JardeL said:
By the way , if you care about 'score & your K/D ratio' dont even think about to be a tactician ... You can guess why ...
About C4s , I dont know what was the problem and what is fixed with latest patch about C4s but there is still a problem ... I sometimes see people run/walk past the corridors where I placed C4s ... I place all of them at head level ...
I never really noticed it pre-patch as I wasn't using a Sab that regularly, but post patch with a Sab, I notice it at least a few times a round. I'd block off an entrance to cover my back while I concentrated on another area, but have someone come up behind me and kill me.
So, I figure they blew up the C4 and I didn't notice, but all 3 are still there when I respawn and head back to the area.
I think FFObsessed mentioned it yesterday as well. Whatever they supposedly did, didn't fix it.
Liabe Brave said:
Letting the spawning player be invincible until they fire still gives them an advantage, as they can line up headshots, etc. while untouchable. I agree that invincibility isn't automatically bad, but the "only until you fire" solution isn't problem-free.
-snip-
I mentioned the same thing. Having the invincibility end after they fire doesn't really solve everything. It sure as hell won't stop a assaults from spawning, lining up and firing a rocket at you. And by that time, it doesn't really matter if he's vulnerable for the half second you're still alive.
If he has any sense whatsoever, he'd just spawn head out a doorway (which he's safe to do with invincibility on), fire the rocket and duck around the corner. You won't kill him in time and he'd at least have another rocket ready to spam... x100 in S&D.