Firewire said:I feel like drug addict who hasn't gotten his fix because I didn't play last night!
I'll be on for sure late tonight, hope some Gafers are on.
Kabuki Waq said:Guys I have not bought the game yet because I was overseas but I have 2 questions:
Is it too late to start multiplayer since everyone is probably already used to the level design etc? Alot games its really hard to jump in unless you start playing MP at launch.
I only have a warhawk USB Head set does that work well with psn online gaming?
Kabuki Waq said:Guys I have not bought the game yet because I was overseas but I have 2 questions:
Is it too late to start multiplayer since everyone is probably already used to the level design etc? Alot games its really hard to jump in unless you start playing MP at launch.
I only have a warhawk USB Head set does that work well with psn online gaming?
More importantly, you can filter games searches to your rank only. So you can play with other new/new-ish people at the start.Kabuki Waq said:Thanks dudes. I think I will pick it up in the next couple of days.
Kittonwy said:It's not too late, you can be very competitive even with the standard assault rifle and basic soldier class if you're good and play smart, it's a lot of fun gaining new classes. It's not about how long you've played the game, it's about how smart you play and how good you are, once you've learned the map you should be ok.
Yes warhawk headset should work with Killzone 2. Killzone 2 is the best online MP game on the PS3 by far, so don't miss out on it.
Rapping Granny said:Allowing people to not Faction Balance is quite possibly the dumbest decision Guerilla made.
FFObsessed said:The dumbest decision was allowing people who just spawned to be invincible and still kill you. It's bad enough having other people use invincible ones as human shields, but now walking past a spawn point is more dangerous than walking past a turret or air drone. Complete bullshit.
And it turns into the clusterfuck that everyone absolutely loves...Kittonwy said:Counter spawn points with spawn points and turretz.
Kittonwy said:Counter spawn points with spawn points and turretz.
Kittonwy said:Counter spawn points with spawn points and turretz.
I don't know whether to laugh or cry. :/palpabl_purpura said:This sums up KZ2 in a nutshell.
raYne said:And it turns into the clusterfuck that everyone absolutely loves...
As far as "dumb decisions" go, the lack of a proper party system and more in depth server search options are on the top of my list.
palpabl_purpura said:This sums up KZ2 in a nutshell.
The leader/officer goes to the tournaments page, and subscribes to a game to their liking.BruceLeeRoy said:Hey quick question guys.
Me, my brother, cousin, and a friend of ours currently just made a 4 person clan. Do we have to schedule matches with other clans? Do we just all get together and search for a clan game with the same amount of people? I wasn't the leader last time so I don't know how this works.
-viper- said:The leader/officer goes to the tournaments page, and subscribes to a game to their liking.
Then you join the clan match at the appropriate time.
In game.BruceLeeRoy said:Thanks viper. Should I do this on Killzone.com or through the game?
-viper- said:In game.
Warzone > Clan > Tournaments.
:lol I'm sorry man, but I got a good laugh outta that!BruceLeeRoy said:Thanks again man. I assume you can specify you only want to fight other clans with 4 members and such right? Man were going to get pwned. I saw my cousin playing this morning, he was stuck behind a ammo depot he repaired.
Rapping Granny said:And not having a true playlist matchmaking system is really hurting this game for me.
A hardcore hudless mode would be awesome.
fps fanatic said::lol I'm sorry man, but I got a good laugh outta that!
I'd like to hear about your strategy for that situation (in an 8vs8 game, or larger). To me it seems like there's just too many enemies to deal with in any other way than putting your own spawn grenades in the hot spot and hope for the best. The alternative is to stand back and try to pick some targets, but that will usually not result in a cleared objective.belvedere said:If your team has the mental capacity to counter such actions by the other team, this isn't a problem.
Just make sure you choose a 4v4 game and it should be all good.BruceLeeRoy said:Thanks again man. I assume you can specify you only want to fight other clans with 4 members and such right? Man were going to get pwned. I saw my cousin playing this morning, he was stuck behind a ammo depot he repaired.
