MickeyKnox
Member
It never ceases to amaze me just how fucking terrible pubbers can be, especially in games with class specific abilities.
tiddles said:RE: Turret placement - the key is to place them in locations where enemies will have other things to worry about - your turret(s) will then have a much better chance of getting a kill from an enemy who is already engaged in combat with other players. For example, if there's a choke point, don't put the turret right in the middle of the corridor, where enemies will focus on it and easily take it out, but off to the side, so that you get kills from enemies who are concentrating more on fighting other players than on your turret. Oh, and many turrets together is always better than one
Agreed, the air support kills are fucking impossible ... especially since they added anti-air missiles to the turrets.Cagen said:I could really do with someone boosting me through the air support ribbons, if anyone would be so kind some time - they're the only ones I need to get and I hate being stuck with air support as a tactician lol. I wanted to get everything legit in normal play but screw getting 5 air support kills 8 times.
We can always do another session.BeeDog said:Thanks to you too (and TTP of course <3). I haven't unlocked the higher classes yet, so can't hoard air support ribbons just yet. But finally got some of the other ones!
ScrabbleBanshee said:Finally got done with Medic last night and tried Engineer for the first time.
Now that I'm trying to be of some use as Engineer, I'm finding also that the turrets are borderline useless in almost every game mode other than the defend modes and even then they are easily taken out even in the best placed positions before they get more than a kill or two.
Is there something I'm missing about these Turrets? It seems like it will take a very long time to get ribbons for these things.
F#A#Oo said::lol
The revolver takes 2-3 hits to down you...but like any gun in the game a headshot is instant death.
They have probably practised aiming for the head alot...I managed to get my Head Fetish ribbon/medals in actual games like this by simply always aiming for the head...It saves on ammo too...
Crackers said:Yep, definitely not the easiest of medals to get. As tiddles said above, try to put them near high traffic areas but just out the way and if possible on higher ground. Also, they have a surprisingly long range.
A classic place for me was tharis depot, there's a largish hall where both sides run through, put turrets on the balcony above at both end. That should get some head shots. Also on Radec's Academy, on the upper level over looking the courtyard.
M503 Error:
Killzone Command Center Unavailable
Communications with the Command Center are down! Our technicians are working around the clock to re-establish contact. This may be the result of a Helghast attack, or the fact that the website has recently received a complete overhaul. We apologize for the inconvenience and will have the Killzone Command Center back online as soon as possible.
ChryZ said:Agreed, the air support kills are fucking impossible ... especially since they added anti-air missiles to the turrets.
We can always do another session.
methane47 said:Lol ok.. so Killzone.com is down for me..
And i for some reason I decided to read the error message and here is what it says
hehe ... it made me chuckle.
Zen said:I understand that, but the system is the way it is because they probably didn't want a disproportionate amount of engineers and 32 turrets on a map. Their solution was to make a limit of 4 per team. But this generates a problem because of people hogging turrets (by sniping when a turret becomes available, even with the cool down it happens) and having a bunch of engineers running around waiting for a free turret to pop up, and having outdated turrets just sitting around if they aren't destroyed by someone.
Just giving each engineer their own turret, but making a limit of 4 active engineers with 1 turret each (and a possible second if they get a certain amount of turret kills?) is a much better solution, imo.
At the very least the engineers need to be able to remote detonate their own turrets, but with the current system that means you'll have some other engineer sniping your turret usage. So asigning a turret specifically to the engineer is a better solution.
Well done, that reminds me of a game i had on R:FOM. It was 3v3 and as soon as the game started my team mates left yet i went on the shame my pathetic opponentspseudocaesar said:Just had a 4 v 4 mini frag. Was going all fine and dandy until my 3 team mates left in the middle of a body count. Yes...all 3. So here I am, a lonesome ISA Assault man, against 4 helghast. What do I do? Clock an epic kill number and single handedly win the body count. GOD was it the most fun I have had in a long long time. Blood Gracht was absolutely perfect for it. I think its my favourite map, I have had a few extremely memorable matches there. I think i ended up with 35+ kills and around 15 or 20 deaths.
