Makes me feel sad for some reason... ...Justin Dailey said:Top 1%
I'm so burned out now I don't know if I can get the remaining badges (turret kills, search and retrieve returns, and sentry bot kills in particular)
BruceLeeRoy said:Hey guys how can I tell if I am going to be in any of the top % brackets? Is that based on your overall rank or what? Stupid question I know.
Kittonwy said:Overall rank.
BruceLeeRoy said:So if I am 23150 I presume that's a no go for me anytime soon.
One thing I will say that is truly bad about this game is the melee. Good god that is some embarrassing shit.
Yep, it is for the week For example, if the weekly rankings have 100,000 usernames in it, then you have to be within the 1,000th place on this weekly ranking list to be within the top 1%.commish said:For the week, I believe. So, in theory, you could be top 1% for the week but still be ranked 25,000. I could be wrong, though.
BruceLeeRoy said:So if I am 23150 I presume that's a no go for me anytime soon.
One thing I will say that is truly bad about this game is the melee. Good god that is some embarrassing shit.
BruceLeeRoy said:Hey guys how can I tell if I am going to be in any of the top % brackets? Is that based on your overall rank or what? Stupid question I know.
GodofWine said:That my friend is the work of a bad tactician. A good tactician will enter the area, and turn and then place the spawn....at first I was like WTF did they make it like that for, but it does force the tact. to expose themselves, making it harder to place a spawn g. properly.
Tacticians are, IMO, the most important class to winning matches, yet no one seems to want to be one, or they suck at it (backwards spawns).
(of course, the instructions once again did a crap job at explaining this though..KZ should have come with a strat. guide.)
Some of the badges just seem unattainable. I'm about 36 hours into multiplayer and I still haven't gotten any search and retrieve ribbons...nor have I gotten any sentry bot ribbons. I'll play a little more for fun here and there...but I'm not going to platinum this game.PistolGrip said:Makes me feel sad for some reason... ...
user friendly said:You had to check your weekly ranking but that's been reset as it's showing N/A for me. Basically you just need to select the weekly time period and compare the overall number of players for that week with your rank. I think you had to have a weekly rank of 3300 in order to get the 1%.
And now that the week actually ended, the records show 327610 ranked players. Boosh.F#A#Oo said:Stats so far for online.
627,765 players have logged into KZ2's Warzone (online mode) since release. Not played but connected online. The actual player numbers are lower ofcourse.
180,385 have logged in this week.
So you are right the online players are very low and dropping every week. Last week there was 363,615 player who logged. The previous week it was circa 450,000. Looks like this week will be even lower.
bcn-ron said:And now that the week actually ended, the records show 327610 ranked players. Boosh.
GodofWine said:thats LOW. we shouldn't be having weeks lower than last already
jett said:BOMBA
GodofWine said:thats LOW. we shouldn't be having weeks lower than last already
They need to fix the annoying as fuck list:
- spawn invincibility
- LAG (probably unfixable)
- Nuke the assault class
- implement a 'loss penalty' so that idiots don't play warzone like a TDM
- FF On, always, no option
- Party System....PARTY SYSTEM..why do I see clans split on opposite teams!?
- Ranked and Unranked servers - no points or ribbons in unranked - Ranked = all classes, FF On, basically, the lobby and 'friends' should work JUST LIKE Warhawk, with match info etc...
-16% compared to the prior week. Sixteen!jett said:BOMBA
Low compared to what? Isnt this what happend with most of the games, that many people are trying out the multiplayer part, and then they dont think it is cool enough to play, so they stop playing after a while. And in the end, the hardcore group will be the ones that contunies to play the game.GodofWine said:thats LOW. we shouldn't be having weeks lower than last already
FF in Killzone 2 ruins the game more than it does good things, at least in my opinion. I know that FF might be a good thing since then you might not have as many grenade and rocket spammers, but i find it to be annoying if a team mate runs infront of you by accident while you are shooting, which might result in that you kill your team mate.GodofWine said:- FF On, always, no option
Ye, i wish there was a way to be sure that your clan members joined the same teamGodofWine said:- Party System....PARTY SYSTEM..why do I see clans split on opposite teams!?
Damn, that franchise is just a beast. Anyway, the controls in K2 feel a lot better post patch. Though does anyone feel that the controls will be changed up a bit for the inevitable K3? I have a feeling they'll feel different from the get-go...Lince said:random anecdotal evidence: some people of my friends list have come back to Call of Duty... I sent some PSN messages, one replied "controls and lag" and the other "I hate rocket launchers". Fair enough, but sad nonetheless.
andycapps said:I'd like to see some new weapon options for assault. Really I'd like them to have every weapon available to them. If not that, I'd like the SMG to be available. If the shotgun were available that'd probably too powerful still. I felt bad yesterday playing assault because the only thing I had available to me is the grenade launcher and rocket launchers (which are too easy). And then in some maps those are disabled so all I have is a pistol. I just like using boost because if I'm the squad leader I can boost across the map and get in a position on the other teams side to flank them quickly and my squad can spawn in with me.
