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KILLZONE 2 - The |OT|

Applesauce said:
You can go check all of it at My Killzone under the medals section, or you can look at it in the game under the statistics menu once you enter the Warzone. Both should tell you the requirements for each medal and ribbon.

This ribbon is called "Shadow Marshall" and the ribbons are "Cloak Specialist".
thanx! could have guessd, but never bothered. now i will.
 
BeeDog said:
If the bucket part is kicking your ass, then you will DEFINITELY be raped later on (your anus will look like the entrance of a Chinese coal mine). Restart the level on an easier difficulty.
yeah.. i agree... didn't even know you could actually die in the bucket.. with that kind of gun wih you. play it on normal, or you will hate the game. it's a hard game for most on veteran.
 

Zeliard

Member
hulot said:
One thing, as you've suggested is to tie one turret to each Engineer, but turrets in KZ are much more effective in pairs or more, thus severely limiting the defensive power of an Engineer player who can only place one. Without going so far as to have a limit to how many of each class can be present, I'd prefer a more detailed match information panel of some sort, letting me know what classes my teammates are, what slots for spawns, drones, and turrets are in use, etc. And also an ingame map that'll let me know where my teammates are, preferrably with icons related to their class. That alone would allow for actual tactics ingame and not stay relegated to just a prespawn selection screen.

That would be an acceptable alternative (I also don't think they should limit how many different players can use the same class in a match, since some things need to be left open to choice). If they give the player more information and allowed for more effective planning, then the team limit for turrets and sentries wouldn't be as big a deal. As it stands, when you have people on the same team shooting down each other's turrets and sentries to replace them with one of their own, you know there's a big problem. The ribbon system also impacts that, but it's likely we'd see it regardless in pub servers since most people simply want their kills.

Look at another recent Valve game, Left4Dead. While it's much more enjoyable if everyone is chatting on the mic, Valve put every bit of critical info about your teammates that you could want on the screen, as well as in the various voice clips coming out of characters' mouths. It makes it so that you and a group could go through the entire game even on a harder difficulty without ever really communicating verbally, which would normally be a big issue in a game that requires heavy teamwork and other tactics. Being that Killzone 2 is class-based and every player on the field matters (exponentially moreso the smaller the match), you shouldn't have to get in a squad just to get some info on just a few of your teammates. This also doesn't require that they clutter the screen up. Tweaking the existing in-game map or adding an info panel through the menu would work.
 

Nizz

Member
I started playing this game on Elite last night, but I didn't click on "new campaign". I just went to mission select and went to the first mission and started from there. Will I still get the Trophy this way? Or did I have to start a new campaign? By the way, whew! This game is tough on Elite! I made it till just after the Arc tower. I've already died more times than when I played the whole campaign on Normal.
 

Ploid 3.0

Member
andycapps said:
I disagree with that.. Some people play engineer and rarely spawn bots. I don't know why but I see that a lot.

For me the turrets have to be in such a perfect spot to be effective that I never figure out where to put them before assessing the situation. My decision is most likely put on hold due to conflict. I'd be more effective at killing than spawning a bot. I would die and my bot would be easily destroyed. This all is if I care to make my turret placement count. The cool down takes too long to put it in a spot where it does nothing against the enemy, or it's easly destroyed.
 

GodofWine

Member
Thrakier said:
Oh, fuck, it's 10! I thought it was five...oh noes. :( 10 is pretty hard.

10 is really hard...it and the turret specialist/air support specialist are the hardest. Air support being the most impossible one ever, those air drones have horrendous aim and do no damage.
 
bcn-ron said:
Holy holes, hard game is hard. I started on veteran, am halfway through now (by completion percentage) but already played nearly 9 hours ... lots of encounters I had to repeat. Now I'm at the place where I'm riding
in a bucket with a new sizzly gun
and am again dying over and over. Counsel me GAF. Should I give up and restart on normal difficulty? Does it get hardererer still, or is this about the level of hardity I'll deal with for the rest of the game?

Veteran in this game kicks my ass harder than superhuman on RFOM and R2 ... combined.

It gets harder. If you are struggling with that part then the final level is not going to be pleasant.
 
For some of the harder ribbons, it's definitely worth getting into a match suited just for that ribbon.

