Full Recovery said:I should have this right now, but the honor ranks fucked up last week.
Did you just get your honor rank today?
No. I got it when I was supposed to get it. No bug on my side, but I played a lot on Sunday so that must be it.
Full Recovery said:I should have this right now, but the honor ranks fucked up last week.
Did you just get your honor rank today?
Seriously. I'm not sure why some people refuse to acknowledge that the controls could be tweaked for the better without changing the distinctive KZ feel.mr_nothin said:Why is it always a cop out because they tweaked something? They've said over and over that they're not trying to be those games and that they wont change the controls to make those people happy. They can still tweak controls and still have it feel the same. Hell the game controls alot different than it did in the beta yet it still feels like KZ2. Although I preferred how they had it during the beta.
andycapps said:What's funny is I'd love to know if GG actually changed the way the game controls at all or if you guys are imagining this. :lol
mr_nothin said:Wait...what do you mean by that?
Because I had a problem with how the acceleration was when you moved the joystick a certain way. I'll go into more detail after your response.
gregor7777 said:Agreed, a twitch shooter is something like UT99, CS or Q3.
CoD4 always felt middle ground to me.
Is it that a lot of you never played many real twitchy shooters?
Crisco said:It's a little disheartening to see GG cop to the external pressure from casual players who were just frustrated that their CoD4/Halo skills didn't translate perfectly to KZ2. Not that it's surprising, every game developer on the planet is trying to cater their games to the mainstream these days. Ah well, back to TF2 on the PC.
sankt-Antonio said:you cant unfeel it, and youll see by your points - yesterday i had 10 points avarage, now i have 20 plus some ribbons - because if you stop and go into ironsight you can adjust the dot a lot better then before => you actually can hit a moving target from far away => yay
or you see someone on the other side of the map and you go into ironsight and adjust the dot klick klick boom ... no more waggling around and being killed by some dude
COD4 wasnt twitchy. Halo and Left4Dead are though. But they both had rather high levels of aim assist so it was a decent enough trade off.Fëanor said:What's a twitch shooter to you, I wanna see your examples. COD franchise does not qualify for twitchy shooters.
you mean to gamey?jett said:I guess this is old news to you people, but I find the MP controls really weird compared to how it was in the beta. Feels much more generic to me...
.GqueB. said:COD4 wasnt twitchy. Halo and Left4Dead are though. But they both had rather high levels of aim assist so it was a decent enough trade off.
COD4 was just weird with the hit detection. Im not really sure what to say about it. There were so many times Ive killed people after clearly not shooting them. I never complained obviously :lol
AgentOtaku said:Okay,
So I've only played about 3 hours total of the MP and am half-way to getting MSgt ...and I will say one thing
Killzone2 is THE BEST MP FPS experience I've had since Battlefield2 for PC ....it's that fucking good
It's combination of:
- The highly rewarding methodical and deliberate nature of the core gunplay.IE: It rewards finesse and thinking ...not twitching
- The Amazing Netcode ...Seriously, I've been joining nothing but EUR, AUS, and MiddleEast servers (USA servers tend to be too doucheville so thankfully I have an option here) and outside of one or two matches where dudes where warping around (which I promptly left anyways), the netcode has been amazingly smooth. And as I said before, I live in AK
- The gameplay modes/implementation! OMFG, I feel like I can't go back to other FPS in this regard
- The RPG Rank-up system. Well it's just excellent and the fact that game's aren't segregated between Ranked/Unranked like in most other FPS is just that much more convenient.
- Killzone2.com. Just a fantastic implementation that I finally give a damn about as most other attempts fail at this.
Anyways, gotta get back to work, but this is just how I'm feelin' right now
Now just fix the shottys
Yea I havent played it in a while I dont really remember the level of twitch. Halo I remember. Thats why I could never play that game. And Left4dead is twitch city. So is TF2 not that I think about it.TrAcEr_x90 said:Ive watched my friends play cod4 and they are extremely good. They play the game in a very twitchy manner or in a knifey manner. The amount of times they one hit kill someone with a knife is crazy.
Felix Lighter said:Why is Killzone 2 the anti-COD4? You can love both, believe me. Apparently, COD4 is a shooter that caters to the unwashed masses or Killzone 2 is unplayable. Where is the middle ground here people?
Felix Lighter said:Why is Killzone 2 the anti-COD4? You can love both, believe me. Apparently, COD4 is a shooter that caters to the unwashed masses or Killzone 2 is unplayable. Where is the middle ground here people?
TTP said:Posted?
-viper- said:Were the controls changed in the game thanks to the latest patch? Please don't tell me they were changed...
WHOAguitarninja said:Is this up in the US yet? I just logged on and didn't get a notice about the patch.
The single player can be beaten in one sitting.Silverthorn said:Boy do you have impatient friends. It only came out last week.
This is great support from Guerilla. I'm impressed with how quickly they sorted out the issues.
TTP said:* Stability issue regarding randomly named games resolved.
* Stability fix when rapidly tapping (X) can cause crash on spawn-select.
* Stability issue regarding Saboteurs disguise ability resolved.
* Stability fix on Creating game with a blank name.
* Stability fix for repeatedly entering exiting game.
* The Ignore list functionality corrected.
* Unlock of Frontrunner Medal now functioning correctly.
* Fix for incorrect award of win to clan not showing for game resolved.
* Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
* Issue with not being able to defuse the Search and Destroy objective resolved.
* HUD issue correction during Assassination mode when playing as a Medic.
* Controller input tweaks and modifications.
* Fix for auto-lock on of shotgun exploit.
* Fix for D-Charge issues in Campaign mode.
Posted?
CitizenCope said:The single player can be beaten in one sitting.
They were COD4 junkies. Feel free to hate.
If only Epic gave a shit as much as it appears GG does.
CitizenCope said:The single player can be beaten in one sitting.
They were COD4 junkies. Feel free to hate.
If only Epic gave a shit as much as it appears GG does.
You just got better.-viper- said:Were the controls changed in the game thanks to the latest patch? Please don't tell me they were changed...
But I'm currently playing KZ2 on Veteran at the moment and for some reason I've finding it as easy as my Normal playthrough.
Ah ok, seeing as Tempy posted that Placebo pill I though people where still looking for an official list. Sorry :/gregor7777 said:Indeed it has. The cause of much rejoice and hand-wringing the last few pages.
3rdamention said:Has anyone tried out the updated/patched controls with the shotgun? Is auto aim completely gone?
nib95 said:I blame 360 fans and traditionally 360 gamers. Would have preferred it to just stay the same, but I can understand why GG did it.
CitizenCope said:If only Epic gave a shit as much as it appears GG does.
I am not surprised.nib95 said:I blame 360 fans and traditionally 360 gamers.
Defuser said:The controls are more responsive and fast now. awesome
yes.j-wood said:Do these new controls apply to single player as well?
Tom Penny said:Has anyone confirmed this whole toggle crouch thing for SP?
CoLaN said:I just tried the shotgun, they completely removed the autoaim shitthing
It is3rdamention said:I know GG said they have fixed the Shotgun exploit in their list of fixes for the patch, but can anyone go ahead and confirm to me that the Shotgun Auto Aim has completely been removed?
Has anyone tried out the updated/patched controls with the shotgun? Is auto aim completely gone?