KilgoreTrout
Banned
Thrakier said:Oh my god, I hope his fingers are bleeding now...wtf.
http://www.youtube.com/watch?v=qh0BBJIHSVU
Shit doesn't stop I guess.
If they change the controls, bye bye Killzone 2 for me.
Thrakier said:Oh my god, I hope his fingers are bleeding now...wtf.
http://www.youtube.com/watch?v=qh0BBJIHSVU
Shit doesn't stop I guess.
LeonTrotskyTrout said:I'm such a jerk on Visari Hammer now, I just continually C4 the other teams spawn staircases, and they never learn. :lol :lol :lol
The only problem is that most of the objectives on most of the maps are in closed off rooms where the shotgun just destroys. Once I get annoyed with running going through hallways filled with shotguns to get to an objective I'll just hang back and rack up kills but that's not what the game should be encouraging to do.Dante said:I don't mind the shotgun spammers too much, I generally stay away from clusterfuck hallway free for all's and pick em off from a distance. It's comical how many idiots in warzone are content with spawning in a crowded area to try and just rack up kills, I do wish GG would look into giving greater XP bonuses for doing the missions, or even being in the general vicinity of missions to keep people from doing this for example if I escort my buddy in SR I should also get a point for helping deliver him safely IMO. Same with C&H as well.
It's weird that Killzone is unresponsive to those quick taps. I've become generally accustomed to the weird controls but feel they don't add anything to the game besides an extra hurdle in the way of enjoying it.Thrakier said:Oh my god, I hope his fingers are bleeding now...wtf.
http://www.youtube.com/watch?v=qh0BBJIHSVU
Shit doesn't stop I guess.
SnakeXs said:A lot of the scoring is a little silly, health kits and spotting and marking give you nothing at all. I personally don't mind about scores much, I take a win as far more important, but most don't see that way, so many support skills will be totally neglected.
So you're saying that the control is the only thing that makes you keep playing Killzone?LeonTrotskyTrout said:If they change the controls, bye bye Killzone 2 for me.
I think Spawn Nades should give points as well, 1 point for every 5th person that goes through it.SnakeXs said:A lot of the scoring is a little silly, health kits and spotting and marking give you nothing at all. I personally don't mind about scores much, I take a win as far more important, but most don't see that way, so many support skills will be totally neglected.
Danne-Danger said:I think Spawn Nades should give points as well, 1 point for every 5th person that goes through it.
1 point for every 2 healthpacks thrown out to allies.
Does the scouting ability have a long cooldown? 1 point per use or 1 point for every ~5 enemies scouted?
Aladuf said:People still doing shit like this in Youtube videos are just preaching to the choir now.
Thrakier said:Oh my god, I hope his fingers are bleeding now...wtf.
http://www.youtube.com/watch?v=qh0BBJIHSVU
Shit doesn't stop I guess.
Exactly the same thing I've been saying since the beginning.random youtuber said:Then why does a rocket launcher have the EXACT same "intentional delay" as what a pistol has?
They wouldn't. At the most, they'd give the option to tweak the dead zone/acceleration for those who want it.LeonTrotskyTrout said:If they change the controls, bye bye Killzone 2 for me.
BruceLeeRoy said:Which is a shame since every match I have ever won is cause you have excellent support guys.
If you have a great tactician / engineer / medic. You can be unstoppable.
I love this game.
DMeisterJ said:That would be true if the shotgun range wasn't a bazillion feet. I really want to be in the top 1% this week (Right now I'm top 1.96%) but I can not keep on playing games with 20/30 people using the freaking shotgun, and killing me all the time. It's so freaking annoying. Ugh.
EazyB said:So you're saying that the control is the only thing that makes you keep playing Killzone?
I'm sure GG losing you as a customer would not be worth the thousands of others who have been turned off by the controls...
LeonTrotskyTrout said:I was exaggerating, but I really do think people should be able to adapt to the controls. I'm pretty sure the guns were built around the way the game controls. If they "fix" the controls, they should "fix" the guns to work quick twitch gameplay.
Maybe I'm wrong though, maybe changing the controls won't change anything to the gunplay.
[U]Definition[/U]
Lock-time is the time between the trigger break and primer ignition.
-> Action
-> Duration in Milliseconds (thousandths of a second)
The flight time of most bullets through the barrel
[B]Between 1.0 and 1.5[/B]
The lock-time of most modern conventional bolt action rifles
[B]Between 2.6 and 9.0[/B]
Baron Aloha said:I'm looking to set up a game with a small group of folks tonight to get the ribbons for the handgun and melee finished. Is anyone here interested? I'm thinking we'd get like a small group of people (3 vs 3 or something) with at least 1 medic on each side for reviving and just take turns killing eachother to knock them out really quick. If people want to join to get other ribbons that's cool too. I might try and get my turret one done too.
I could probably set up a game tonight to do it but I thought I'd check to see if any GAF people would be interested first.
Oh, and Visari Hammer hate +1 -- can't stand that map. Not too fond of Corinth Crossing either.
LeonTrotskyTrout said:Killing a saboteur who has a shotgun with your magnum is more satisfying.
It shouldn't, though. If there would be an option for those who wish to decrease the dead zone/acceleration in the sticks, it shouldn't affect the gunplay/recoil at all. I personally love the way the guns feel. But admittedly, I'm kinda struggling a little bit with the controls in multiplayer. I could never seem to find the right look speed, so I just left them at default. Where as in singleplayer I turn x-sensitivity up +2. But I'm doing better at multiplayer now. I finally unlocked the Scout class. Time to start camping and sniping.LeonTrotskyTrout said:I was exaggerating, but I really do think people should be able to adapt to the controls. I'm pretty sure the guns were built around the way the game controls. If they "fix" the controls, they should "fix" the guns to work quick twitch gameplay.