You should be able to get the M4 in a pistol match with several rounds or really long time.

Turrets you should enter pistol matches, even then it can be tough.

Air support, I have no idea and am pretty sure you just have to cheat to get this one. Was just on a 25 minute (more?) C&H match at Radec Academy, spawning my air support constantly. Managed one kill. LOL. I did manage to get the ribbon once in-game, but that was just luck.

C&H ribbons are easiest obtained in C&H matches with long time settings.

---------

Man, had a crazy game a little while ago where all of my teammates left and it was just me against these two german guys who were both in clans. I managed to spawn two turrets and keep them from delivering the 'football', then I managed to assassinate one and was doing ok in C&H when I finally got a new teammate. :) We went on to win the match.
 

Nizz

Member
Core407 said:
This game is HARD on elite. I can't even beat the first tank you encounter in the game. Damn.
Yeah, I just started playing on Elite last night. I finished the tank part but I had to finish the other tank off with a rocket launcher cause the tank I was in was about to blow! It's tough on Elite...
 

DuckRacer

Member
GodofWine said:
10 is really hard...it and the turret specialist/air support specialist are the hardest. Air support being the most impossible one ever, those air drones have horrendous aim and do no damage.
I think the best way is to go into a just-starting warzone match, choose the saboteur or assault class, and then use your pistol until you get 10 kills. If you're dedicated you should get the ribbon easily, even though it'd take a while.
 

Dever

Banned
bcn-ron said:
Holy holes, hard game is hard. I started on veteran, am halfway through now (by completion percentage) but already played nearly 9 hours ... lots of encounters I had to repeat. Now I'm at the place where I'm riding
in a bucket with a new sizzly gun
and am again dying over and over. Counsel me GAF. Should I give up and restart on normal difficulty? Does it get hardererer still, or is this about the level of hardity I'll deal with for the rest of the game?

Veteran in this game kicks my ass harder than superhuman on RFOM and R2 ... combined.

For that part, I'd suggest not trying to kill each enemy one by one, but rather just slighly hurt all of them by spraying in all directions so that they fall down. If you focus on one too long, the others will kill you. But yeah if it's taken you 9 hours so far, I'd suggest dropping to normal. The final level is balls hard.
 

GodofWine

Member
DuckRacer said:
I think the best way is to go into a just-starting warzone match, choose the saboteur or assault class, and then use your pistol until you get 10 kills. If you're dedicated you should get the ribbon easily, even though it'd take a while.

Yea, Warzone (unfortunately) is the best place to get kills...maybe one day, when everyone has all the stuff unlocked they want to get, we can actually see people playing warzone correctly on a regular basis.

And on that note, Ars Technica's post patch feedback:
http://arstechnica.com/gaming/news/2009/03/killzone-2-multiplayer-impressions.ars

I do not disagree with them, I believe this is a fair look at KZ2 at the moment....thrilling yet kinda needs a lot of tweaks.
 

EazyB

Banned
Insane Metal said:
So, any official words on sales so far?
Well Sony says there are 20 million PSN accounts, and they also say they've sold 21 million PS3s. So that means 95% of PS3 users have PSN. If there are about 600k people on the leaderboard and that only accounts for 95% of the total sales than KZ has officially sold 632,000 copies at this very moment.

That's just basic mathematics.
 
We need to be able to make body count past 100 kills, IMHO. In a big game [32 players] the limit is reached within 5 minutes of loading a level. We need a more CoD-like [boo hoo] point limit or something. Anything higher, really. 100 kills is way too small especially when trying to do pistol ribbonage.
 
EazyB said:
Well Sony says there are 20 million PSN accounts, and they also say they've sold 21 million PS3s. So that means 95% of PS3 users have PSN. If there are about 600k people on the leaderboard and that only accounts for 95% of the total sales than KZ has officially sold 632,000 copies at this very moment.

That's just basic mathematics.

Yea but you have to account for some of those PSN accounts being for PSPs exclusively.
 
Just got my Air Support badge last night legit.

Go into a room with pistols only and about 15-20 players if you can. Then spawn them consistently while injuring players but not killing them with your pistol.

Radec Academy is a good spot for this. Took about 5 games last night but I got the remaining two ribbons to get the badge for this skill.

