layzie1989
Member
I found that after playing hours of pistol matches my aiming was significantly better than with lots of normal playing time.
careful said:I don't remember the exact quote, but I think last week they said they needed more time for testing, but the patch would come soon. I'm losing hope a bit for this week, but it better come soon (next week).
I'm not sure how the numbers look for other PS3 online shooters, but looking at the stagnant player base after a month, they must be asking some questions and trying to figure out how to get more ppl to play or at least to keep the people playing.
Zen said:To each their own, I think they had a unique opportunity with Killzone 2 to make something (in terms of amount of players, balance and overall fun) that could be mentioned to be popular online in the same way that CoD is on the Playstation, and they dropped the ball on the multiplayer. Even if they get in a party system tommorow, it's too late for that, but they can at least stabilize thir diminishing player abse somewhat.
careful said:I don't remember the exact quote, but I think last week they said they needed more time for testing, but the patch would come soon. I'm losing hope a bit for this week, but it better come soon (next week).
I'm not sure how the numbers look for other PS3 online shooters, but looking at the stagnant player base after a month, they must be asking some questions and trying to figure out how to get more ppl to play or at least to keep the people playing.
Musashi Wins! said:I like it alot still, but there are barriers. The community is shit. Every round might as well be body count with public servers. My own teammate killed me in my last game to defuse a bomb spot, and that spelled the end of my night.
I think it says a lot about the ability/badge system that there's basically a billion "help us cheat/spam" rooms so people can get them.
Again, not trying to bag on the game, but it's definitely showing it's weaknesses. I'm just hoping they'll be responsive and they have a plan in place.
careful said:I'm not sure how the numbers look for other PS3 online shooters, but looking at the stagnant player base after a month, they must be asking some questions and trying to figure out how to get more ppl to play or at least to keep the people playing.
Kuroyume said:Btw, FACTION BALANCE MAN
FACTION BALANCE
Kuroyume said:Well that's the thing worth considering. Anyone know how many people play WaW or R2? If this was on the 360 I believe it would be at number 1 or 2. I don't think it's the game.
Btw, FACTION BALANCE MAN
FACTION BALANCE
G-Fex said:really damn late but I just tried the demo and I love it, definitely picking up and then will so play online asap.
JudgeN said:Its real sad that what it has come down to for killzone 2 is to start copying every other popular ever FPS created.
killzone 2 aka Couter strike clone aka COD clone aka whatever.
Fix the assualt class, take away the rocket launcher/granade launcher, fix the spawn point invincibility, let us see the server options, and call it a day. From there start working on bigger maps.
JudgeN said:Fix the assualt class, take away the rocket launcher/granade launcher, fix the spawn point invincibility, let us see the server options, and call it a day. From there start working on bigger maps.
icechai said:Don't think you need to take away the grenade launcher
How does Killzone 2 compare to Counter Strike and COD? I used to play quite alot of Counter Strike and i used to play abit COD1 as well, and i cant say that i think of these 2 games when i think of Killzone 2.JudgeN said:Its real sad that what it has come down to for killzone 2 is to start copying every other popular ever FPS created.
killzone 2 aka Couter strike clone aka COD clone aka whatever.
Couldnt a non-invinicbility spawn points be exploited though? If you get like 3-4 team mates to stand around the spawn point, and then you can just shoot everyone that comes through that spawn point easily. Then this spawn point wouldnt be much of use, which means that you would have to start back at the base to be save. If the map were bigger as well, then this could pontentially lead to alot more running, which some people probably would find annoying :\ I wouldnt mind bigger maps though, but i am just wondering how well bigger maps would work combined with non-invincibility spawn points.JudgeN said:Fix the assualt class, take away the rocket launcher/granade launcher, fix the spawn point invincibility, let us see the server options, and call it a day. From there start working on bigger maps.
Hi All,
I am back, if briefly, www.killzone.com is up and seems stable right now, so that is good news. Also I advise you check out the Billinghurst article on the site toda, here. I like it a lot. Also check out the second part of the Killzone Chronicals, where take a look back at the early development time. part 1 is here. There is more content in those links than you can shake a dirty stick at.
