Iain Howe said:
Nope. It obviously didn't work for you, and nothing on an internet forum is going to make it work for you. It's totally your right to express your lack of satisfaction as a consumer.
But I thought we were actually having a discussion about WHY it didn't work. You certainly advanced your opinion, I thought you might want to know why it was totally inaccurate.
I think you're confusing my opinion about the story, and my bullshit theory as to why the story wasn't presented well enough within the game. You cannot say that my opinion is inacurate. That is a logical fallacy.
Back to the discussion, here are some simple points that I felt could have been done way better.
Characters - While I understand that these are just your basic Gears of War type grunts, they could have been introduced better, and for all intents and purposes; be even more stereotypical for the simple sake of getting more personality into the game. There is a lot of cursing in the game, and it feels incredibly forced.
Sev does have his moments of exposition towards the middle and end of the game, but it comes off as really abrupt. I think it would have been smarter to focus exclusively on one type of presentation. As a player, you get confused. One moment, you're Sev, you're in the action. The next moment, you're still Sev, but the game is controlling you. Suddenly, you see Sev being all emotional in front of the camera. I think the benefits of focusing excusively on one style would outweigh the negatives.
Motivation - I never really got why the ISA decided to capture Visari instead of just killing him. To prevent Martyrdom? I have no idea. Visari isn't really present in the game as much as I would like. Half-Life 2 and Bioshock are brilliant examples of constantly reminding you of what and why you are after, be that the Citadel, Dr. Breen, or Andrew Ryan.
I don't want to spoil anything here, but the biggest problem here is that the game never explains why stuff happens. It just does. Go here, find that, go here, rescue this. I acknowledge that some stuff are better explained than other, but I never got the feeling of natural progression that I get from similar games.
Can you bring some insight into this, and if I'm just plainly not paying attention to what's going on? Did you guys ever think this would be an issue to the average gamer? I mean, my guess would be 'no', but to see the care and love being put into other aspects of the game makes me a little bitter as I love a good narrative experience.