FFObsessed said:Invincible people just kill the turret easily. Placing a spawn point behind their spawn point just means they'll be a battle of he who spawns last... wins. People complained about spawn camping in the Beta so they made people spawn from a random place around the grenade rather than in the smoke, great! But don't make them invincible as well. I must get killed like 4-5 times a game from someone who just appears while I'm shooting someone or just after I've killed someone and he takes about 10 shots to the face then kills me. It's really frustrating and it's no fun this way. They must change it.
VNZ said:I'd like to hear about your strategy for that situation (in an 8vs8 game, or larger). To me it seems like there's just too many enemies to deal with in any other way than putting your own spawn grenades in the hot spot and hope for the best. The alternative is to stand back and try to pick some targets, but that will usually not result in a cleared objective.
raYne said:And it turns into the clusterfuck that everyone absolutely loves...
As far as "dumb decisions" go, the lack of a proper party system and more in depth server search options are on the top of my list.
StateofMind said:Man...I just don't get why everyone isn't playing this game. I've been away from it because of an addiction to Demon's Souls and work/school, but I got on today and somehow had a 10% ribbon. I've been playing shooters competitively for years, and I don't understand why everyone isn't head over heels for KZ2 right now.
I guess it's the learning curve? The controls must be a tad bit too difficult for the mainstream.
alba said:finally, i'm back yay! time for some killzone :O
Did you just somehow confuse wanting a party system with spawn point clusterfucking? Huh?Kittonwy said:For every high traffic area there's a way around it to get to the objective, and it has nothing to do with the lack of a proper party system, it's whom you choose to play with, it's so easy to find someone on your friends list or clan list. You can't expect to play with strangers and get that level of quality in terms of teammates.
Kittonwy said:The problem is that people want to just throw bodies at every encounter, I just don't play like that, but then I really don't have a huge problem with how the game plays, you can change how the spawn invincibility every which way and people will still play like that, if you eliminate invincibility they will spawn camp either in person or with turrets, if you don't, people will just match spawn points with spawn points, it becomes more of a problem of the people you play with than how the game is structured.
StateofMind said:Man...I just don't get why everyone isn't playing this game. I've been away from it because of an addiction to Demon's Souls and work/school, but I got on today and somehow had a 10% ribbon. I've been playing shooters competitively for years, and I don't understand why everyone isn't head over heels for KZ2 right now.
I guess it's the learning curve? The controls must be a tad bit too difficult for the mainstream.
FFObsessed said:Either remove the invulnerability completely, or compromise and just make it so they can't damage and kill enemies while they're invulnerable. That's what I've been saying from the start and it shouldn't be too hard to implement. Quick patch and no worries. It's pretty much the only complaint gameplay wise I have off the top of my head.
Does that even happen? I don't think I've ever seen it.. Air Support lasts less time vs turrets than they do vs normal people. :lolthe_prime_mover said:Perhaps make Air Support super strong against turrets (and give a kill point to air support when it takes out a turret)...
That's S&D to a tee. Dunno how people can not find issue with that.the_prime_mover said:My problem with the latter choice is that you are still encouraged to spawn right into the middle of a firefight if only for the positional advantage. Plus, being invincible means that anyone who has their sights on you is penalized because they still can't kill you and have now wasted time that could have been spent killing someone else.
In the beta it was a waste of a spawn to throw it near the S&D objective, but now it is pretty much a requirement. Furthermore with FF off it seems a gameplay requisite is to throw down a spawn at the objective and then just constantly spawn as an assault or grenade spam. Trying to take the ISA bomb room in Radec during the beta was a true test of skill and teamwork . . . now it is just a nightmare that boils down to who has the spawn point active the longest.
raYne said:Does that even happen? I don't think I've ever seen it.. Air Support lasts less time vs turrets than they do vs normal people. :lol
the_prime_mover said:That is my point exactly. Air support as it stands is useless against people and worthless against turrets. Turrets can be set up in groups to be effective against people, but air support has to work alone. So why do turrets also get to be super powerful against air support? Take the rockets away from the turrets and give them to the air support. Air support should also bomb repaired mounted guns and ammo dispensers. In this way Air support would rule in the outside open areas and turrets would rule inside closed areas.
Yeah, they actually posted something about not ever patching it to specifically piss you off hteng.hteng said:haha so its been 100+ pages about clusterfucks but GG's not doing anything? GG GG, i haven't play the game since 1 week ago (outstation) but i guess i'm not missing much.