Also, if you spawn one air sentry bot, you can also kill yourself quickly so you can spawn the other one instead of waiting for the ability to recharge. Two bots are definitely better than one.
 

Dirtbag

Member
Thrakier said:
Oh, fuck, it's 10! I thought it was five...oh noes. :( 10 is pretty hard.

Use the assault class to do it, the extra health wil really help, and his movement speed actually makes pistoling easier for me, along with using his boost to circle strafe opponents. I did the pistol ribbons almost exclusively with the assault class, if you don't have the class unlocked yet, do yourself the favor and just wait.
 

No45

Member
Ploid 3.0 said:
For me the turrets have to be in such a perfect spot to be effective that I never figure out where to put them before assessing the situation. My decision is most likely put on hold due to conflict. I'd be more effective at killing than spawning a bot. I would die and my bot would be easily destroyed. This all is if I care to make my turret placement count. The cool down takes too long to put it in a spot where it does nothing against the enemy, or it's easly destroyed.
Something that I've been learning: Turrets are a great early warning system against the Scout/Saboteur - particularly if you're defending in Assassination.
 

Rolf NB

Member
Oh fuck it, I'm not giving up that easily. I'm doing multiplayer now and will emerge well-trained and unstoppable to mop up the remaining campaign opposition. Prevail I shall, with prevalence.
EazyB said:
Well Sony says there are 20 million PSN accounts, and they also say they've sold 21 million PS3s. So that means 95% of PS3 users have PSN. If there are about 600k people on the leaderboard and that only accounts for 95% of the total sales than KZ has officially sold 632,000 copies at this very moment.

That's just basic mathematics.
But when Sony bragged about the number of PSN accounts, GAF's opinion was that the number is hugely inflated by people with multiple accounts. Whom can I really trust on this grave matter? How can I further moderate my expectations downward?
 

AndyD

aka andydumi
EazyB said:
Well Sony says there are 20 million PSN accounts, and they also say they've sold 21 million PS3s. So that means 95% of PS3 users have PSN. If there are about 600k people on the leaderboard and that only accounts for 95% of the total sales than KZ has officially sold 632,000 copies at this very moment.

That's just basic mathematics.

They said the accounts are for PSPs as well. Of which there are more than 40 million.

They said a little over half of PS3s are online, as of last fall.

So probably 12ish million PS3 use accounts, maybe 14-15ish million with duplicates, and 12ish for use on PSPs. And of course the overlap is for people with both a PSP and a PS3 of which there are a fair number.
 

mr_nothin

Banned
djblackice said:
Just got my Air Support badge last night legit.

Go into a room with pistols only and about 15-20 players if you can. Then spawn them consistently while injuring players but not killing them with your pistol.

Radec Academy is a good spot for this. Took about 5 games last night but I got the remaining two ribbons to get the badge for this skill.

Also, if you spawn one air sentry bot, you can also kill yourself quickly so you can spawn the other one instead of waiting for the ability to recharge. Two bots are definitely better than one.
That's not legit
 

EazyB

Banned
templeusox said:
You are also not taking into account that a large number of purchasers have probably not played MP yet.
Sounded like a pretty foolproof calculation in my head.

I was telling a funny joke.
 

Jagernaut

Member
I like the multiplayer in Killzone 2 but some things should be changed. One of the problems is the ribbon system. By making you do something 5 times in a round times 8 they are forcing you to play unnaturally. Instead of completing the mission objectives, I find myself doing stupid things just to hit the quota of 5 before the end of the round. I would much prefer a COD4 style system where you do things for a total of say 50 times (just an example) that way you would naturally rank up over time. The way it is now if you do a task 4 times for a hundred rounds you would not get a single ribbon, and if you did it 20 times in one round you would not get anything extra. Only the first 5 would count. If they used a COD4 style system you would be rewarded constantly.
 
GodofWine said:
10 is really hard...it and the turret specialist/air support specialist are the hardest. Air support being the most impossible one ever, those air drones have horrendous aim and do no damage.

I'm sorry but I gotta disagree with turret specialist. Over the course of a longer warzone game, I can rack up 5 turret kills pretty damn easily. It's all about placement and patience. Also, if you're really desperate you can always assist your turrets in their kills.
 

