Dirtbag said:
but who cares about camping spawn points? the maps are large enough that it's usually your own fault if your team get's into that situation - if nothing else, it promotes teamwork. And there are auto-spawning sentry turrets to protect your home spawn as well.... how many other games have that? It's enough.
EDIT: They should have had a second of flying cam that circles your spawn point for a second before moving down to your first person view to give you a lay of the land before you spawn
The bolded could be applied to almost everyone's complaint.
Lag in 32p games because there are 4 spawn nades in the same room w/ assaault+rockets, your fault, leave the game and find something else. Some people might enjoy it, some people might play through it, but the people who bitch about it arent forced to stay there.
I still havent ran into a game where there are 4 spawn points in 1 area like that. Not 1 game. Usually when there are 2 spawns near objective and if we are not making any forward push, I literally switch classes and set up for the next objective.
Like on Radec, the search and destroy games can be fucken rough. I try to get things done, if I cant and we have like 2 mins left only, I simply switch to engineer and start planting turrets on the 2nd floor for the next obj.
another thing people are bitching about is the invulnerability from spawn nades. We all know it sucks, only recommendation to give is have the people spawning not only invincible for 2-3 secs but also do not allow them to be able to do any damage within the same time frame.
That way if someone spawns and there is someone there you cant kill him cuz you cant shoot, the other person cant kill you and you both have enough time to reconize the situation. Plain and simple. thats the best solution.
The class unbalance stuff is getting out of hand with complaints. I join random games and a lot of times assault is already disabled. If its not, I still play i nthe game to see what kind of people I am dealing with. If they are shitheads than I leave, if they are good than I stay, again no ones fault but yourselves, not gg, not the rocket nub, yours.
You always have the choice to leave and either make a game like these people take time to do and name it FF ON/No Assault and people would isntantly join if its a popular mode.
Sure the class can be annoying as fuck, but its also not difficult to counter, most times people/teams get overwhelmed by them because the team your on simply isnt good enough to beat it. When I play in random games I join my friends in and we run into a bunch of shotgunners, my friends stay as tact/sabo I turn into a engineer and cheap kill the team back to clear them off an objective while my friends get set up.
If I dont have friends and I run into a tea mof assault people, I pres start and quit out. This isnt quick match or matchmaking, there arent any penalties gtfo and go to a new game. Thats the beauty of all this complaining, there are no penalties for leaving one server to go to another. If this was happening in matchmaking(kz dont have) than you can really bitch cuz quiting out would probably penalize(realistic penalties not a loss).