Anyway, down to business. Pending any unforseen problems, early next week patch 1.21 will be released. Ill confirm the timings on Monday. The patch includes the following:
-Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
-The return of Online Bots. Adding bots to an online game renders it unranked.
-The option to create unranked games. Players will be made aware that a game is unranked upon joining.
-Fix to Game Search functionality so correct maps are displayed.
-Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
-Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
-Fix for auto-aim exploit when rapidly tapping zoom/fire.
-Fix to infrequent collision issues with C4 Proximity mines.
-Fix to list of games displayed on search.
-Stability fix relating to disconnect.
-Fix to Clan button functionality in custom game creation settings.
We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:
-Controls. Seeing about giving more options.
-Expanding on Join Game searches and options.
-Improving game and network stability.
-Collision exploits on maps.
-Improvements to help play with friends.
-More game creation options.
-More game options for clans.
-Fixes to Clans unexpectadly losing tournament rounds.
-Other minor fixes.
Now the above does not include the DLC updates that we are working on and they wont all come straight away, but I wanted to give you an idea of the areas we are exploring. If anything else pops up we will of course add that too More on future updates soon.
All the best and will be in touch Monday. have a nice weekend.
Seb
Seb Downie - Producer - Guerrilla Games
We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:
-Controls. Seeing about giving more options.
-Expanding on Join Game searches and options.
-Improving game and network stability.
-Collision exploits on maps.
-Improvements to help play with friends.
-More game creation options.
-More game options for clans.
-Fixes to Clans unexpectadly losing tournament rounds.
-Other minor fixes.
Lince said:reason why people would quit playing Killzone 2 online
- frustration in 32p games, casuals don't read the forums and learn 8-14p games are the real deal, they just can take 2-3 days of nonsense clusterfuck rocket launcher whoring + assault + boost + shotgun + grenades flying everywhere + lag + horrible framerate.
(even 8-14p games with FF enabled and assault class disabled are clusterfucks due to the lame spawn point invincibility thing)
reason why people would play Killzone 2 online again
- no respawn mode, basically copy Counter-Strike, one team trying to plant C4 in the objective and the other one defending, changing roles after a couple of rounds and see which team performed better. Party system is a must of course.
I'm enjoying the game, but I need to put a lot of dedication to find a nice game going among the hordes of rocket launcher assaults / saboteurs boosting or trophy-whoring players ruining the experience for the rest.
edit: also, why spawning with two fucking grenades making it three in the nearest ammo box?¿? where's the tactical gameplay¿?¿ I can camp some ammo box and start tossing grenades like a bitch, placing a spawn point right by the box just for maximum lol.
fix this shit Guerrilla !
GodofWine said:From Seb at KZ forums:
Is it harder to 1) fix the spawn grenades 2) edit assaults weapon layout 3) move search and destroy targets to different spots in game (people sprint to them before the game mode is announced since they never move)
Unfortunately nothing thats being fixed in1.21 I see as a glaring issue.
Tormentoso said:Check your connection it doesn't lag for me at all,and i never have experience bad framerate either.
Andronicus said:man last night was rough :lol
i hope that means exploring a party system
Tormentoso said:Check your connection it doesn't lag for me at all,and i never have experience bad framerate either.
Fix for auto-aim exploit when rapidly tapping zoom/fire
Controls. Seeing about giving more options.
Lince said:in 32p games? yeah right...
AndyD said:I also have no lag in 32 player matches. Maybe it is your connection. Certainly every once in a while there is some guy who skips across the screen for a few seconds before he disconnects, but I think that is them lagging, not me. And that happens in all modes and sizes of games.
Tormentoso said:Check your connection it doesn't lag for me at all,and i never have experience bad framerate either.
Do you have the 8th SPU unlocked or something?
oneHeero said:Other than that, I dont have any problems online with anything. Nothing is overpowered, everything can be countered. Wish a party system was in place, dumb beta players thinking it was great as is, big lol to them.
How does this compare to other games?GodofWine said:And now, as another week draws closer to its end...we have a whopping 205,000 people who have played this game this week...enrollment is getting critical.
