Shao Kahn Brewing a Stew
Banned
Once again: Enough is enough. Cancelled my order. NEVER pre-ordering from Amazon again. Going to the store now...
shagg_187 said:Once again: Enough is enough. Cancelled my order. NEVER pre-ordering from Amazon again. Going to the store now...
25063 here.Nafai1123 said:I don't mean to frighten you, but be prepared to sit at rank 37468 from now on.
It's called the XCM Cross Battle Adapter and it works flawlessly. I bought mine like 2 days before they implemented rumble support but now that's included. The only thing missing is the tilt functionality but you don't need that for multiplayer and switching controllers in SP is really fast and easy. You need a wired 360 controller though.MWS Natural said:Wow that adapter actually works without lag or input dropouts? Link? Do you have to have a wired 360 controller to use it?
EschatonDX said:GG said they were going to add vehicles to MP post-release, right?
How would that even work with the maps, let alone balancing? I haven't played MP yet(lol college internet rules) but that sounds like something pretty hard to pull off without sucking, imo.
A.R.K said:Is the flame thrower/bolt gun/lightning gun unlockable in the MP? If not why did GG not include these in MP? They are some of the best weapons of SP specially the flame thrower in KZ is so devestating and awesome to look at as your enemies burn in its wrath.
I hope they get included in some patch.
Loudninja said:They are way to powerful,but than again they could have made them special power up like R2 did with some weapons.
Cagen said:Thanks for the help Lince, Rick and Tiger. I hope you guys got some of the ribbons you were after.
It's a shame I had to resort to this, I really didn't want to get the ribbons this way but unless they increase the damage or effectiveness in some way of the drones there's little point in bothering trying to get them in regular matches. The turret badge I found relatively easy though, so I don't fully understand why people have such a hard time getting it.
TrAcEr_x90 said:They should add a pyro class with flamethrower. that would be awesome.
DMeisterJ said:I'm done playing Single-player!
Not because I beat it, mind you, because The last fight is a piece of shit. Literally. Whoever's idea it was to have you fight three waves of enemies, while also fighting someone who has some impeccable aim with the shit HGH assault rifle, then face one final wave of Rocket Launchers, all the while doing it alone (Because Rico is a useless piece of shit) needs to be dragged out onto the street and shot in the face. I've been on that part for three hours, and I can't beat it. I can get to the Rocket Launcher part, and then after that, it's done. The rest of the game was a piece of cake up until this part. I've never been stuck for more than a few minutes, but this part, oh this part, is sooooooooo fucking stupid. At least give a checkpoint after each wave or something. What a fucking horrible fight. Rico is useless. He can't take down one or two freaking higgs. So I have to kill, literally, everything. And the thing is, this is the only time I've ever felt like I was alone in the whole game, but I have an ally who can only complain that he's dead, or talk about how he's reloading. For the sake of my voice, neighbors, and nerves (I'm shaking, I'm so mad right now), I am not going to play the single-player anymore. I just won't platinum this game. I'm playing on veteran in case anyone wants to know.
No joke, there are some design issues that simply baffle me. Who tested this game?Kuroyume said:Whose bright idea was it to allow enemies to put a spawn marker and/or turret next to a bombing area?
Nafai1123 said:I would love to see them add the flamethrower/boltgun/lightning gun to mp as weapons only available with the soldier class and very limited in ammo. Maybe make them as unlockables even higher than general rank?
Kuroyume said:Whose bright idea was it to allow enemies to put a spawn marker and/or turret next to a bombing area?
BruceLeeRoy said:Can you imagine the Kill potential a flamethrower would have in those tight corridors. Good lord the chaos.
DMeisterJ said:I'm done playing Single-player!
