JB1981 said:Man the Cruiser sequence was amazing
bcn-ron said:I've pondered the thought that maybe there's a bug-not-feature in the game logic that makes veteran harder than elite, in some encounters at least. Maybe that was just me rationalizing my own failure.
I can't fathom how the fuck this fight could be doable if it were even harder. I only made it to the third checkpoint by blindly spamming frag grenades onto the balcony as the rocket duderidos spawned. All three must have hit something. That was pure luck, honestly.
Leaving Rico grounded seems interesting, actually a lot of times I died two seconds after reviving him and could have lived if I hadn't bothered. I just thought he'd supress/distract/damage enemies enough so he'd be useful to keep around.
Good ideas, but that will never happen.punkypine said:i just thought of this
for assault class, they should include the option for light machine guns
and for rockets, you spawn with no rockets and to get some, you need to go to hte ammo dumps. basically it prevents someone from spawning in the middle of the action and rocketing everywhere. you could do something like make the rocket their secondary weapon and have some other gun as their primary so they dont spawn with just a pistol
either that or make the rocket launcher a special use weapon like hte medic gun and stuff with a cool down time
It's impossible for me to get in normal matches. Even if I spawn 2 on a hard fought open area. :-/jsrv said:Finally got Air Support medal... Not really sure if it was worth it.
jsrv said:Finally got Air Support medal... Not really sure if it was worth it.
I think the Assault's boost is a bigger problem than the rockets. When I go assault, which I often do, I try to get rid of the rockets as soon as possible. The range is terrible and the ammo is so limiting. The assault class with a SMG, Shotgun, or even a rifle is extrememely deadly because once you start boosting and strafing you can easy take out 2-3 people and come away without a scratch and plenty of ammo.punkypine said:i just thought of this
for assault class, they should include the option for light machine guns
and for rockets, you spawn with no rockets and to get some, you need to go to hte ammo dumps. basically it prevents someone from spawning in the middle of the action and rocketing everywhere. you could do something like make the rocket their secondary weapon and have some other gun as their primary so they dont spawn with just a pistol
either that or make the rocket launcher a special use weapon like hte medic gun and stuff with a cool down time
thats true, but every class has the option to get boost (once they unlock if of course)EazyB said:I think the Assault's boost is a bigger problem than the rockets. When I go assault, which I often do, I try to get rid of the rockets as soon as possible. The range is terrible and the ammo is so limiting. The assault class with a SMG, Shotgun, or even a rifle is extrememely deadly because once you start boosting and strafing you can easy take out 2-3 people and come away without a scratch and plenty of ammo.
adversesolutions said:Legit?
Much respect for people who did it that way.
Me on the other hand...got it today by grinding with a friend. How boring. Come on GG, beef up the bots. My friend's ISA drone literally SUICIDED four times in front of my eyes...wtf?
Yeah, but IIRC an assault not only starts with 125% or 200% health but when boosting it charges back up to 200%. There has to be a ridiculous amount of fire on me to take me down while boosting as an assault.punkypine said:thats true, but every class has the option to get boost (once they unlock if of course)
boost is overpowered, but atleast everyone can have it
jeeze dude, it is really worth all that trouble?Zen said:Killzone 2 on Elite = great game. I probably won't be able to go back to trooper/veteran after this. My 'second playthrough' on elite (to collect more intel/symbols) will probably be a total blast.
I'll do a runthrough one easy mode to get the 'make it through the campaign without dying'.
I also dont think asses can pucker upTEH-CJ said:Lol just noticed something funny
At the very end of the 1st level when the marine picks you up in the isa dropship
" I never saw anything like it before "
its should be " I never seen anything like it before "
not grammatically correct GG! haha
TEH-CJ said:its should be " I never seen anything like it before "
not grammatically correct GG! haha
TEH-CJ said:Lol just noticed something funny
At the very end of the 1st level when the marine picks you up in the isa dropship
" I never saw anything like it before "
its should be " I never seen anything like it before "
not grammatically correct GG! haha
You can setup a no badges game if it bugs you that much but then you also miss out on medics, engineers, and unique weapons.shagg_187 said:Is it just me or when you cross the rank of a Major, every game becomes a spawn chaos?