Dirtbag said:that is not the patch I was hoping for.
Medics should have either the boost thing or extra armour instead of assaults having all the good abilities. Also, fixed number of grenades per matches no matter how many times you respawn! Oh and the rocket/grenade launcher should be available to riflemen only (just like LMGs), give assaults another weapon.Rapping Granny said:btw whoever came up with the idea of overpowering the Assault class, i hope an elephant molests you and takes a big shit on your loved ones.
GodofWine said:I never get people 'warping' around, just that I shoot them, and they die like a second later. And the number of 'I kill you, you kill me' moments are just products of lag.
Its not an overwhelming issue, but most people will tell you its got a lag issue.
The same here, i have so to say no lag in 32 player matches either, at least not what i can notice. I have experienced some with a few players now and then though, but that might be due to that they have some poor internet connection or something. My overall experience with Killzone 2 and lag are pretty good i must sayAndyD said:I also have no lag in 32 player matches. Maybe it is your connection. Certainly every once in a while there is some guy who skips across the screen for a few seconds before he disconnects, but I think that is them lagging, not me. And that happens in all modes and sizes of games.
Not the beta testers on gaf. They all swore by the online setup KZ had. Said it was the best thing going for KZ. That anyone who wanted a party system was crazy that playign w/ your friends was as easy as just clicking on their name and selecting join. We had no need for a party system they said just wait till you play you'll understand. Who would have thought here we all are asking for a party system.GodofWine said:Beta testers complained a lot about lack of party system and spawn grenade issues I believe, but no dice.
And now, as another week draws closer to its end...we have a whopping 205,000 people who have played this game this week...enrollment is getting critical.
oneHeero said:Not the beta testers on gaf. They all swore by the online setup KZ had. Said it was the best thing going for KZ. That anyone who wanted a party system was crazy that playign w/ your friends was as easy as just clicking on their name and selecting join. We had no need for a party system they said just wait till you play you'll understand. Who would have thought here we all are asking for a party system.
test_account said:Couldnt a non-invinicbility spawn points be exploited though? If you get like 3-4 team mates to stand around the spawn point, and then you can just shoot everyone that comes through that spawn point easily. Then this spawn point wouldnt be much of use, which means that you would have to start back at the base to be save. If the map were bigger as well, then this could pontentially lead to alot more running, which some people probably would find annoying :\ I wouldnt mind bigger maps though, but i am just wondering how well bigger maps would work combined with non-invincibility spawn points.
And ye, it would be nice if we could see the server options
GodofWine said:Well...I know its possible to have it work without a party system, Warhawk has a similar (yet incredibly better) lobby system where it puts you on your friends team, and you can reserve slots for friends in games.
Regarding the question of how many people are playing other games, before I traded it in, COD WaW was always showing about 70-80K online at all times basically (24-7), I reckon it had 500,000 weekly members. COD4 probably still had more.
If anyone knows these numbers for certain, Id be interested in COD WaW / 4 , and R2.
Dubbedinenglish said:That is the job of the tactician, to make sure his spawn point is in a safe place (but still close to the objective) and to secure to spawn point. In the beta the clusterfuck would happen but only for a moment as one team would overrun the other spawn making one side loose ground. Right now a spawn can't fail so the clusterfuck continues indefinetly and creates that chaotic mess.
oneHeero said:Not the beta testers on gaf. They all swore by the online setup KZ had. Said it was the best thing going for KZ. That anyone who wanted a party system was crazy that playign w/ your friends was as easy as just clicking on their name and selecting join. We had no need for a party system they said just wait till you play you'll understand. Who would have thought here we all are asking for a party system.
JudgeN said:They have more people online cause they sold more copies, people really need to put this into perspective. We don't even know if KZ2 has sold a million copies yet but people want its online numbers to be the same as games that have sold millions more copies? That doesn't make any damn sense.
Yesterday I was 90th on the leaderboard for this week. How many players can be expected this weekend?Thrakier said:Woah, only 200.000 players this week? I'm just glad that I already got my 1% trophy. XD
dk_ said:Yesterday I was 90th on the leaderboard for this week. How many players can be expected this weekend?