Not because I beat it, mind you, because The last fight is a piece of shit. Literally. Whoever's idea it was to have you fight three waves of enemies, while also fighting someone who has some impeccable aim with the shit HGH assault rifle, then face one final wave of Rocket Launchers, all the while doing it alone (Because Rico is a useless piece of shit) needs to be dragged out onto the street and shot in the face. I've been on that part for three hours, and I can't beat it. I can get to the Rocket Launcher part, and then after that, it's done. The rest of the game was a piece of cake up until this part. I've never been stuck for more than a few minutes, but this part, oh this part, is sooooooooo fucking stupid. At least give a checkpoint after each wave or something. What a fucking horrible fight. Rico is useless. He can't take down one or two freaking higgs. So I have to kill, literally, everything. And the thing is, this is the only time I've ever felt like I was alone in the whole game, but I have an ally who can only complain that he's dead, or talk about how he's reloading. For the sake of my voice, neighbors, and nerves (I'm shaking, I'm so mad right now), I am not going to play the single-player anymore. I just won't platinum this game. I'm playing on veteran in case anyone wants to know.
BruceLeeRoy said::lol Just messing with you Andy. I was actually really into the sp campaign of R2 but I never got into any of the multiplayer.
oneHeero said:Your problem is that your either not creative enough or your just complaining to complain..
Last night I played with gaf on the Gaf Weekday game, OA guys showed up we played on Radec. It was Search and destroy we were on defence, I kept planting turrets everywhere near the room when I could. We won that part and mode to the next mode but I had 3 turrets in 2 rooms that werent going to do anything for me.
What did I do? I blew them up with my shotgun/grenades.
"O yea right like I'm going to waste my ammo/nades on that, its stupid"
As an engineer you can repair ammo depots/turrets/machine gun turrets. I just refill on ammo at my ammo depot, therefor I get my turrets back and I have 3 nades/full ammo.
So your suggestion isnt a better idea, I can see you frustrated when multiple people are using engineer and you cant plant turrets, but hey come on, I dont complain when there are 8 snipers and they are all around my favorite spot giving up our position. I switch up my class and move on.
If you dont want to switch to another class than get better at engineer(no offense here's a tip). As soon as you spawn in a new game as engineer, run to the best place a turret in a GOOD spot to grab kills, chances are 1 other person is doing the same, you both have a cooldown period. You should be guarding your turret for a little bit than when your cool down is half way up move to the next spot you want it and get ready to place.
You'll have 2 turrets, if you really want more turrets, than keep an eye out for when the others get blown up and get ready to place another. I really never have a problem placing turrets and I love them and love playing engineer. I play engineer/sabo/scout/tact all equally.
An extra tip, place turrets high and place them on ledges when you can. Its hard to hit them with grenades when they are on a ledge, VERY hard. They also can shot downwards so they can take people out on the floor still. I like to place them on the 2nd floor on Radec.
They need to tweak the objectives if they want to make 16 vs 16 work well. IMO many of the maps are big enough, it's just that most objectives encourage everyone to congregate in one location. During search and destroy everyone goes to the single plant zone. In VIP there is a single target where everyone goes to, in that retrieve gametype there is just one thing to go for as well. If they tweaked the gametypes to encourage people to spread out more it'd be a much better 32p game.andycapps said:Haha ok, I was just making sure. I actually got very into the co-op and somewhat into competitive, but anyway. Hopefully GG is able to fine tune some stuff and make the combat more focused in 32p matches like it is in 16-24 player matches.
Kuroyume said:Whose bright idea was it to allow enemies to put a spawn marker and/or turret next to a bombing area?
EazyB said:No joke, there are some design issues that simply baffle me. Who tested this game?
ruxtpin said:That shit drives me bananas. And another thing that makes me pull my hair out is squad spawning. Stop spawning my allies directly IN FRONT OF ME. dammit. I've lost count of how many times I'd be lining up a shot, or actually shooting, when a squad-mate will - literally - spawn directly in front of my gun. I've been playing in servers where FF is off, so sinking a few bullets in an ally doesn't make a difference; but in the midst of a firefight where I know I'm about to get a kill and then have an ally apparate in front of me - making me lose my line of site is getting old. quick.
