible but I cant get 5 kills with a turret even once in a match for the life
of me. Its far to weak and people high tail it the hell out before it can do any real damage.
Actually you just have to unlock the assault class, then you have to do all the ribbons for the secondary ability of the class you want to put it in. Example: saboteur-> 8x 5 C4 kills and then you can exchange it for boostBruceLeeRoy said:You have to get the badge for it.
I'm connected to PSN and when I get disconnected from the game I am still logged into PSN. It's obviously Killzone's fault but I can't get over the fact that it keeps happening to me.alr1ghtstart said:check your internet connection in the XMB. And thanks kittonz for the clan invite.
dfyb said:the assault class is going to be more effective at killing than any other class -- that's GG's intent and that is completely balanced. KZ2's classes are balanced around controlling the flow of battle, not just balanced for dmg -- every class, except assault, has a skill (independent of killing/doing damage) to have an effect on the flow of battle. dmg is assault's specialty -- it's going to be more effective at doing so.
BruceLeeRoy said:I have tried everything possible but I cant get 5 kills with a turret even once in a match for the life
of me. Its far to weak and people high tail it the hell out before it can do any real damage.
BruceLeeRoy said:I have tried everything possible but I cant get 5 kills with a turret even once in a match for the life
of me. Its far to weak and people high tail it the hell out before it can do any real damage.
BruceLeeRoy said:I have tried everything possible but I cant get 5 kills with a turret even once in a match for the life
of me. Its far to weak and people high tail it the hell out before it can do any real damage.
In single player: +2 X-Axis, Y-Axis at default. Now in multiplayer? It's been at default but I'm beginning to play with +1 X-Axis. The slight difference in the way the game feels online threw me off at first. Where as in the beta, the controls were similar to the way they feel in the single player now. Do you use those settings for online?AgentOtaku said:DO IT!
Mine:
+1 X-Axis
+3 Y-Axis
...thinking I'm going to turn it up and see how I like it now that I'm more than comfortable with the look settings/calibration
commish said:You can get the badges by playing in a private server?
lawblob said:Not for me. Its fun, and I will play the shit out of it, but the controls & maps bring it down, IMO.
PistolGrip said:could that be before they stop the bot abuse thing?
Lion Heart said:What do you not like about the maps? I've heard good things about them.
Why would I send you an invite? You're in GAFeFFObsessed said:Kittonwy, was it you who sent me that clan invite? Because now it says Full-Recovery sent it. *confused*
fps fanatic said:In single player: +2 X-Axis, Y-Axis at default. Now in multiplayer? It's been at default but I'm beginning to play with +1 X-Axis. The slight difference in the way the game feels online threw me off at first. Where as in the beta, the controls were similar to the way they feel in the single player now. Do you use those settings for online?
Goreomedy said:UGH!
All I want to do is earn my repair ability as engineer. But whenever a competing engineer on my own team sees one of my sentry bots, he rolls a grenade under it. This has happened in every match I've played since unlocking the class.
So much bullshit is going on because of the badge system.
Lion Heart said:What do you not like about the maps? I've heard good things about them.
Goreomedy said:UGH!
All I want to do is earn my repair ability as engineer. But whenever a competing engineer on my own team sees one of my sentry bots, he rolls a grenade under it. This has happened in every match I've played since unlocking the class.
So much bullshit is going on because of the badge system.
dfyb said:the assault class is going to be more effective at killing than any other class -- that's GG's intent and that is completely balanced. KZ2's classes are balanced around controlling the flow of battle, not just balanced for dmg -- every class, except assault, has a skill (independent of killing/doing damage) to have an effect on the flow of battle. dmg is assault's specialty -- it's going to be more effective at doing so.
Already sent you an invite.Flunkie said:You didn't give my spot away, did you Recovery?
Ilparazzo said:Good games on gaf time to die, got my worst maps while I was there though, on that note, no pyrrus in the rotation? Shame on you!
Indeed, you were the squad leader we sure kicked some ass in there.commish said:Heyyy, you were in my squad a time or three (i'm tigerheli). Good games. When i was the assassination target, i didnt even SEE an enemy, let alone get shot at, let alone die. Believe.
NopeOo StinkFist oO said:So after playing for almost 45 minutes in ONE match I get disconnected from the Host. Do I keep my ribbons that I would have earned and my XP?
Oo StinkFist oO said:So after playing for almost 45 minutes in ONE match I get disconnected from the Host. Do I keep my ribbons that I would have earned and my XP?
Zeliard said:Killing people has a potentially large effect on the flow of battle for every mission type, though, if only by temporarily keeping the other players out of the game or removing squad leaders. Plus, Assault's double armor and speed boost irrespective of the damage he deals seem like they would be pretty big in Capture & Hold and Search & Retrieve/Destroy (in addition to his natural dominance in Bodycount).
Oo StinkFist oO said:So after playing for almost 45 minutes in ONE match I get disconnected from the Host. Do I keep my ribbons that I would have earned and my XP?
Oo StinkFist oO said:So after playing for almost 45 minutes in ONE match I get disconnected from the Host. Do I keep my ribbons that I would have earned and my XP?
Cagen said:I find for Search and Retrieve the Assaults boost ability, especially coupled with the extra body armour is over powered. If I pick up the propaganda speaker, on most maps I can boost almost the entire distance to the capture point and unless someone gets a lucky head shot I wont be stopped, I rarely even get shot, if I do the armour makes sure I can make the whole distance. Guerrilla should make it that if you hit the boost ability you should drop the speaker.
of course killing can affect the flow of battle. and killing is exactly how the assault class contributes to the flow of battle. don't know why you seem to be saying i claimed otherwise.Zeliard said:Killing people has a potentially large effect on the flow of battle for every mission type, though, if only by temporarily keeping the other players out of the game or removing squad leaders. Plus, Assault's double armor and speed boost irrespective of the damage he deals seem like they would be pretty big in Capture & Hold and Search & Retrieve/Destroy (in addition to his natural dominance in Bodycount).
If you look at the Heavy, TF2's damage-dealing/taking equivalent, his movement speed is made far slower than any other class (he also has a larger hitbox, dunno if that's the case for KZ2). Even if a class is only meant for something in particular, as the classes in both TF2 and KZ2 are, there still has to be some give-and-take. I dunno, there doesn't seem to be that much take in Assault's case, but I'll reserve full judgment until I unlock him.
icechai said:c4, or better defenses around the drop point are needed. We had one crazy match last night in GAF time to DIE I remember where I hung back with some others and backpedaled while Full-Recovery was charging in and Melee'd him, booya!