TrAcEr_x90 said:just get the boost badge then, i like to use boost with medic.
BruceLeeRoy said:Boost with sab is just evil.
FFObsessed said:Yep, it's awesome. BUT it does give you away. A Sab will take the form of a rifleman and the rifleman class can't use abilities. So if you see one running really fast then you know he's a Saboteur. Shoot him!
TrAcEr_x90 said:I still dont liek the fact that there is no glow with sabs. I think they should be fully disguised like in team fortress 2 spy. I spot sabs so easily and i seem to get spotted all the time too.
BruceLeeRoy said:What do you mean they don't 'glow'?
TrAcEr_x90 said:if your disguised as helghast your eyes dont glow, so its easy to tell your a sab.
palpabl_purpura said:This game is wrong on so many levels. It's just broken. How many ways can you die in 1 hit? Let's see- headshot with any weapon (even though it takes 1/2 clip to kill someone in the body), C4, exploding turret, rocket, grenade, etc. The result is people turtling, or placing spawn points close together (which turns into a cluster ****). Any objective based game fails. Is this galga or a FPS? Only a few things should kill instantly- headshot sniper or shotty (at very close range). Why not fix the headshot/bodyshot damage ratio so that you can't shoot a guy full of bullets only to die instantly from headshot. Check out the kills during a round and see how many are headshots. Its a headshot fest. Take out the rest of the instant kills, except the for sniper and shotty, and the game will improve. People will actually get objectives done instead of turtling. Fix the spawn insanity. Use a grenade indicator. Take out C4. Take out exploding turrets and turret headshots. FIX THIS GAME GUERILLA.
BruceLeeRoy said::lol Are you serious!! I never knew that.
Raist said:Yeah take out everything. Basically, we want castle wolfenstein with the KZ2 engine.
Thanks in advance
Best regards,
GAF
Lurn 2 play
No_Style said:I just started encountering games with rocket launchers. It causes a lot of grief in every map except for Pyrrhus Rise.
.
palpabl_purpura said:It'd be better than Galga with Helghast. Oh, wait, that's KZ2.
Lurn 2 play
palpabl_purpura said:It'd be better than Galga with Helghast. Oh, wait, that's KZ2.
Lurn 2 play
I doubt that GG is gonna change so many things, its better for you to look for another FPS.palpabl_purpura said:This game is wrong on so many levels. It's just broken. How many ways can you die in 1 hit? Let's see- headshot with any weapon (even though it takes 1/2 clip to kill someone in the body), C4, exploding turret, rocket, grenade, etc. The result is people turtling, or placing spawn points close together (which turns into a cluster ****). Any objective based game fails. Is this galga or a FPS? Only a few things should kill instantly- headshot sniper or shotty (at very close range). Why not fix the headshot/bodyshot damage ratio so that you can't shoot a guy full of bullets only to die instantly from headshot. Check out the kills during a round and see how many are headshots. Its a headshot fest. Take out the rest of the instant kills, except the for sniper and shotty, and the game will improve. People will actually get objectives done instead of turtling. Fix the spawn insanity. Use a grenade indicator. Take out C4. Take out exploding turrets and turret headshots. FIX THIS GAME GUERILLA.
BruceLeeRoy said::lol Are you serious!! I never knew that.
Fersis said:I doubt that GG is gonna change so many things, its better for you to look for another FPS.
I really like Resistance 2, its not tactical tough, its more run and gun.
DLC info comming this week from GDCpalpabl_purpura said:Already have. Thank you insomniac for getting it right.
bcn-ron said:And now that the week actually ended, the records show 327610 ranked players. Boosh.
Why the :lol ?F#A#Oo said::lol Are you serious? That is a decline of over 50k.
The week previous it was over 370k...
:lol :lol :lol :lol
F#A#Oo said::lol Are you serious? That is a decline of over 50k.
The week previous it was over 370k...
:lol :lol :lol :lol
palpabl_purpura said:Fix the spawn insanity.This game is wrong on so many levels. It's just broken. How many ways can you die in 1 hit? Let's see- headshot with any weapon (even though it takes 1/2 clip to kill someone in the body), C4, exploding turret, rocket, grenade, etc. The result is people turtling, or placing spawn points close together (which turns into a cluster ****). Any objective based game fails. Is this galga or a FPS? Only a few things should kill instantly- headshot sniper or shotty (at very close range). Why not fix the headshot/bodyshot damage ratio so that you can't shoot a guy full of bullets only to die instantly from headshot. Check out the kills during a round and see how many are headshots. Its a headshot fest. Take out the rest of the instant kills, except the for sniper and shotty, and the game will improve. People will actually get objectives done instead of turtling.Use a grenade indicator. Take out C4. Take out exploding turrets and turret headshots. FIX THIS GAME GUERILLA.