FFObsessed said:
Ok the invincible fucking spawning is fucking ruining this game. It wouldn't be so bad if that red shimmer actually accurately depicted that the time they were invincible, but when it disappears they're still fucking invincible for a brief period. Let me know when I can hurt them so I don't waste a shotgun blast to their face for no damage, just to have them kill me instantly.
Fix your broken game. Do you guys even play it public servers or just play amongst yourselves and think everything's fine?
edit: I just threw a spawn point against a wall and it made everyone spawn behind the wall. urgh ffs.
Invincible is one thing, but the invisible guys that can blow your head off are a real problem. You can start shooting as soon as you spawn but you are not visible to the enemy until about 1/2 second after spawning which means you can get a bead on them before they even know you are coming.
Though KZ2 has issues it is still the best FPS I have played. I haven't broken any controllers over it (that was reserved for the shit spawning in R2 and weapons locking in R2), but I have yelled very very loud, and bruised the side of my hand when I slammed my fist into my oak coffee table.
I really hope that GG is reading this forum and taking things to heart. A lot of the concerns and solutions that are being raised should be considered at great length. I don't assume to know what GG's long term goal is with respect to this game, but some of the issues that break tactics or competition really need to be addressed.