KZObsessed
Member
I really hope Guerrilla support this with a ton of DLC. SP expansions as well as online. Extra features etc. But like Burnout, don't forget the free stuff! 

FFObsessed said:I really hope Guerrilla support this with a ton of DLC. SP expansions as well as online. Extra features etc. But like Burnout, don't forget the free stuff!![]()
bcn-ron said:Stat updates are sent from the game host (the thing that spits out your post-game stats) to the central player db (the thing that spits out your player rank) periodically, but collecting and integrating them takes a little time.
There are hundreds of thousands of players on right now, thousands of games start and finish every minute. Buffering access to the player db is almost a necessity to avoid load problems.
the_prime_mover said:A good mix of free and paid dlc would be good. Maybe some new modes or weapons for free like in Warhawk, with some new maps and classes as paid dlc. GG should also make sure that there is a tournament once a month to keep people interested in the online component (though I am having a hard time seeing why people would get bored . . .)
Zen said:Well you complete the 'levelling up' phase of the game fairly quickly. For a lot fo people that is what hooks them in CoD, for instance.
Always-honest said:wow.. was in some 32 player games yesterday.. amazing how it keeps running..
i never even noticed a single slowdown
Your ranking versus all the other players (who played in different games on different hosts) is something the local system does not know, and couldn't accurately display. If you cached the score total locally, you'd have a half-correct result. Maybe that's more desirable than the delayed results. I don't know.RedRedSuit said:The medal and rank information is clearly already known locally by the game, since it displays this data right after the match. Therefore, it should be immediately cached on the local hard drive and available under "my stats." In fact, the game even does save SOMETHING to the hard drive at that point (as evidenced by the flashing save icon), though I have no idea what. The medal and rank info is on the order of hundreds of bytes, for the local player, which is nothing compared to the amount of data being thrown around every second during gameplay.
bcn-ron said:Your ranking versus all the other players (who played in different games on different hosts) is something the local system does not know, and couldn't accurately display.
If you cached the score total locally, you'd have a half-correct result. Maybe that's more desirable than the delayed results. I don't know.
It's a distributed system. The games are hosted by many machines that don't need to talk to each other during matches, but the player database is for all intents and purposes one centralized resource.
For all I know, the player db may as well be updated immediately, but there may be extra front end servers that pull/format/sort/cache the rank lists to lessen the read-only load on the db.
Exactly. You get everything way too fast in this game. It took me a good two months to even get to level 36 in COD4 (because I suck) but in KZ2, even while being about 5th or 6th on the team consistently and only winning about half my games I was still able to unlock everything pretty fast.Zen said:Well you complete the 'levelling up' phase of the game fairly quickly. For a lot fo people that is what hooks them in CoD, for instance.
.GqueB. said:Exactly. You get everything way too fast in this game. It took me a good two months to even get to level 36 in COD4 (because I suck) but in KZ2, even while being about 5th or 6th on the team consistently and only winning about half my games I was still able to unlock everything pretty fast.
GG put together a good package here but they dropped the ball in those few crucial aspects that are probably gonna lose them some players. Though I doubt its gonna be enough to render the online space "dead".
.GqueB. said:Exactly. You get everything way too fast in this game. It took me a good two months to even get to level 36 in COD4 (because I suck) but in KZ2, even while being about 5th or 6th on the team consistently and only winning about half my games I was still able to unlock everything pretty fast.
GG put together a good package here but they dropped the ball in those few crucial aspects that are probably gonna lose them some players. Though I doubt its gonna be enough to render the online space "dead".
.GqueB. said:Exactly. You get everything way too fast in this game. It took me a good two months to even get to level 36 in COD4 (because I suck) but in KZ2, even while being about 5th or 6th on the team consistently and only winning about half my games I was still able to unlock everything pretty fast.
GG put together a good package here but they dropped the ball in those few crucial aspects that are probably gonna lose them some players. Though I doubt its gonna be enough to render the online space "dead".
MisterSINISTER said:i am still waiting on my rain level for DLC
I was about to say he could've been a scout who repeatedly picked up a shotgun.. but eh, whatever. Wouldn't be surprised if he was environment glitching.commish said:I'd be running along by myself, then bam, shotgun to the back, no one near me. I assume he was glitching through the map, if that's a possibility. He definitely wasn't good/lucky - we've all had amazing rounds of luck or whatnot, but I've played this game enough to know when someone is just better than me. I didnt' even see him once the entire match, which is why I thought he was invis. Doesn't really matter much I guess, as long as there is no known exploits out there![]()
Kittonwy said:The thing about Killzone 2 is that the game really opens up when you have all the classes and abilities unlocked.![]()
Kittonwy said:I would take a map with flowing cherry petalz.![]()
And this is different than any other MP game with classes... how?BruceLeeRoy said:Yeah and thats when it really gets fun. In one match I will switch to almost every class at least once. Protection / Medic - Assasination / Sab + Boost - Capture and Hold / Assault + Shotgun / Sab / Engineer and so on.
