CitizenCope
Member
I have a couple of friends that are probably going to re-buy the same game they sold back to Gamestop just days ago thanks to this patch.:lol
j-wood said:Dude the aiming was just fine. Like I said, I actually have a 1:1 KD ratio in Killzone 2. Other shooters, like COD4 and R1 and R2? It was maximum .5 KD ratio.
j-wood said:Dude the aiming was just fine. Like I said, I actually have a 1:1 KD ratio in Killzone 2. Other shooters, like COD4 and R1 and R2? It was maximum .5 KD ratio.
Great, so take it from j-wood, the controls are fine. Yeah, it sounds like you've mastered the intricacies of analog stick controls there buddy.j-wood said:Dude the aiming was just fine. Like I said, I actually have a 1:1 KD ratio in Killzone 2. Other shooters, like COD4 and R1 and R2? It was maximum .5 KD ratio.
Teetris said:Played a quick match. I dunno, I think they did it right. I certainly don't hate the way they control now, hell I hardly feel anything different.
Zeliard said:This is promising. If they fixed whatever issue people were having without changing the feel of the game, then they did it perfectly.
Zeliard said:This is promising. If they fixed whatever issue people were having without changing the feel of the game, then they did it perfectly.
CitizenCope said:I have a couple of friends that are probably going to re-buy the same game they sold back to Gamestop just days ago thanks to this patch.:lol
I really hope that is not the case. Count me in as one who was fine with the controls the way they were. They were actually starting to click, I wasn't Full Recovery or anything but in my mind I was decent. I hope that the change, whatever it is, doesn't change the play & feel of the MP too much.icechai said:except for the part later when Teetris said its easier to tap kill people, meaning they increased lock on time or the range of aim assist >_<
Tempy said:
CitizenCope said:I have a couple of friends that are probably going to re-buy the same game they sold back to Gamestop just days ago thanks to this patch.:lol
icechai said:except for the part later when Teetris said its easier to tap kill people, meaning they increased lock on time or the range of aim assist >_<
Tempy said:
~Devil Trigger~ said:yyeah, So thats a problem
sometimes i spawn where my squad mate is, and i spawn behind him or somewhere close by, which is good. But other times(too many times) i spawn in the crossfire
Again there is no input lag. That's a design choice. If then your speaking on class choice where sometimes it sticks on auto select then yeah I hope that's fixed.JudgeN said:So is the input lag in the menu's gone?
I never understood the people who cried about the controls in the first place. GG made the controls a certain way, a minority complained while the majority were fine with the controls. GG even stated it is the way it is because they choose to have the controls that way.sankt-Antonio said:it still has "momentum" but it just controls right... i never understood the shit-contorl defence force
That could be it. I was thinking something similiar while playing. Turning doesn't seem to be any faster either, if it is, the change is minimal.Tempy said:
.nimrod said:please give me an option to exclude every game from the server browser that has Tharsis Depot in its cycle! >:|
Zeliard said:That's so dumb. They sold it back to Gamestop for cheaper than they bought it just days after its release? I guess some people like wasting money.
j-wood said:Dude the aiming was just fine. Like I said, I actually have a 1:1 KD ratio in Killzone 2. Other shooters, like COD4 and R1 and R2? It was maximum .5 KD ratio.
oneHeero said:I never understood the people who cried about the controls in the first place. GG made the controls a certain way, a minority complained while the majority were fine with the controls. GG even stated it is the way it is because they choose to have the controls that way.
If it controls a little easier thats cool, but hope they didnt adjust accuracy/aim assist shit. I dont want some cod4 shit.
careful said:Hmm.. I'm excited to try out the new controls based on the feedback here, but the official forums are more ambivalent with some saying the change is very subtle and some saying they don't notice any change at all..
http://boardsus.playstation.com/pla...hread.id=239947&view=by_date_ascending&page=1
But it doesn´t guarantee a hit. And without it the engineer is pretty pointless now like in the beta.Zeliard said:I don't know why people kept calling it an aim "assist". It did much more than simply assist, it locked on to your target and didn't let go the entire time you held down the button. It essentially aimed for you. An aim assist is what this game and most other console shooters just do normally with every weapon.