AndyD

aka andydumi
Winterblink said:
Not really a glitch either. The redeploy timer resets when you die, same thing for turrets.

Correct. I have done that with engineer. Ramboing and dying and taking as many as I could with me so I can double up on turrets. Then guarding them real well once I had 2-3 in a cluster.

I got 5/8 ribbons that way, I think I am going to try and get the other three tonight that way.
 
AndyD said:
Correct. I have done that with engineer. Ramboing and dying and taking as many as I could with me so I can double up on turrets. Then guarding them real well once I had 2-3 in a cluster.

I got 5/8 ribbons that way, I think I am going to try and get the other three tonight that way.
I won't do it on purpose, but if someone happens to kill me after I deploy my first turret, why wouldn't I drop down another to make a larger killing zone after respawning? :)
 

Thrakier

Member
Jagernaut said:
I like the multiplayer in Killzone 2 but some things should be changed. One of the problems is the ribbon system. By making you do something 5 times in a round times 8 they are forcing you to play unnaturally. Instead of completing the mission objectives, I find myself doing stupid things just to hit the quota of 5 before the end of the round. I would much prefer a COD4 style system where you do things for a total of say 50 times (just an example) that way you would naturally rank up over time. The way it is now if you do a task 4 times for a hundred rounds you would not get a single ribbon, and if you did it 20 times in one round you would not get anything extra. Only the first 5 would count. If they used a COD4 style system you would be rewarded constantly.

So true. But this something they won't change anymore...
 

andycapps

Member
Ploid 3.0 said:
For me the turrets have to be in such a perfect spot to be effective that I never figure out where to put them before assessing the situation. My decision is most likely put on hold due to conflict. I'd be more effective at killing than spawning a bot. I would die and my bot would be easily destroyed. This all is if I care to make my turret placement count. The cool down takes too long to put it in a spot where it does nothing against the enemy, or it's easly destroyed.

Just don't put them out in the open. Put them up against a wall or around a corner where the enemy has to expose themselves to fire. Preferably put one on one side and one on the other so that they can both be damaging them but split the fire that they're drawing from enemies so they'll last longer. Then just stay around one of them to take potshots with your shotgun.
 

GodofWine

Member
careful said:
Yep. As much as I enjoy the MP. I gotta agree with the article.
After this weekend, I might take a break until the patches hit.

I can't believe they actually liked the 'lets all spawn on top of eachother and blowup over and over' thing.
 
I agree with that article. I can only really play this game online like 1 - 1.5 hours at a time before it just becomes too much of a pain in the ass to deal with. I'm not creative enough to say what I think needs to be done to make the matches more fun, but sometimes it just feels like a huge effort to get anything done.

If I actually manage to plant a bomb or diffuse one in any game its a huge accomplishment since these un-ending waves of enemies keep coming. You just have to be at the right place at exactly the right time. Anytime I've had any success here I have died alost immediately after.
 

Dirtbag

Member
GodofWine said:
Yea, Warzone (unfortunately) is the best place to get kills...maybe one day, when everyone has all the stuff unlocked they want to get, we can actually see people playing warzone correctly on a regular basis.

And on that note, Ars Technica's post patch feedback:
http://arstechnica.com/gaming/news/2009/03/killzone-2-multiplayer-impressions.ars

I do not disagree with them, I believe this is a fair look at KZ2 at the moment....thrilling yet kinda needs a lot of tweaks.

It's like they took the article directly out of my head.
careful said:
haha seriously wtf
Oh? Well that's not part of my thinking, but that does appeal to Joe Gamer.

I'd also like a mention of how terrible some of the smaller maps are with huge player counts. Everyone stumbling ontop of each other. This is all a product of not having a playlists/party system, as my take-away can be vastly different given the server I land on.
 

Raist

Banned
FFObsessed said:
I'm loving the med pack. Tho I keep dying while trying to throw it at someone. :p

It really needs a bit more range. Also people needing some health back and seeing a medic around shouldn't just run away or keep moving.

TTP I'm looking at you

:D
 

DeeVoc

Neo Member
Dirtbag said:
It's like they took the article directly out of my head.

Oh? Well that's not part of my thinking, but that does appeal to Joe Gamer.

