Some thoughts on spawn point balance. I think a few things can be explored:
let the enemy invisispawn but do not let them fire while they are invincible! It's cheap that you can throw a spawn point into the middle of a captured area and spawn with virtually no consequences.
Spawn points are supposed to be used "tactically", i.e. placed in a position that is safe to spawn from. I generally place spawn points in "safe" zones because I don't enjoy spawning in the middle of enemy fire. The problem with the current configuration is, in games like Search and Destroy if the enemy throws a spawn point in the middle of the bomb area, they have basically won. As others have said, it just becomes a major cluster fuck and detracts from the enjoyment and "strategy" that should be involved in this particular game type. I guess one could argue that placing a spawn point in the center of the bomb arming area is a SMART placement of spawns but if I was a game designer, I would find other, more creative ways to do this. If it leads to less fun, it shouldn't be encouraged imo. I think this game type fairs much better when there are 16-18 players total (which we had last night and was very fun imo) but I still think some tweaks can be made. I like DFYB's idea to have the opposite team be able to "draw down" your spawn time by occupying the spawn area. Contrary to what he says about the assault class, however, I think it needs to be tweaked because it's terribly overpowered. You have extra armor, faster health regen, quicker speed AND spawn with a fucking rocket launcher? What the fuck. Give the man a shotty or something. Not a goddamn rocket launcher, that is just crazy. Make the reload times on the rocket launcher longer as well too.
On another note, I am glad to see that GG has already patched this game twice and has listened to peoples' concerns. They are obviously committed to making the game the best it can be and are open to criticism. Also, PLEASE PLEASE make the medic packs more visible on the map - give them an aura of blue or red or SOMETHING so we can fucking see where they are.
Also - please consider a party/matchmaking system if you want the popularity of this game to last. If this game had the online set up of Resistance 2, it would very easily be the best multiplayer experience I've had this generation. I have NEVER played a multiplayer game for 5 hours straight like I did last night. Maybe, maybe I played the original Gears that much but that's it. I fucking love this game.