UntoldDreams said:Nah its fine the way it is. All they have to do is introduce some tournament challenges by region (by state, east, west, etc) and they are all set. Later introduce some DLC.
Its not necessary to force people to grind incessantly to have fun online.
UntoldDreams said:That was a map in Killzone 1 with cherry blossom trees.
Why would it have to be?raYne said:And this is different than any other MP game with classes... how?
bcn-ron said:Why would it have to be?
^That's why I asked. Like it's exclusive to KZ2 when it's the same in any other class based MP game. Hell, any game where you unlock stuff.Kittonwy said:The thing about Killzone 2 is that the game really opens up when you have all the classes and abilities unlocked.![]()
Well, there's nothing stopping you from making a room and locking out everything but the default soldier (or whatever doesn't fit your idea). I've seen a bunch of similar rooms in the past.DevelopmentArrested said:i kinda wish there was an option to have class-less kz2 matches.
in the first 3 days prior to official release it was great. no air supports, spies, etc.
far too hectic now esp with 32 players on small maps. game isnt designed properly for it.
DevelopmentArrested said:this will properly be an unpopular opinion here but
i kinda wish there was an option to have class-less kz2 matches.
in the first 3 days prior to official release it was great. no air supports, spies, etc.
far too hectic now esp with 32 players on small maps. game isnt designed properly for it.
Full Recovery said:
Well, play smaller games. I haven't player a 18+ game since the first week.DevelopmentArrested said:this will properly be an unpopular opinion here but
i kinda wish there was an option to have class-less kz2 matches.
in the first 3 days prior to official release it was great. no air supports, spies, etc.
far too hectic now esp with 32 players on small maps. game isnt designed properly for it.
Eh, dunno about that. I'd say it's up to the individual whether or not one loses steam after you unlock everything.cakefoo said:at raYne: I think kittonwy was saying that the relatively fast pace at which you rank up in Killzone is ok because he finds that once you've reached the top rank you don't lose steam like you do in other games because the actual use of the classes and abilities is very rewarding, whereas in some games you feel motivated to reach that reward, but once you do, you don't even like using it.
Hypertrooper said:My First Killzone 2 Multiplayer Match:
http://www.killzone.com/kz/tour_round_history.psml?kz_match_id=2453773&kz_file_id=2176220
Killzone 2 is a very good game and it will be my favourite PS3 game. Yesterday i bought my PS3 with LBP![]()
ChryZ said:Finished my Elite run tonight![]()
TTP said:I would have loved to go through the game trying to get fast times, but I eventually abandoned the idea due to various factors, like:
- No reward whatsoever (side note: levels completion times are the only campaign statistics not mentioned in the uploaded stats on killzone.com)
- Lack of clarity. Do cut scene count? Do manually restarting at checkpoint resets time to the one elapsed up until that checkpoint? Am I actually doing better than in my previous speed run?
Which brings me to considering how awesome a proper Time Attack mode would have been. Let me elaborate.
BASICS
- In Time Attack mode, each level is a stage. When a stage ends, game stops offering the option to proceed to the next one or retry the previous one.
- Each stage starts with a "3... 2... 1... GO!" overlapping the last 3 seconds of the cutscene introducing that stage. Actually, a "3... 2... 1... Time to Die!" would be more appropriate and awesome.
- Each stage has Bronze, Silver and Gold times.
- Game difficulty is locked to Veteran, with final boss switching to lower difficulty.
HUD/INTERFACE
- Chronometer runs on the top of the screen or wherever. It needs to be visible of course.
- Best times (personal and online) are displayed as well.
SCORING SYSTEM
- Running through a stage avoiding confrontation is not the only option, nor the smartest. Kills matter much like Takedowns in Burnout Paradise's Road Rage.
- Melee/knife kills detract -1 second
- Main weapon/Grenade/Explosions -2 seconds
- Pistol kills -3 secs
- Headshots -5 secs
- Each kill you score "chirps" as in MP.
- A multiplier system is in place, multiplying those extra secs x2, x3, x4 etc based on the time lapsed between kills (kills within 2secs from each other add 1 to the multiplier. X simultaneous kills add X to the multiplier). Missing a "within 2 secs" kill resets the multiplier.
OTHER STUFF
- New trophies, leaderboards and ghost downloads.
rexor0717 said:So, when are we getting our interactive commercial?
raYne said:And this is different than any other MP game with classes... how?
Just using CoD as an example, I'll rotate between 3-4 classes during any old game. Depending on map and gametype. Start out with my usual soldier (assault rifle + stopping power + bandolier). Swap out to my heavy gunner (LMG + stopping power + deep impact) to take out called in choppers. Swap out to my spec-ops build (silenced SMG + dead silence + UAV Jammer) to sneak around and take out the enemy instead of fighting on the front lines. Swap out to sniper (sniper + claymore + whatever) when needed etc.
Yeah I want my interactive commercial. Being able to freeze Killzone 2 and then zoom around wherever you want = heaven.rexor0717 said:So, when are we getting our interactive commercial?
Justin Dailey said:I'm ranked 748th out of 322K, when do I get my 1% trophy?
Full Recovery said: