Rapping Granny said:
Online features
- A lobby system/ ability to invite friends
- Ability to kick players from the server if you are the host, but only before or after a game.
- Give me more info about the server before I join it.
- Ability to text search for a server
Agreed on all points.
Rapping Granny said:
The killzone.com website to actually work from the PS3 browser, the whole point of it is to see your stats, but that tab " My killzone" doesn't show on the browser. It should take you directly to your stats once you open it. How the fuck did this pass through the QA btw? It's almost thread worth of how Sony got so stupid this gen.
Why do you want to go to your stats page through the website while you're in the game? The game itself shows you all your stats!
Rapping Granny said:
Gameplay
- Weapon rebalance, There seems to be only 3 guns that people use ( shotgun, ISA rifle, Sabateur SMG) because the other ones suck.
- Helghast rifle should give more damage
- Sabateur single rifle gun should have less recoil and a bit more aim assist
- Grenade launcher should have more ammo
- Better accuracy for the LMGs.
I wholeheartedly disagree with every one of these except the bolded. The HG assault rifle isn't balanced well because the M82 is so much superior at distance, and the StA-11 is so much superior up close. Other than that, what the heck are you thinking? People use the grenade launcher and rocket launcher in every match, and the sniper rifle in everything but the very smallest maps. The only weapons you don't see much are the LMGs, because you have to give up all abilities to use them.
I think the rocket launchers and SMG classes should be switched, though. Give the Assault a machine gun and leave the accuracy as is. That way they can't Boost into a group of enemies and kill them all; the gun will miss the way splash damage doesn't. They'll have to plant themselves if they want to be deadly, which opens them to more return fire that their armor should be used against (as opposed to single targets). And then if you want the explosive killing power, you actually have reason to use the Rifleman class.
Rapping Granny said:
- Tactician spawn points should only be used 5 times by teammates or destroyable which will encourage better spawn point placments by the Tacticians.
- Tactician sentry bot should give as much damage as the Engineer's bot.
Spawning is the biggest fix needed, but I'm not sure this is the best approach. I'd suggest forbidding placement in "hotzones" (C&H or S&D areas, or in enemy bases). The game already marks off boundaries for these areas, so disallowing spawn grenades there should be easy.
The bots do need fixing too. I'd suggest longer bursts rather than higher damage. Against a motionless single enemy an airbot kills quickly. It's that they fire in short bursts with long pauses between, so switching between enemies gives all of the targets plenty of time to heal up, run away, or destroy the bot.
Rapping Granny said:
- Lower the range for the shotgun
- Engineer able to use the LMGs.
Disagree. Yes, occasionally you'll get killed by a shotgun from far away. But all the weapons are deadly at longer ranges than most games. Except at extremely close quarters a shotgunner still loses more often than they win against automatic weapons. If shotguns are left alone, there's no reason to give another weapon to Engineers.