???belvedere said:So who do I PM regarding the US GAF East clan?
The multiplayer thread indicates there's no leader.
For the love of my sanity GG pay attention to what AndyD wrote.Medic
- make those health packs stand out on the ground better.
MickeyKnox said:???
There are a couple East coast clans.
EschatonDX said:GG said they were going to add vehicles to MP post-release, right?
How would that even work with the maps, let alone balancing? I haven't played MP yet(lol college internet rules) but that sounds like something pretty hard to pull off without sucking, imo.
EschatonDX said:GG said they were going to add vehicles to MP post-release, right?
How would that even work with the maps, let alone balancing? I haven't played MP yet(lol college internet rules) but that sounds like something pretty hard to pull off without sucking, imo.
jjasper said:Beat the game last night. Holy fuck the fight in the palace before RADEC was hard as shit. Thought it was really good overall. I actually thought the ending was handled really well and does a good job of setting up the setting for the the third game. I know people were saying the story sucked but I thought it was pretty good (outside of the dialog which is bad and it is apparent that none of the actors were ever in the same room when it was done). Anyway I really enjoyed the game and look forward to the next one.which will be, oh shit we're fucked
RobertM said:The single player was less than 6 hours long, wtf is this shit? The biggest insult to injury was getting that exploding nail gun twice in the whole game and lightning gun once. At least multiplayer isn't have bad.
Maggot9 said:So I just downloaded the 1.2 patch and immediately noticed they fixed the controls in single player? Was I imagining things? Did they make the same changes to MP?
:OKittonwy said:I think it's across the board.
jjasper said:Man you guys are good. It took me about 9.5 hours on Veteran. I thought the length was fine not too long/not too short.
Took me 10.5 hours on veteran, now im going to play elite lol. I think I might delete the patch when I replay SP, I actually enjoyed the controls, but mostly cause it looked noticeably better IQ wise imo.jjasper said:Man you guys are good. It took me about 9.5 hours on Veteran. I thought the length was fine not too long/not too short.
Lion Heart said:Took me 10.5 hours on veteran, now im going to play elite lol. I think I might delete the patch when I replay SP, I actually enjoyed the controls, but mostly cause it looked noticeably better IQ wise imo.
jjasper said:Beat the game last night. Holy fuck the fight in the palace before RADEC was hard as shit. Thought it was really good overall. I actually thought the ending was handled really well and does a good job of setting up the setting for the the third game. I know people were saying the story sucked but I thought it was pretty good (outside of the dialog which is bad and it is apparent that none of the actors were ever in the same room when it was done). Anyway I really enjoyed the game and look forward to the next one.which will be, oh shit we're fucked
NinjaFridge said:Finally got around to finishing the SP today. Great ending imo, but Rico is a tit,kinda wish he died or that he at least dies in K3 if there is one.
Thrakier said:Can someone please explain me why GG offers 32 MP-Matches when the engine clearly isn't capable of running the game in a way there the game is playable?
DeeVoc said:Some one said it before and I completely agree, 1 turret is an annoyance, 2 are deadly. The more you play and learn the maps the more sweet spots you'll find to place them. There are a number of areas where you can set 2 up to create a gauntlet of sorts where they're protected/hidden from the front and will start firing when an enemy runs by them. If you can create a scenario where two turrets will be firing at a guy from behind you'll just start racking up kills.
There's not a single map in the game that could handle any type of vehicle.EschatonDX said:GG said they were going to add vehicles to MP post-release, right?
How would that even work with the maps, let alone balancing? I haven't played MP yet(lol college internet rules) but that sounds like something pretty hard to pull off without sucking, imo.
jett said:Game is plenty playable for me.
Thrakier said:You don't have slowdown!?