ilanna said:
I like this idea better, no matter how far or hidden the spawn grenade is, one shot to destroy would be too easy, you won't even have to get close to it to destroy it. One shot from sniper rifle across the map and it's gone!
I agree.
I suggested this before, requiring a spawn to be built and able to be un-built. They need to give that to the engineer along with repair. And also allow repair gun to "un-repair" friendly and enemy gun emplacements and ammo boxes, as well as enemy spawn points. I hate setting up a nice turret array for a certain game type, then it changes and all of them are uselessly placed. I would love deconstructing them and then rebuilding elsewhere without wasting ammo or grenades and giving away my position on the map by firing like crazy.
It would increase the engineer's worth tenfold. As they could plant a turret to defend the spawn point from being un-built by the enemy.
Also, the tactician should get a "overall map display" of some sort to direct battle. Sort of a semi-general role with whole map oversight to help with spawn placements.
I really think the intermittent smoke at the end of life of a spawn is a fantastic idea.
Also, why is there no ribbon/medal that increase the amount of points for grenade kills? There seems to be one for everything else.
We played a couple of games last night where the top 3 got over 600 points. I made over 200 in 6th both times, but I was working on my sabo and melee ribbons. Nothing more satisfying than walking up as a sabo behind an enemy and whacking them in the back of the head.