Maybe I'm wrong though, maybe changing the controls won't change anything to the gunplay.
methane47 said:HEY how do you know what percentage you're at??!
Thanks for that btw, I've been struggling to find a happy medium between accuracy and speed for a while now. I shifted between 5/10 for both (turned like a tank) and 6-7/10 (no accuracy in stressful situations). That combination feels almost perfect, I'll just need to get used to tracking people again.BruceLeeRoy said:Y Axis sensitivity - 50/100
X Axis sensitivity - 80/100
FFObsessed said:Sniping a guys head off while he's tearing people down with an MG turret.
Check and mate.
SnakeXs said:Bingo. So few people seem to care, and it gets annoying. Well placed bots change games, good medics change games, fixing ammo stations and turrets make a huge impact. Hopefully as the game matures, people fall more into line and figure it out.
LeonTrotskyTrout said:Maybe I'm wrong though, maybe changing the controls won't change anything to the gunplay.
Dever said:Huh, I've yet to see an operational MG turret now that you mention it.
Dever said:Huh, I've yet to see an operational MG turret now that you mention it.
Not quite, since there's still low sensitivity users versus high sensitivity users.methane47 said:I also think so.. How i look at it.. its not like.. one ps3 has good ctrls and another doesnt.. EVERYone is on the same lvl playing field when it comes to the delay... EVERYone..
so the controls really dont matter.. Consoles have never been about pin point accuracy when it comes to shooting long ranges so I really can't understand why people say .. CONTROLS suck cuz i'm unable to lead a moving target who is 100 yards away for the headshot like I can in Counter Strike..
its bull.... Everyone is equal and that is FAR more important to me than having a bullet fire 1 picosecond after I touch the R1.
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BruceLeeRoy said:I wish soooo bad I had that ability with the engineer but after spending a whole day trying to get just 1 just 1
ribbon for killing 5 guys with a turret I gave up. Everytime I see someone with the ability to repair I am in awe of them.
Oh it felt so good to do last night on Corinth Crossing. soooooooo goooooooodFFObsessed said:Sniping a guys head off while he's tearing people down with an MG turret.
Check and mate.
FFObsessed said:Sniping a guys head off while he's tearing people down with an MG turret.
Check and mate.
FFObsessed said:I'll let you kill me a bunch of times for the ribbons if you want :lol
turrets are effective relative to the intelligence of the other team. if the other team is smart, they'll just get rid of the turrets before they become a problem. i had a few rounds where the other team seemed to ignore my turrets (i placed them in a pretty heated area), so i'd put 2-3 up in an area and the kills would start flowing (letting me unlock repair pretty painlessly in real games).SnakeXs said:Bingo. So few people seem to care, and it gets annoying. Well placed bots change games, good medics change games, fixing ammo stations and turrets make a huge impact. Hopefully as the game matures, people fall more into line and figure it out.
Probably since you're also the only person that can use whatever build he wants while I'm "stuck" as Tactician since no one else (you!) wants to use it. /vent.SnakeXs said:I must be the only person alive who had no issue getting repair. I try to fix some things with it on secondary at least a time or two a match.
Also destroying stuff the enemy has repaired gives no points, which is silly and probably why people are dumb and let them stand. >=[
DMeisterJ said:Look at the leaderboards, hit R1 twice over to Week, look at your rank, and then look at the max number of pages (it's like 32k right now) times that by 10 (per page) so 320k is the amount of players so far this week, then divide that by .01, and you get 3200 and up for the top 1% of players. I'm like 6500 so I'm top 2%.
dfyb said:turrets are effective relative to the intelligence of the other team. if the other team is smart, they'll just get rid of the turrets before they become a problem. i had a few rounds where the other team seemed to ignore my turrets (i placed them in a pretty heated area), so i'd put 2-3 up in an area and the kills would start flowing (letting me unlock repair pretty painlessly in real games).
gutterboy44 said:The only time I feel comfortable on the turret is with spot and mark as a secondary. Great way to asses threats and help target people to mow down. Oh man, so much mowing they should call that fucker John Deer
i wonder if battle replays have been getting saved all this time that the site has been down? i wanna watch the game i sniped on a couple days ago where i went 90-3, none of my friends believe me:lolDoc Evils said:looks like killzone.com is still down.
Either that or when you die, you have a full "charge" right after you spawn.BruceLeeRoy said:You can place more than 1 at a time!? Are you serious?
Do you just have to let it recharge again?
Man I am a dumbass if that's true.
aj2good4you2 said:i wonder if battle replays have been getting saved all this time that the site has been down? i wanna watch the game i sniped on a couple days ago where i went 90-3, none of my friends believe me:lol
Dante said:Anybody else hear the chirp during their workday? I'd love to change my text message notification to that :lol
raYne said:Either that or when you die, you have a full "charge" right after you spawn.
They dont give you points, but they give you... you know... health. Kind of a big deal. I've found it usefull very often, allowed me to cut down on deaths and score more kills/points. So, it doesn't directly give you extra points, but indirectly, it allows you to score more. Or at least it has for me.SnakeXs said:health kits ... give you nothing at all
BruceLeeRoy said:You can place more than 1 at a time!? Are you serious?
Do you just have to let it recharge again?
Man I am a dumbass if that's true.
That's a brilliant way to use spot and mark man.
Lion Heart said:I am taking my time with SP (I got the game Tuesday) but I am loving it. I wish they never showed the Desert to the public, it would have been amazing to get there and just be in awe. I should be playing MP by Saturday at most, I hope its not as hectic as TF2.