Bamelin said:
You could say the same thing though about other classes -- engineers are so lame they set up turrets at my team's spawn grenade! Cheap! And even if they die they just come back and set up another turret! Geez
And what about those tacticians? Throwing spawn grenades right beside enemy spawn grenades (usually at objective points to boot)? THAT causes clusterfucks even more so than anything else.
And the scout class? All they do is hang back and snipe people who don't even get to get a shot off. Lame.
etc etc
Don't get me wrong I understand being frustrated at the grenade launcher spammer, but there's only 6 shells per clip. I play assault alot and get blown away MANY times ... the grenade launcher is meant for clusterfucks not up close one on one combat.
It just strikes me as wrong to "ban" a certain class which are meant by game design to be in the game. Reminds me of Tribes 1 when certain servers would ban snipers or set a whole bunch of arcane rule (no O sniping, no Out of Bounds sniping, no sniping period) ...
It's arbitrary and really not fair .... if you're setting up a GAF server it should be with the standard ruleset that doesn't cater to personal preferences and bias.
I dont have a problem with the assault class itself. Especially when they're using the grenade launcher. My problem is when they use the rocket launcher + assault class and basically dont have any repercussions.
They dont have anything to counter balance all that power. They have double energy,strongest weapon in the game (that can kill multiple ppl with 1 shot),they can move twice as fast, and they regenerate health. I dont really see the weakness there. They can boost to a spot and shoot a rocket and scram and do that 3 times then go off and pickup a weapon off the ground and continue on, no problem.
With the other classes like the scout for example, he can hang back and try to snipe but he has to be really accurate to get that shot and he has to stay very still or else he'll be exposed. If he misses that shot, he also has to wait a couple of seconds before he can shoot off another shot. He's left vulnerable, and because he doesnt have double the energy and doesnt move 2 times as fast as you...you can actually kill him before he's able to get that next shot off. I love finding scouts and unloading on them with my isa rifle. Especially FFObssessed :lol
Engineers and their turrets...
The turrets have to be placed correctly. You cant just go and plop a turret off in a wide open area or right in the middle of where everybody's fighting and expect that turret to last long. Turrets dont have that much hp and can be destroyed pretty easily.
I mean, i dont have that much of an issue with the assault class. It just seems a little too powerful with the rocket launcher thrown in there. The grenade launcher fits that class just right. Limited ammo and not much accuracy but still deadly when used right, not shoot and forget.