I'd also like a mention of how terrible some of the smaller maps are with huge player counts. Everyone stumbling ontop of each other. This is all a product of not having a playlists/party system, as my take-away can be vastly different given the server I land on.


I just try to imagine the meetings surrounding the implementation of the social features.

"But what if some friends want to play together?"

"Clan play"

"But they don't want to set up a match and there's only 3 of them?"

"Clan play"

"But what about-"

"Clan play"
 

Dirtbag

Member
DeeVoc said:
I just try to imagine the meetings surrounding the implementation of the social features.

"But what if some friends want to play together?"

"Clan play"

"But they don't want to set up a match and there's only 3 of them?"

"Clan play"

"But what about-"

"Clan play"
I also hate that you can't see which players are on which team before you choose your faction.
*AHEM* Gaf games - ISA *AHEM*
 
Rapping Granny said:
Online features
- A lobby system/ ability to invite friends
- Ability to kick players from the server if you are the host, but only before or after a game.
- Give me more info about the server before I join it.
- Ability to text search for a server
Agreed on all points.

Rapping Granny said:
The killzone.com website to actually work from the PS3 browser, the whole point of it is to see your stats, but that tab " My killzone" doesn't show on the browser. It should take you directly to your stats once you open it. How the fuck did this pass through the QA btw? It's almost thread worth of how Sony got so stupid this gen.
Why do you want to go to your stats page through the website while you're in the game? The game itself shows you all your stats!

Rapping Granny said:
Gameplay
- Weapon rebalance, There seems to be only 3 guns that people use ( shotgun, ISA rifle, Sabateur SMG) because the other ones suck.
- Helghast rifle should give more damage
- Sabateur single rifle gun should have less recoil and a bit more aim assist
- Grenade launcher should have more ammo
- Better accuracy for the LMGs.
I wholeheartedly disagree with every one of these except the bolded. The HG assault rifle isn't balanced well because the M82 is so much superior at distance, and the StA-11 is so much superior up close. Other than that, what the heck are you thinking? People use the grenade launcher and rocket launcher in every match, and the sniper rifle in everything but the very smallest maps. The only weapons you don't see much are the LMGs, because you have to give up all abilities to use them.

I think the rocket launchers and SMG classes should be switched, though. Give the Assault a machine gun and leave the accuracy as is. That way they can't Boost into a group of enemies and kill them all; the gun will miss the way splash damage doesn't. They'll have to plant themselves if they want to be deadly, which opens them to more return fire that their armor should be used against (as opposed to single targets). And then if you want the explosive killing power, you actually have reason to use the Rifleman class.

Rapping Granny said:
- Tactician spawn points should only be used 5 times by teammates or destroyable which will encourage better spawn point placments by the Tacticians.
- Tactician sentry bot should give as much damage as the Engineer's bot.
Spawning is the biggest fix needed, but I'm not sure this is the best approach. I'd suggest forbidding placement in "hotzones" (C&H or S&D areas, or in enemy bases). The game already marks off boundaries for these areas, so disallowing spawn grenades there should be easy.

The bots do need fixing too. I'd suggest longer bursts rather than higher damage. Against a motionless single enemy an airbot kills quickly. It's that they fire in short bursts with long pauses between, so switching between enemies gives all of the targets plenty of time to heal up, run away, or destroy the bot.

Rapping Granny said:
- Lower the range for the shotgun
- Engineer able to use the LMGs.
Disagree. Yes, occasionally you'll get killed by a shotgun from far away. But all the weapons are deadly at longer ranges than most games. Except at extremely close quarters a shotgunner still loses more often than they win against automatic weapons. If shotguns are left alone, there's no reason to give another weapon to Engineers.
 

AndyD

aka andydumi
Raist said:
It really needs a bit more range. Also people needing some health back and seeing a medic around shouldn't just run away or keep moving.

TTP I'm looking at you

:D

Haha, he kept doing that.

I kept saying "stop running, i'm gonna heal you!!" chase him around the corner and we both get a shotgun blast to the face or a rocket launcher spam.

I also wish for a better throw arc. And make them more visible on the ground. And a fully ribboned medic should get 2 health packs I feel, although the cooldown is pretty fast.
 
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