Edit: And while I generally enjoy the MP, I can't help but sometimes feel that I'm still part of an extended beta. As EazyB points out, there are design issues that are just mind-numbingly bad.
I totally agree with this. Particularly when it comes to S&D, having both points within 5 feet of each other is stupid and is a huge reason for the clusterfuck.EazyB said:They need to tweak the objectives if they want to make 16 vs 16 work well. IMO many of the maps are big enough, it's just that most objectives encourage everyone to congregate in one location. During search and destroy everyone goes to the single plant zone. In VIP there is a single target where everyone goes to, in that retrieve gametype there is just one thing to go for as well. If they tweaked the gametypes to encourage people to spread out more it'd be a much better 32p game.
raYne said:I totally agree with this. Particularly when it comes to S&D, having both points within 5 feet of each other is stupid and is a huge reason for the clusterfuck.
They also need to randomize the Propaganda spawns, as that's also far too predictable
This one is a bit puzzling.. Not sure why they designed it that way.raYne said:S&D, having both points within 5 feet of each other
Good to hear! The acceleration of the sticks feels very good to me now too.tiddles said:Keyboard and mouse shouldn't really help you with KZ2, due to the inbuilt acceleration and a degree of input lag (reduced after patch 1.2). You'll still have to contend with these even if you are somehow able to aim directly with a mouse.
It's more likely they were abusing an exploit involving some assistance you get when zooming in your aim - hopefully there should be some progress on this front soon...
careful said:This one is a bit puzzling.. Not sure why they designed it that way.
Could be worseergo said:Seems like the game could have really benefited from a beta program.
MickeyKnox said:25063 here.
Those beta guys were uselessergo said:Seems like the game could have really benefited from a beta program.
ergo said:Seems like the game could have really benefited from a beta program.
I've found it's better to look for matches outside of your rank. Normally if you play matches with all generals the classes are spread out a bit more and since being a general isn't that hard, it doesn't make the competition much harder.sankt-Antonio said:the more classes i get and the more people use them online the least i like mp
i think it was best with no classes and all the other crap... now taktics are out of the window and its about who can spam better and faster... meh hopefully gg tunes this a little...
This. I remember reading about how everything about the beta was perfect and that the classes were balanced perfectly and all that. At the time I thought it was too good to be true but I couldn't resist some of that hype sinking in. Luckily the game is very much playable in this form and should receive some patches soon just like all other class-based MP games.andycapps said:There was a beta program. It seems like some of the GAF users and maybe others were afraid to offer constructive criticism, at least about the points everyone is talking about now. Then again, the more people you have in something, the more issues you're going to find, so some of this is unavoidable.
It does. These are weekly honors, not all time. If you ever get it, better take a screenshot during your glorious seven days!Ploid 3.0 said:And I hope this rank stuff don't disappear after 1 week.
shagg_187 said:Once again: Enough is enough. Cancelled my order. NEVER pre-ordering from Amazon again. Going to the store now...
Thrakier said:Got Assault Class. K/D went up.
Guerrilla seems to have intended clans to function as parties. If you're in a clan with your friends, you can easily all join the same game.careful said:Those beta guys were useless
All I would hear is how the friends system was perfect and there was no need for a party system.. :lol
EazyB said:This. I remember reading about how everything about the beta was perfect and that the classes were balanced perfectly and all that. At the time I thought it was too good to be true but I couldn't resist some of that hype sinking in. Luckily the game is very much playable in this form and should receive some patches soon just like all other class-based MP games.
xiked said:Have I done good if I'm around 5000 rank on the leader board? Do anyone know how many that is online and playing? Can Guerilla Games tell us that? Want to know if there is a chance to get this annoying "1%" badge/throphy.
I would like to get some answers but that's might be to much to ask when this thread move in the light of speed...