Crisco said:I'd love to hear from someone who was actually good at the game as to how they feel the controls have changed. Honestly the only problem I ever had with aiming in this game was close quarters combat. Medium to long range shooting felt perfect.
It's a little disheartening to see GG cop to the external pressure from casual players who were just frustrated that their CoD4/Halo skills didn't translate perfectly to KZ2. Not that it's surprising, every game developer on the planet is trying to cater their games to the mainstream these days. Ah well, back to TF2 on the PC.
oneHeero said:I never understood the people who cried about the controls in the first place. GG made the controls a certain way, a minority complained while the majority were fine with the controls. GG even stated it is the way it is because they choose to have the controls that way.
If it controls a little easier thats cool, but hope they didnt adjust accuracy/aim assist shit. I dont want some cod4 shit.
Bojanglez said:It is strange a lot of people have said this,I have found my KDR is better on Killzone too, and I actually like the controls, it takes a little time to get used too but kills feel more rewarding when you get them. Guerilla should quite literally 'stick to their guns'!
Why is it always a cop out because they tweaked something? They've said over and over that they're not trying to be those games and that they wont change the controls to make those people happy. They can still tweak controls and still have it feel the same. Hell the game controls alot different than it did in the beta yet it still feels like KZ2. Although I preferred how they had it during the beta.Crisco said:I'd love to hear from someone who was actually good at the game as to how they feel the controls have changed. Honestly the only problem I ever had with aiming in this game was close quarters combat. Medium to long range shooting felt perfect.
It's a little disheartening to see GG cop to the external pressure from casual players who were just frustrated that their CoD4/Halo skills didn't translate perfectly to KZ2. Not that it's surprising, every game developer on the planet is trying to cater their games to the mainstream these days. Ah well, back to TF2 on the PC.
Wait...what do you mean by that?Varna said:Most are saying there is no or very little difference overall.
The big thing is that overswing because of acceleration seems to be gone (my main gripe with the game).
This is great. I won't have to be completely stationary to get kills anymore! Or have to be afraid to jump into an encounter!
Bojanglez said:I hope they have managed to fix that really annoying screen issue where it flickers all the time while in menus.
gregor7777 said:That's intentional, no?
And I don't mean that in a "fanboyish, defend everything in the game" sort of way. i think it's really meant to be that way.
gregor7777 said:What if you log in today and actually find the controls...better? Or perhaps, at the least, equal in your eyes to how they were before?
But everyone around you got a bit better and there were less complaints...wouldn't that be a good thing?
Crisco said:I'd love to hear from someone who was actually good at the game as to how they feel the controls have changed. Honestly the only problem I ever had with aiming in this game was close quarters combat. Medium to long range shooting felt perfect.
It's a little disheartening to see GG cop to the external pressure from casual players who were just frustrated that their CoD4/Halo skills didn't translate perfectly to KZ2. Not that it's surprising, every game developer on the planet is trying to cater their games to the mainstream these days. Ah well, back to TF2 on the PC.
Facism said:If there were any changes to the controls, they were severely minimal as i couldn't detect any actual change to them. it might have felt slightly more responsive, but that could have been a good ping. If GG has actually done anything to the controls, it's in no way changed the game from what it was.
Why don't you try them out first, before passing a judgment on them? That's the logical, smart thing to do.
cameltoe said:you havent even played the game post patch and already you are "back to TF2!!" Wow, get lost then...
j-wood said:Look, all I'm saying is, there was nothing wrong with the controls. They were not "broken."
They were different. Meaning, you had to get used to them, and it was incredibly hard if you run and gun. The first couple of days I had the game, I sucked. Couldn't hit anyone. But then I got used to how to control my character, and suddenly, I was finishing in the top 5 almost every game.
My point is, I hope gurellia didn't make this a "twitch shooter" and make the controls like every other shooter out there, just because people didn't want to learn something new.
Fëanor said:What's a twitch shooter to you, I wanna see your examples. COD franchise does not qualify for twitchy shooters.