Below that rank, I was having SOOO much fun. Now, I was getting fed up of both sides spawning over the C4 in Search and Destroy, espacially in small maps like Blood.
I got a hang of it though and won the last game 7-0 in the desert
Iain Howe said:Marines are known for Aggression, Discipline, Initiative and physical + mental Toughness. I don't think grammar is on the list.
I have never seen anything like it before.
Assault class with LMG = still overpowered.punkypine said:i just thought of this
for assault class, they should include the option for light machine guns
and for rockets, you spawn with no rockets and to get some, you need to go to hte ammo dumps. basically it prevents someone from spawning in the middle of the action and rocketing everywhere. you could do something like make the rocket their secondary weapon and have some other gun as their primary so they dont spawn with just a pistol
either that or make the rocket launcher a special use weapon like hte medic gun and stuff with a cool down time
FabCam said:...
Also: how do you unlock the shotgun for the engineer? He's pretty useless with just a pistol and turret :/
Definitely. The game really hammers home its own awesomeness in that part. The use of color, the level structure, the sparks, the scripting, it's wonderful.JB1981 said:Man the Cruiser sequence was amazing
JB1981 said:So I downloaded Riddick. And then I went back to this game and I remembered that the PS3 is capable of great things. Fuck you, Starbreeze. And fuck 3rd parties for leading me to believe that the PS3 is underpowered. Gonna finish the game tonight. Hopefully Visari Palace (Veteran) doesn't cause me to destroy my controller.
FabCam said:Also: how do you unlock the shotgun for the engineer? He's pretty useless with just a pistol and turret :/
the_prime_mover said:It probably will! Best to fight up to a checkpoint then take a break. Rinse and repeat.
Had a great few games last night, and on random servers no less. I was shocked, but pleased to see more servers popping up with FF enabled. It really does tone down the Assault class almost completely. Hell, if a team mate keeps tking with rockets at some point his team will just turn on him. If GG removes non-base spawn invincibility then matches will probably be more structured and far less confusing.
Shotgun is still overpowered in my mind. In Radec I have been two shot killed across the entire width of the open area in the middle on several occasions. I also get headshot from 15-20 ft away with regular frequency. Basically, if you pull the trigger you are very likely to get a kill. My accuracy with the machine guns is ~28%, ~43% with the sniper but ~87% with the shotgun. Because most maps have many many tight areas the shotgun really is the most effective weapon in most situations. GG needs to make that thing useless at distances greater than 8-10 feet. Playing against 5 or 6 engineers is frustrating - add in boost and it quickly takes me to the point where I am turning off my PS3.
JB1981 said:So I downloaded Riddick. And then I went back to this game and I remembered that the PS3 is capable of great things. Fuck you, Starbreeze. And fuck 3rd parties for leading me to believe that the PS3 is underpowered. Gonna finish the game tonight. Hopefully Visari Palace (Veteran) doesn't cause me to destroy my controller.
I think last time I looked at the stats it said my highest was 9.smik said:hey just wondering what are your highest kill streaks? post em
the_prime_mover said:It probably will! Best to fight up to a checkpoint then take a break. Rinse and repeat.
Had a great few games last night, and on random servers no less. I was shocked, but pleased to see more servers popping up with FF enabled. It really does tone down the Assault class almost completely. Hell, if a team mate keeps tking with rockets at some point his team will just turn on him. If GG removes non-base spawn invincibility then matches will probably be more structured and far less confusing.
Shotgun is still overpowered in my mind. In Radec I have been two shot killed across the entire width of the open area in the middle on several occasions. I also get headshot from 15-20 ft away with regular frequency. Basically, if you pull the trigger you are very likely to get a kill. My accuracy with the machine guns is ~28%, ~43% with the sniper but ~87% with the shotgun. Because most maps have many many tight areas the shotgun really is the most effective weapon in most situations. GG needs to make that thing useless at distances greater than 8-10 feet. Playing against 5 or 6 engineers is frustrating - add in boost and it quickly takes me to the point where I am turning off my PS3.