AranhaHunter
Banned
TTP said:Only by doing a whole system back up.
That's bullshit....but how do I do a whole system back up? Lol I'm on the section before Radec on Elite and it would suck if I got a save corruption file...
TTP said:Only by doing a whole system back up.
Leviathon007 said:How about, the tactician has to stay alive for 10 or so seconds while the grenade arms?
icechai said:this is a better idea, force the tactician to "plant" the spawn grenade like we do in search & destroy
Not until really late. Basically tomorrow at by that point.Fersis said:So today we will have new info about KZ2 ?
UntoldDreams said:Actually a patch I would like to see would be a private chat channel shared between squad leaders.
Essentially, we can't really have coordinated movements between squads (dynamically changing) except for the tactician's grenade which is basically an uncoordinated "mass horde" attack.
System backup does nothing.AranhaHunter said:That's bullshit....but how do I do a whole system back up? Lol I'm on the section before Radec on Elite and it would suck if I got a save corruption file...
commish said:Each time i play this game with rockets, im 100% convinced the devs never actually played online before. It's just so dumb.
Better the standard class than the 2x speed 2x health assault class :\SetUhatU said:My favorite is the "No Rockets" rooms in which people are still able to use rockets via the standard soldier class. If Rockets are enabled FF must be on as well.
TTP said:On this point, I still don't get why the don't allow comm with the whole team, but most of all I find the proximity chat absurd.
Sure, it's cool to hear/be heard by the enemy, but is it really realistic or even fair? In real life, a) you can whisper in the mic and b) you use gestures. Not so in KZ2 (and most online games). How can you freely arrange tactics near an objective when you know the enemy can hear you? You (developer) either avoid this by cutting the enemy out of friendly comm feed or allow me to use a "silent" communication system, like gestures activated via D-pad which translate into on screen icons (like "Hold fire", "Stop" or "Go here" a la Brothers in Arms).
COD4 did something like this by automatically telling the player (via pre-recorded messages) whenever a nearby ally is tossing a grenade or reloading his weapon. Heck it even tells you when a close mate has killed an enemy you where trying to kill yourself. How awesome is that? No wonder people "get it" as soon as they drop into a COD4 match. Now, expand on this and you have an online shooter where you communicate with your teammates (whatever the spoken language is) without even opening your mouth.
UntoldDreams said:Actually a patch I would like to see would be a private chat channel shared between squad leaders.
Essentially, we can't really have coordinated movements between squads (dynamically changing) except for the tactician's grenade which is basically an uncoordinated "mass horde" attack.
Kittonwy said:I think maybe instead of squad-specific, chat should be shared among squad mates/friends/clan mates on the same team, that way you can coordinate strategy between teams much easier, and kind of leave the non-friends out in the dust.
GTTV doesn't air for another 12 hrs...-viper- said:So when will we see the big KZ2 news?
How many more hours left?
-viper- said:So when do you want to help me cheat? D:
Well I live in the UK so I wouldn't know. There is a video on GT that tells me big KZ2 news will be revealed on Thursday 12.30AM :\raYne said:GTTV doesn't air for another 12 hrs...
Hermen Hulst, Managing Director from Guerrilla Games will be joining Spikes GameTrailers TV at 12:30 am this evening (late Thursday/early Friday) to reveal details about the first DLC for Killzone 2.
Ill see you in the Warzone until 12:29
SolidSnakex said:
5:30AM GMT, I believe.Dibbz said:What timezone is GTTV happening? Anybody able to convert it to GMT for me?
alr1ghtstart said:Female Higs
FFObsessed said:I'm expecting it to simply be a couple of maps which have vehicles playable. Will purchase tho.
FFObsessed said:I'm expecting it to simply be a couple of maps which have vehicles playable. Will purchase tho.
UntoldDreams said:Oh yeah I agree on this point! The proximity chat with the enemy is not a good mechanic and its not aiding the "fun" of the game or tactical gameplay. It might be preventing tactical gameplay actually...
I think full team wide chat/speak can be useful in clan games where everyone might have agreed "you are the platoon leader telling each squads what to do" or something like that. In public games though I think it would be quickly abused by singing and swearing which means muting people a lot.
I just want Squad leaders to have some communication ability for joint strike operations.
This can't be real, it just can't be.Dever said:Just saw a 32 player game in the lobby titled "Tharsis only".. Why would anyone want to do this? D:
Dirtbag said:That's basically why I quit out of our clan game before it started.
Click didnt want to work out 2 tacticians, and nobody seemed interested in budging from his squad so I quit. I think the game would have been more frustrating then fun for me.
At high level play, 2 coordinated tacticians is pretty useful. Because you can't be expected to survive at the lengths you do in non-clan play.
Vehicles? That the absolute last thing I want.FFObsessed said:I'm expecting it to simply be a couple of maps which have vehicles playable. Will purchase tho.
Blu_LED said:Vehicles? That the absolute last thing I want.
Dirtbag said:I just can't picture it, but I do remember the talk of getting the tanks into MP.
Not thrilled about the idea either. I hope it's something easily disabled, and the other issues addressed before throwing in another variable.
Will be interesting to see what happens next.
SolidSnakex said:
Dever said:Just saw a 32 player game in the lobby titled "Tharsis only".. Why would anyone want to do this? D:
Gamerz yo. Just drink some World of Warcraft Mnt.Dew and you'll be fine until 12:30.DMeisterJ said:I was going to spend some money to buy Rag Doll Kung Fu, but with the promise of KZ2 DLC, I guess I'll save it at least until 12:31 EDT to see what this DLC is about...
Side-note, why does GTTV come on so late? I mean, who is up at 12:30 to watch a TV show about video-games? Urgh.
Baha said:Jeff on the PSBlog says that the post on the blog is a hint, which I figure means the picture with the scout tip toeing around the corner. Aside from the shadow on the ground that seems to belong to a turret, what can you guys gather from that picture?
By now, you Killzone 2 multiplayer fans should be leveled up close to General.
You should know how deadly the shotgun can be when Capture & Hold-ing at Radec Academy,
, and where to set up your sentry bots in Salamun Market.
Yeah thats pretty much how I read it. Its obviously going to be DLC, so maybe its just going to add a new map and new ranks.Rapping Granny said:Maybe a hint to more ranks? Or the ability to go prestige, lol?
Rapping Granny said:Maybe a hint to more ranks? Or the ability to go prestige, lol?
Baha said:Jeff on the PSBlog says that the post on the blog is a hint, which I figure means the picture with the scout tip toeing around the corner. Aside from the shadow on the ground that seems to belong to a turret, what can you guys gather from that picture?
Blu_LED said:Yeah thats pretty much how I read it. Its obviously going to be DLC, so maybe its just going to add a new map and new ranks.
PjotrStroganov said:Looks like visari hammer level.